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 Forum index » Modding Central » Media Hut
Bu7loos Voxeling Shake.
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Dec 19, 2018 7:22 pm    Post subject: Reply with quote

More.


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Anderwin
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Joined: 16 May 2005

PostPosted: Wed Dec 19, 2018 10:16 pm    Post subject: Reply with quote

Love them!
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed Dec 19, 2018 10:18 pm    Post subject: Reply with quote

Love them!
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G-E
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Joined: 09 Feb 2015

PostPosted: Thu Dec 20, 2018 2:42 am    Post subject: Reply with quote

The wheels seem a bit small on the T-62, and the gaps are excessive...


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 20, 2018 11:21 am    Post subject: Reply with quote

Fine models, but I think they could use better/smoother textures, the contrast between the "blank" areas and the dark lines is very strong. Look at the radar on the E-2C, it's literally filled with only one color with no variation.
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Dec 20, 2018 7:44 pm    Post subject: Reply with quote

@GE: After a second check they actually look small but it did not seem the case ingame tho, and for the spacing part that was intended I remember spending some time on spacing the wheels so I can make it longer and more discriminated than the T-55 model.

@Crimsonum: For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible.

As for the E-2C radar disk that was actually intended, I really tried to come up with something and this the best thing I could come up sorry  Embarassed


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G-E
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Joined: 09 Feb 2015

PostPosted: Fri Dec 21, 2018 1:38 am    Post subject: Reply with quote

I see, perhaps just move the last ground wheel forward 1 pixel and reshape the rear of the treads to be tight between them...
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 21, 2018 8:40 am    Post subject: Reply with quote

Bu7loos wrote:
For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible


It's true many smaller details are easily lost in-game, which is where high contrast helps, but some areas are large enough the lack of detail is noticeable in-game as well. Though in the end it's a matter of taste Smile
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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Fri Dec 21, 2018 11:45 am    Post subject: Reply with quote

Will you continue Victor?
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Dec 21, 2018 12:08 pm    Post subject: Reply with quote

continue what ?
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jan 07, 2019 7:04 pm    Post subject: Reply with quote

2 more Voxels I recently made:

-MIM-72A 'chaparral' Mobile S.A.M Battery.
-M102A3 'Morpheus' A.O.T. (Advanced Optical Transparency) Tank [Basically a marital between the M1A2 Abrams and Ra2's Mirage tank].


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G-E
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Joined: 09 Feb 2015

PostPosted: Tue Jan 08, 2019 3:19 am    Post subject: Reply with quote

Bigger than an MCV?

Y U do dis??
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jan 08, 2019 5:14 am    Post subject: Reply with quote

I guess his trees are BIG
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Jan 08, 2019 5:34 am    Post subject: Reply with quote

And this one is also Big #Tongue

A-6E 'Intruder' Bomber.


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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Tue Jan 08, 2019 2:01 pm    Post subject: Reply with quote

Bu7loos wrote:
continue what ?


I meant continuing to make voxels..
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Jan 08, 2019 2:51 pm    Post subject: Reply with quote

Well I am still doing it.

I just usually post updates on discord or moddb more frequently than here.
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Jan 16, 2019 8:15 am    Post subject: Reply with quote

- M42A1 'Duster' AA/AG Support Vehicle.
- M939A2 'Mac' Expansion Vehicle.


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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Feb 21, 2019 10:32 am    Post subject: Reply with quote

Nothing special just posting 3D previews of the subs.


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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Feb 21, 2019 10:33 am    Post subject: Reply with quote

In case if no one had seen them ingame.

Also: https://www.moddb.com/mods/red-counter-strike/images/soviet-fleet-detected#imagebox


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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Apr 27, 2019 10:49 am    Post subject: Reply with quote

Allied Naval Voxels.


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Last edited by Bu7loos on Sat Apr 27, 2019 4:35 pm; edited 1 time in total

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NucleiSplitter
Railgun Soldier


Joined: 28 Oct 2016
Location: death starrrr

PostPosted: Sat Apr 27, 2019 1:07 pm    Post subject: Reply with quote

He's back at it again!! Surprised

Lookin' good! Especially the subs, they're huge

Btw, there's white flashing on your 3D previews, have you updated your HVA Editor yet? That's been fixed for quite a while now, and it just hurts my eyes Embarassed

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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Apr 27, 2019 4:37 pm    Post subject: Reply with quote

Sorry I kinda tried but it does not want to respond for some reason, here are ingames instead.


