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 Forum index » Modding Central » Media Hut
Bu7loos Voxeling Shake.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Jan 25, 2013 4:09 am    Post subject: Reply with quote

Thanks guys Smile
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Medalmonkey
Cyborg Firebomber


Joined: 26 Nov 2003

PostPosted: Fri Feb 01, 2013 6:56 am    Post subject: Reply with quote

Starkku wrote:
I was asked to drop this here.


Epic droppings Smile
The shading/shadow is amazing on this
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Feb 02, 2013 11:32 am    Post subject: Reply with quote

thanks man.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Feb 05, 2013 2:44 am    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Mon Jun 18, 2018 9:51 am; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Feb 05, 2013 2:55 am    Post subject: Reply with quote

That Humvee has very small wheels.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Feb 05, 2013 10:22 am    Post subject: Reply with quote

Yeah I know anways wheels are always been small in Yr I may increase size later.
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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Wed Feb 06, 2013 11:21 am    Post subject: Reply with quote

Love this humvee, looks like a heavy urban modification

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Feb 06, 2013 3:58 pm    Post subject: Reply with quote

thanks the one that looks like it's modified is a specail droped humvee the other is a standered.
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Feb 06, 2013 4:02 pm    Post subject: Reply with quote

Ingames please. #Tongue
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Feb 06, 2013 5:37 pm    Post subject: Reply with quote

wow your work look really impressive i love them a lot! i didn't see any YR mod that make me excite like this since Sane Disruptor Desolation i use to plan about another mod similar to these but since some one have done it already and look a lot better than what i want to make seem like i don't need to do it anymore.  Laughing

keep it up I'll looking forward to it. and too bad i like Green American more than brown but hope to see some faction use green color as main scheme since i never seen any YR total conversion have faction base on green color before .

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Feb 06, 2013 9:03 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Mon Jun 18, 2018 9:52 am; edited 3 times in total

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Feb 06, 2013 9:08 pm    Post subject: Reply with quote

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Last edited by Bu7loos on Mon Jun 18, 2018 9:54 am; edited 3 times in total

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Feb 06, 2013 9:42 pm    Post subject: Reply with quote

The blacks you use are too black and stand out too much from the rest of the voxels. You should try blending them into the same tones as it seems they both have different lighting conditions.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Feb 06, 2013 9:47 pm    Post subject: Reply with quote

Hmm I dunno, it's quite nice to have high contrast like that IMO.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Feb 06, 2013 10:29 pm    Post subject: Reply with quote

@O-Bolt:Thanks

@DaRTzO: What omega bolt said about contrast  If Tone them down then you wont see them and detail might be lost.
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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Feb 07, 2013 12:50 pm    Post subject: Reply with quote

The blacks won't lose detail... I'm talking about reducing the darkness off the large black parts, such as barrles and dozers...

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Feb 07, 2013 4:39 pm    Post subject: Reply with quote

I see what you mean but i wont do that right now maybe later.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Feb 17, 2013 3:04 am    Post subject: Reply with quote

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Mar 11, 2013 11:46 am    Post subject: Reply with quote

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Mar 11, 2013 11:47 am    Post subject: Reply with quote

[Deleted]
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Mar 11, 2013 12:08 pm    Post subject: Reply with quote

Mon dieu  Shocked
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Mar 11, 2013 3:53 pm    Post subject: Reply with quote

Thanks man.

second post updated forgot to add the Mac Hum-vee harvester.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Mar 11, 2013 4:03 pm    Post subject: Reply with quote

Beefed up Guardian Tank?

Crimsonium's probably gonna say the Ore Container is too plain on the Humvee...

Also, nifty idea... I know America loved using Humvees on almost every role but this takes the cake.  Laughing
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Mar 11, 2013 8:01 pm    Post subject: Reply with quote

Nice stuff. Also no worries, MO's Thor was also based on Aliens's Dropship with some arcade shoot-em-up design elements thrown in.
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Mar 11, 2013 10:55 pm    Post subject: Reply with quote

Very cool, your inspiring me. The last one, alien-looking tank inspires me. I think I'm gonna to make something like that... hopefully. It will take me alot of practicing... Very Happy
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011
Location: Sileby, Leicestershire, UK

PostPosted: Tue Mar 12, 2013 5:36 pm    Post subject: Reply with quote

that last tank looks quality, i don't know why but i cant help but think it looks amphibious because I've seen a similar looking vehicle in some generals mod at some point

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Mar 18, 2013 8:13 am    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Mon Jun 18, 2018 9:58 am; edited 2 times in total

