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Bu7loos Voxeling Shake.
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 19, 2018 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

More.



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Anderwin
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Joined: 16 May 2005

PostPosted: Wed Dec 19, 2018 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love them!

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed Dec 19, 2018 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love them!

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Dec 20, 2018 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

The wheels seem a bit small on the T-62, and the gaps are excessive...


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 20, 2018 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Fine models, but I think they could use better/smoother textures, the contrast between the "blank" areas and the dark lines is very strong. Look at the radar on the E-2C, it's literally filled with only one color with no variation.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Dec 20, 2018 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

@GE: After a second check they actually look small but it did not seem the case ingame tho, and for the spacing part that was intended I remember spending some time on spacing the wheels so I can make it longer and more discriminated than the T-55 model.

@Crimsonum: For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible.

As for the E-2C radar disk that was actually intended, I really tried to come up with something and this the best thing I could come up sorry  Embarassed



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Dec 21, 2018 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I see, perhaps just move the last ground wheel forward 1 pixel and reshape the rear of the treads to be tight between them...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 21, 2018 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible


It's true many smaller details are easily lost in-game, which is where high contrast helps, but some areas are large enough the lack of detail is noticeable in-game as well. Though in the end it's a matter of taste Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 21, 2018 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Will you continue Victor?

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Dec 21, 2018 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

continue what ?

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Jan 07, 2019 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 more Voxels I recently made:

-MIM-72A 'chaparral' Mobile S.A.M Battery.
-M102A3 'Morpheus' A.O.T. (Advanced Optical Transparency) Tank [Basically a marital between the M1A2 Abrams and Ra2's Mirage tank].



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jan 08, 2019 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Bigger than an MCV?

Y U do dis??

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jan 08, 2019 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess his trees are BIG

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Jan 08, 2019 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

And this one is also Big #Tongue

A-6E 'Intruder' Bomber.



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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jan 08, 2019 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
continue what ?


I meant continuing to make voxels..

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Jan 08, 2019 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I am still doing it.

I just usually post updates on discord or moddb more frequently than here.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jan 16, 2019 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

- M42A1 'Duster' AA/AG Support Vehicle.
- M939A2 'Mac' Expansion Vehicle.



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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Feb 21, 2019 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Nothing special just posting 3D previews of the subs.



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Feb 21, 2019 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread




Size_Matters.png
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Apr 27, 2019 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied Naval Voxels.



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Last edited by Bu7loos on Sat Apr 27, 2019 4:35 pm; edited 1 time in total

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Apr 27, 2019 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's back at it again!! Surprised

Lookin' good! Especially the subs, they're huge

Btw, there's white flashing on your 3D previews, have you updated your HVA Editor yet? That's been fixed for quite a while now, and it just hurts my eyes Embarassed

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Apr 27, 2019 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry I kinda tried but it does not want to respond for some reason, here are ingames instead.



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Aug 22, 2019 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Just want to shake up the thread here.



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Aug 22, 2019 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Other Stuff



Shilka.png
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I just Re-colored it. Credits goes to Creator for making the original voxel.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 22, 2019 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Always impressive how you manage to get fine 1 pixel/voxel fine details done, without them turning pixelated ingame. Approved!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Aug 22, 2019 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks LKO. It takes me hours to do it. Depending on complexity:

Normal Voxels = 2-4 hours.
Big Voxels = 4-8 hours.
Bigger Voxels =5-12 hours - Entire day xD

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Aug 22, 2019 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The back of the Soviet harvester is a little bright for me, but the rest look great

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Aug 23, 2019 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noted, you were not the first one to say that Very Happy

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Aug 25, 2019 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just kickass just kickass man!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Aug 26, 2019 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks again !

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2019 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Updates from moddb.



9k32_Osa.png
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Soviet Amphibious Anti-air unit.
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9k52_Luna.png
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V3 Replacement.
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Starting_Units.1.png
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Revised Starting units for allies and soviets.
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Yuri_Starting_Units.png
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Revised Starting units for yuri.
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APCs_Comparsion.png
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Main APC comparison between sides.
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APCs_Comparsion.png



Last edited by Bu7loos on Wed Sep 18, 2019 8:02 am; edited 1 time in total

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2019 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

More Updates.