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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Aug 22, 2019 7:32 am    Post subject: Reply with quote

Just want to shake up the thread here.


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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Aug 22, 2019 7:34 am    Post subject: Reply with quote

Other Stuff


Shilka.png
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I just Re-colored it. Credits goes to Creator for making the original voxel.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 22, 2019 8:07 am    Post subject: Reply with quote

Always impressive how you manage to get fine 1 pixel/voxel fine details done, without them turning pixelated ingame. Approved!
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Aug 22, 2019 8:23 pm    Post subject: Reply with quote

Thanks LKO. It takes me hours to do it. Depending on complexity:

Normal Voxels = 2-4 hours.
Big Voxels = 4-8 hours.
Bigger Voxels =5-12 hours - Entire day xD
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MRMIdAS
Gauss Rifle Trooper


Joined: 17 Jul 2008

PostPosted: Thu Aug 22, 2019 11:42 pm    Post subject: Reply with quote

The back of the Soviet harvester is a little bright for me, but the rest look great
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Aug 23, 2019 12:06 pm    Post subject: Reply with quote

Noted, you were not the first one to say that Very Happy
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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Aug 25, 2019 8:54 pm    Post subject: Reply with quote

Just kickass just kickass man!
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Aug 26, 2019 12:32 pm    Post subject: Reply with quote

Thanks again !
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Sep 18, 2019 7:54 am    Post subject: Reply with quote

Updates from moddb.


9k32_Osa.png
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Soviet Amphibious Anti-air unit.
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9k52_Luna.png
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V3 Replacement.
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Starting_Units.1.png
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Revised Starting units for allies and soviets.
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Yuri_Starting_Units.png
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Revised Starting units for yuri.
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APCs_Comparsion.png
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Main APC comparison between sides.
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Last edited by Bu7loos on Wed Sep 18, 2019 8:02 am; edited 1 time in total

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Sep 18, 2019 7:55 am    Post subject: Reply with quote

More Updates.


Aircrafts.png
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Allied Aircrafts montage.
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Fighter_Squadrens_Ingame.png
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Elite Fighter Squadrons in the game.
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MiG-27X.png
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Boris's Call in Aircraft.
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Grun-Squadron.png
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Grun Squadron.
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F-15Grabacr.png
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Grabacr Squadron.
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Last edited by Bu7loos on Wed Sep 18, 2019 8:00 am; edited 1 time in total

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Wed Sep 18, 2019 7:56 am    Post subject: Reply with quote

EVA Operators per country drawing.


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G-E
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Joined: 09 Feb 2015

PostPosted: Wed Sep 18, 2019 11:00 am    Post subject: Reply with quote

I still don't understand your obsession with oversized vehicles, I know there's more canvas to add details, but they add nothing to the game 90% of the time, and far outweighed by their size/overlap.
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Sep 20, 2019 4:19 pm    Post subject: Reply with quote

I just simply do not want to make them small. it would be like every other mod seriously. If they over lap let them then. Ra2 always had limitations.
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RIAKTOR
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Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 12:29 am    Post subject: Reply with quote

Make models smaller!

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 5:02 am    Post subject: Reply with quote

RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 11:14 am    Post subject: Reply with quote

TAK02 wrote:
RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.
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TAK02
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Joined: 28 Jun 2015
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PostPosted: Sun Sep 22, 2019 11:57 am    Post subject: Reply with quote

RIAKTOR wrote:
TAK02 wrote:
RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.

That's a fair point.

Victor, how large is your new Apocalypse Tank?

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4StarGeneral
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Joined: 14 Sep 2006
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PostPosted: Sun Sep 22, 2019 8:00 pm    Post subject: Reply with quote

It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.
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RIAKTOR
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Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 11:39 pm    Post subject: Reply with quote

4StarGeneral wrote:
It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.
You not read every my post. If work was done bad, I just say true about it. If work is good, I say true about it. But good works is rare in this time.
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OmegaBolt
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PostPosted: Mon Sep 23, 2019 4:58 pm    Post subject: Reply with quote

That's, like, your opinion, man.
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Sep 24, 2019 5:41 am    Post subject: Reply with quote

Quote:
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.


