Fine models, but I think they could use better/smoother textures, the contrast between the "blank" areas and the dark lines is very strong. Look at the radar on the E-2C, it's literally filled with only one color with no variation. _________________
@GE: After a second check they actually look small but it did not seem the case ingame tho, and for the spacing part that was intended I remember spending some time on spacing the wheels so I can make it longer and more discriminated than the T-55 model.
@Crimsonum: For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible.
As for the E-2C radar disk that was actually intended, I really tried to come up with something and this the best thing I could come up sorry
For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible
It's true many smaller details are easily lost in-game, which is where high contrast helps, but some areas are large enough the lack of detail is noticeable in-game as well. Though in the end it's a matter of taste _________________
Will you continue Victor? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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-MIM-72A 'chaparral' Mobile S.A.M Battery.
-M102A3 'Morpheus' A.O.T. (Advanced Optical Transparency) Tank [Basically a marital between the M1A2 Abrams and Ra2's Mirage tank].
I meant continuing to make voxels.. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Apr 27, 2019 1:07 pm Post subject:
He's back at it again!!
Lookin' good! Especially the subs, they're huge
Btw, there's white flashing on your 3D previews, have you updated your HVA Editor yet? That's been fixed for quite a while now, and it just hurts my eyes QUICK_EDIT
Always impressive how you manage to get fine 1 pixel/voxel fine details done, without them turning pixelated ingame. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The back of the Soviet harvester is a little bright for me, but the rest look great _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
I still don't understand your obsession with oversized vehicles, I know there's more canvas to add details, but they add nothing to the game 90% of the time, and far outweighed by their size/overlap. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
I just simply do not want to make them small. it would be like every other mod seriously. If they over lap let them then. Ra2 always had limitations. QUICK_EDIT
It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.
You not read every my post. If work was done bad, I just say true about it. If work is good, I say true about it. But good works is rare in this time. QUICK_EDIT
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.
Again NO, other vehicles will remain what they are I might change in the future after some consideration but doubt the change will be huge as I might down size them a few pixels. Apoc Tank will be mostly At max size to make it the biggest as it will take the role of a Super Heavy tank.
and like what O-Bolt said it is your own opinion.
I want this mod to be a bit different to the rest. Size is sometimes a bit inconsistent in this mod due to limitationsso grit and bear it.
Lastly, The Idea of having unit scaled up is to give that noticeable and attention demanding feel which is important, like seriously Medium tanks are now Tier 2, has a higher cost, more health and can hold the ground more effectively. For Example, the M60A1 costs about 1500, has a strength of 525 hitpoints, has Medium-Heavy armor, has 2 weapons a 50.cal on top (basically the allied pill box weapon) and has that 105mm cannon which does almost twice the damage than that of the grizzly to which Tanks are no joke in this mode Seriously
It is a main battle tank and should feel like, they can be effective against any ground with a exception few specific exceptions to when it comes to a high tier unit or infantry that can out class it or infantry in a garrison or fighter jet that specifically equipped to deal with tanks. QUICK_EDIT
Keep on doing the HUEG vehicles, It's nice to see detail! _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
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