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Mar 18, 2013 8:17 am    Post subject: Reply with quote

Sonofabitc-  ._.
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Mar 18, 2013 12:35 pm    Post subject: Reply with quote

Wow, those rock!
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Mar 18, 2013 12:59 pm    Post subject: Reply with quote

thanks guys Smile
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Mar 19, 2013 10:23 am    Post subject: Reply with quote

[Deleted]
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 19, 2013 11:34 am    Post subject: Reply with quote

Very nice. Not sure if it exactly fits the current Yuri style but it's still excellent and would make a good base for a whole faction.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Mar 19, 2013 1:45 pm    Post subject: Reply with quote

[Deleted]
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Last edited by Bu7loos on Mon Jun 18, 2018 9:59 am; edited 1 time in total

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Mar 19, 2013 3:33 pm    Post subject: Reply with quote

I dunno... I like it in Yuri scheme better.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Mar 19, 2013 3:55 pm    Post subject: Reply with quote

I guess since SZE is all dark xD
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Mar 19, 2013 4:15 pm    Post subject: Reply with quote

Maybe make some bits less black and more of gray?
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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Tue Mar 19, 2013 4:21 pm    Post subject: Reply with quote

Nice stuff. What weapon will it use? Some laser-like thing?
Although i think you should recolor those parts that are gray on that Yuri-schemed model. With everything else dark, those parts aren't distinguishable from the rest.

Also, Double-MARV! #Tongue
Bu7loos wrote:

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 19, 2013 4:25 pm    Post subject: Reply with quote

You could make some of it black and some a shiny chrome.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Mar 19, 2013 7:18 pm    Post subject: Reply with quote

[Deleted]
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Mar 19, 2013 8:13 pm    Post subject: Reply with quote

Nice stuff here too! Smile
Last two veeeeeeeeeeeeeery SC2 #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Mar 19, 2013 10:01 pm    Post subject: Reply with quote

"Last two veeeeeeeeeeeeeery SC2"? #Tongue I beg to differ that Mammoth like unit represnts the MARV with a little tiwist and the laser well...is just a yurified laser turret I dont see SC2 simlarties from them #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Apr 04, 2013 9:48 am    Post subject: Reply with quote

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 04, 2013 1:32 pm    Post subject: Reply with quote

Nice, good job.

I wish I would have such skills... when you'll be doing infantry to have a full portfolio? #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Apr 04, 2013 2:09 pm    Post subject: Reply with quote

You guys are such demanders #Tongue current infantry suits me tho it's a high probailty that I would change them if I accumlate more infantry moddling skillls goddamn 3Ds soo complicated when it comes to polyes I am still a newbie :/
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 04, 2013 2:20 pm    Post subject: Reply with quote

Nah, I'm not demanding at all. It was a joke.

And tbh... if that is newbie work... then 3D is certainly something I will only dream of to understand. -_-
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Apr 04, 2013 2:33 pm    Post subject: Reply with quote

Nice stuff. What purpose for the Obelisk?
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Apr 04, 2013 2:54 pm    Post subject: Reply with quote

@GD: Like wise I would like to understand C++  but way out my league.

@Gangster: The oblisk is an advanced AA/AG base defence obiviously simlare to the tesla coil but slighting diffrance it's AA capabilites. I am having some ideas of  if applying another cousin near it or a charger infantry make it fire a projectile bolt which shuts down units and deal slpash damage intsead single damage it comes with high cost tho as its a 2x2 and ADV at the same time.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Thu Apr 04, 2013 2:58 pm    Post subject: Reply with quote

I don't know what it is but your American VTOLs look kind of like C&C 4 Orcas. Of course differentiating them is your VTOLS actually look good.

The defenses look awesome. They look almost Nodish which isn't a bad thing especially since your SZE is supposed to look evil-like.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Apr 04, 2013 3:27 pm    Post subject: Reply with quote

Thanks man but all VTOL look alike Imo same coneption different desgines.

And for SZE defences they are intended to look somthing like Nod/Dark yuri-soviet scheme colours.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 04, 2013 3:28 pm    Post subject: Reply with quote

Bu7loos wrote:
The oblisk is an advanced AA/AG base defence obiviously simlare to the tesla coil but slighting diffrance it's AA capabilites. I am having some ideas of  if applying another cousin near it or a charger infantry make it fire a projectile bolt which shuts down units and deal slpash damage intsead single damage it comes with high cost tho as its a 2x2 and ADV at the same time.


From my tests, it seems Overchargable=yes buildings always use the charged weapon aghainst anti-air, so IMO go with cousin.
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