Aircrafts.png
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Allied Aircrafts montage.
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Fighter_Squadrens_Ingame.png
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Elite Fighter Squadrons in the game.
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MiG-27X.png
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Boris's Call in Aircraft.
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Grun-Squadron.png
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Grun Squadron.
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F-15Grabacr.png
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Grabacr Squadron.
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Last edited by Bu7loos on Wed Sep 18, 2019 8:00 am; edited 1 time in total

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2019 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA Operators per country drawing.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Sep 18, 2019 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I still don't understand your obsession with oversized vehicles, I know there's more canvas to add details, but they add nothing to the game 90% of the time, and far outweighed by their size/overlap.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 20, 2019 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just simply do not want to make them small. it would be like every other mod seriously. If they over lap let them then. Ra2 always had limitations.

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Make models smaller!

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
TAK02 wrote:
RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.

That's a fair point.

Victor, how large is your new Apocalypse Tank?

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Sep 22, 2019 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.
You not read every my post. If work was done bad, I just say true about it. If work is good, I say true about it. But good works is rare in this time.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 23, 2019 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's, like, your opinion, man.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Sep 24, 2019 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.


Again NO, other vehicles will remain what they are I might change in the future after some consideration but doubt the change will be huge as I might down size them a few pixels. Apoc Tank will be mostly At max size to make it the biggest as it will take the role of a Super Heavy tank.

and like what O-Bolt said it is your own opinion.

I want this mod to be a bit different to the rest. Size is sometimes a bit inconsistent in this mod due to limitations so grit and bear it.

Lastly, The Idea of having unit scaled up is to give that noticeable and attention demanding feel which is important, like seriously Medium tanks are now Tier 2, has a higher cost, more health and can hold the ground more effectively. For Example, the M60A1 costs about 1500, has a strength of 525 hitpoints, has Medium-Heavy armor, has 2 weapons a 50.cal on top (basically the allied pill box weapon) and has that 105mm cannon which does almost twice the damage than that of the grizzly to which Tanks are no joke in this mode Seriously

It is a main battle tank and should feel like, they can be effective against any ground with a exception few specific exceptions to when it comes to a high tier unit or infantry that can out class it or infantry in a garrison or fighter jet that specifically equipped to deal with tanks.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 27, 2019 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied Maps that I made as samples for the beta.



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Basic Training - 2.png
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Basic Training - 2.png



Basic Training - 1.png
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Basic Training - 1.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 27, 2019 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

More maps.



Operation Figure Head - 1.png
 Description:
 Filesize:  1.06 MB
 Viewed:  10016 Time(s)

Operation Figure Head - 1.png



Operation Figure Head - 2.png
 Description:
 Filesize:  1.1 MB
 Viewed:  10016 Time(s)

Operation Figure Head - 2.png



Operation Figure Head - 3.png
 Description:
 Filesize:  1.21 MB
 Viewed:  10016 Time(s)

Operation Figure Head - 3.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Oct 01, 2019 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied Mission - Operation: Winter Assault.



Allied Mission - Operation Winter Assault.gif
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 Filesize:  2 MB
 Viewed:  9956 Time(s)

Allied Mission - Operation Winter Assault.gif



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Oct 04, 2019 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

P-12 radar.



P-12 Radar.png
 Description:
 Filesize:  678.18 KB
 Viewed:  9885 Time(s)

P-12 Radar.png



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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Nov 01, 2019 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yo Buddy, Still alive?

Keep on doing the HUEG vehicles, It's nice to see detail!

_________________
I am Zengar Zombolt, The Sword That Cleaves Evil!

There is Nothing I can not Cut!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Nov 01, 2019 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks ! I will !

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Jan 20, 2020 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updates...



Yak-41M.png
 Description:
Yak-41M 'Freestyle' Marine Fighter
 Filesize:  76.59 KB
 Viewed:  9046 Time(s)

Yak-41M.png



Ural-4320.png
 Description:
Ural 4320 Expansion Vehicle
 Filesize:  154.83 KB
 Viewed:  9046 Time(s)

Ural-4320.png



T-77A 'Tesla' Medium Tank.png
 Description:
self explanatory
 Filesize:  181.21 KB
 Viewed:  9046 Time(s)

T-77A 'Tesla' Medium Tank.png



Su-25K.png
 Description:
Su-25K 'Frogfoot' Heavy Attacker
 Filesize:  51.49 KB
 Viewed:  9046 Time(s)

Su-25K.png



MT-LB - SA-10 Gopher.png
 Description:
MT-LB (SA-10 Gopher) 9k35 'Arrow' Sterla-10 Mobile SAM Transport
 Filesize:  248.73 KB
 Viewed:  9046 Time(s)

MT-LB - SA-10 Gopher.png



Last edited by Bu7loos on Mon Jan 20, 2020 7:29 pm; edited 1 time in total

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