Again NO, other vehicles will remain what they are I might change in the future after some consideration but doubt the change will be huge as I might down size them a few pixels. Apoc Tank will be mostly At max size to make it the biggest as it will take the role of a Super Heavy tank.

and like what O-Bolt said it is your own opinion.

I want this mod to be a bit different to the rest. Size is sometimes a bit inconsistent in this mod due to limitations so grit and bear it.

Lastly, The Idea of having unit scaled up is to give that noticeable and attention demanding feel which is important, like seriously Medium tanks are now Tier 2, has a higher cost, more health and can hold the ground more effectively. For Example, the M60A1 costs about 1500, has a strength of 525 hitpoints, has Medium-Heavy armor, has 2 weapons a 50.cal on top (basically the allied pill box weapon) and has that 105mm cannon which does almost twice the damage than that of the grizzly to which Tanks are no joke in this mode Seriously

It is a main battle tank and should feel like, they can be effective against any ground with a exception few specific exceptions to when it comes to a high tier unit or infantry that can out class it or infantry in a garrison or fighter jet that specifically equipped to deal with tanks.
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Sep 27, 2019 7:46 pm    Post subject: Reply with quote

Allied Maps that I made as samples for the beta.


Basic Training - 3.png
 Description:
 Filesize:  1.42 MB
 Viewed:  1465 Time(s)

Basic Training - 3.png



Basic Training - 2.png
 Description:
 Filesize:  1.35 MB
 Viewed:  1465 Time(s)

Basic Training - 2.png



Basic Training - 1.png
 Description:
 Filesize:  1.36 MB
 Viewed:  1465 Time(s)

Basic Training - 1.png



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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Sep 27, 2019 7:47 pm    Post subject: Reply with quote

More maps.


Operation Figure Head - 1.png
 Description:
 Filesize:  1.06 MB
 Viewed:  1460 Time(s)

Operation Figure Head - 1.png



Operation Figure Head - 2.png
 Description:
 Filesize:  1.1 MB
 Viewed:  1460 Time(s)

Operation Figure Head - 2.png



Operation Figure Head - 3.png
 Description:
 Filesize:  1.21 MB
 Viewed:  1460 Time(s)

Operation Figure Head - 3.png



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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Oct 01, 2019 5:44 pm    Post subject: Reply with quote

Allied Mission - Operation: Winter Assault.


Allied Mission - Operation Winter Assault.gif
 Description:
 Filesize:  2 MB
 Viewed:  1400 Time(s)

Allied Mission - Operation Winter Assault.gif



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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Oct 04, 2019 8:34 pm    Post subject: Reply with quote

P-12 radar.


P-12 Radar.png
 Description:
 Filesize:  678.18 KB
 Viewed:  1329 Time(s)

P-12 Radar.png



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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Nov 01, 2019 12:50 am    Post subject: Reply with quote

Yo Buddy, Still alive?

Keep on doing the HUEG vehicles, It's nice to see detail!
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Nov 01, 2019 7:53 pm    Post subject: Reply with quote

Thanks ! I will !
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Jan 20, 2020 7:25 pm    Post subject: Reply with quote

Updates...


Yak-41M.png
 Description:
Yak-41M 'Freestyle' Marine Fighter
 Filesize:  76.59 KB
 Viewed:  490 Time(s)

Yak-41M.png



Ural-4320.png
 Description:
Ural 4320 Expansion Vehicle
 Filesize:  154.83 KB
 Viewed:  490 Time(s)

Ural-4320.png



T-77A 'Tesla' Medium Tank.png
 Description:
self explanatory
 Filesize:  181.21 KB
 Viewed:  490 Time(s)

T-77A 'Tesla' Medium Tank.png



Su-25K.png
 Description:
Su-25K 'Frogfoot' Heavy Attacker
 Filesize:  51.49 KB
 Viewed:  490 Time(s)

Su-25K.png



MT-LB - SA-10 Gopher.png
 Description:
MT-LB (SA-10 Gopher) 9k35 'Arrow' Sterla-10 Mobile SAM Transport
 Filesize:  248.73 KB
 Viewed:  490 Time(s)

MT-LB - SA-10 Gopher.png



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Last edited by Bu7loos on Mon Jan 20, 2020 7:29 pm; edited 1 time in total

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