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Weird ...
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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Sun Aug 07, 2011 9:19 pm    Post subject:  Weird ...
Subject description: or what ?
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so, i got over the adding infantry thing, thinking of it now, it's kinda easy BUT when i wanted to add the battle bunker from Y'sR to Ra2 the weirdest thing happened.
nabnkr.shp, nabnkrmk.shp and bnkr.icon are in my ecache13.mix, copy+pasted the art section, nabnkr is in the Building types and it has the nabnkr section but when in game, i build it, i place it on the battle field, and it automaticly becomes neutral and the ai sells it. Here's the art section and nabnkr section ...

rules.ini:
[NABNKR]
UIName=Name:NABNKR
Name=Soviet Battle Bunker
Adjacent=25
AIBasePlanningSide=0
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=Barracks
Capturable=true
ClickRepairable=yes
Cost=450
Crewed=yes
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=no
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Powered=no
Sight=10
Strength=750
TechLevel=-1
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
DistributedFire=yes
Primary=AlliedOccupyW
Secondary=SovietOccupyW
;AntiInfantryValue=40
;AntiArmorValue=25
;AntiAirValue=25

art.ini:
[NABNKR]
Image=NABNKR
Cameo=BNKRICON
Foundation=2x2
Height=3
NewTheater=yes
MuzzleFlash0=5,18
MuzzleFlash1=-14,15
MuzzleFlash2=21,9
MuzzleFlash3=-21,10
MuzzleFlash4=11,17
DamageFireOffset0=-11,37
DamageFireOffset1=-6,-1
CanHideThings=true
CanBeHidden=false
OccupyHeight=0
AltPalette=yes
Buildup=NABNKRMK
DemandLoadBuildup=true
FreeBuildup=true

any ideas to what could be wrong ?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Aug 07, 2011 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's RA2, duh.

In RA2, you can't own a building if the building is garrisonable. You can only prevent selling it with removing the buildup.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Aug 07, 2011 9:28 pm    Post subject: Battle Bunker Reply with quote  Mark this post and the followings unread


_________________
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Aug 07, 2011 9:31 pm    Post subject: Weird Reply with quote  Mark this post and the followings unread

Site won't allow me to do full edit so I had to make a 2nd post

from that file I uploaded.

Quote:

59,n = Attack Structure At Waypoint (Yuri's Revenge only)
Members of this TaskForce attack the structure at the Waypoint= specified by the second parameter. This action is very similar to action number 43 although this action does not test for ownership of the structure itself - thus the inclusion of this action allows, for example, InfantryTypes with Engineer=yes set to enter structures owned by the same side for the purposes of repair. This would be the most appropriate action to use to get the AI to repair bridges. Use of this also means that the TaskForce will attack the structure with one of its weapons meaning, for example, that units with C4=yes set will not C4 the building but shoot at it instead. This is useful if you want to get a TaskForce to destroy a nearby occupiable structure instead of entering it in a bid to prevent the enemy getting old of it - a tactic used in the Yuri's Revenge AI.

60,0 = Enter Grinder (Yuri's Revenge only)
Members of this TaskForce will enter the nearest structure with Grinding=yes set if it is owned by the owner of the TaskForce or any of its allies.

61,0 = Occupy Tank Bunker (Yuri's Revenge only)
Any VehicleType members of this TaskForce which do not have Bunkerable=no set will enter the nearest vacant structure with Bunker=yes set if it is owned by the owner of the TaskForce or any of its allies.

62,0 = Enter Bio Reactor (Yuri's Revenge only)
Any InfantryType members of this TaskForce will enter the nearest structure with InfantryAbsorb=yes set if it is owned by the owner of the TaskForce or any of its allies and has space available.

63,0 = Occupy Battle Bunker (Yuri's Revenge only)
Any InfantryType members of this TaskForce with Occupier=yes set will enter the nearest structure (which they own) with CanOccupyFire=yes set.

64,0 = Garrison Structure (Yuri's Revenge only)
Any InfantryType members of this TaskForce with Occupier=yes set will enter the nearest (neutral) structure with CanOccupyFire=yes set. This action is used specifically for this purpose due to action #59 (see above) since the logic in Yuri's Revenge has changed so that the units weapon is transferred to the structure. Use of this action also allows the computer to repair those structures by sending an InfantryType with Engineer=yes set into them and also allows the AI to differentiate between attacking such a structure and entering it, which is useful if you want the AI to use infantry to destroy an occupiable structure thus preventing its enemy from using it.

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Sun Aug 07, 2011 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

give me a break,Graion. Yesterday i just found out how to move infantry fron Y'sR to Ra2, ok ? ... i ain't no freakin' expert at this s#!t ... but you were right, i removed the buildup and it works, thanx Very Happy ... and does anyone have a cameo for the robot tank, i kinda ... missplaced mine Very Happy

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun Aug 07, 2011 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres the cameo you wanted you'll also find that quite alot of the YR things won't work in RA2



roboicon.rar
 Description:

Download
 Filename:  roboicon.rar
 Filesize:  1.91 KB
 Downloaded:  91 Time(s)


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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, i know, but i didn't thought a garissonable building is not actually buildable ... and thanx for the cameo, it works fine Very Happy (like something could go wrong)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Aug 08, 2011 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

In General, All Civilian buildings are pretty much unbuildable. If you notice, most if not all have TechLevel=-1 and no Ownership, and placed on map via map editor only.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Aug 08, 2011 1:21 am    Post subject: techlevel Reply with quote  Mark this post and the followings unread


_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Aug 08, 2011 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I really don't get what is the purpose porting YR stuff to plain RA2 since most will NOT WORK since YR added lots of new logic for new things! Why don't you just mod YR?

and yes there is no robot tank logic in plain RA2 either if you want control center...

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Aug 08, 2011 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

He'll probably have the worst time trying to mod the Slave Miner...

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
I really don't get what is the purpose porting YR stuff to plain RA2 since most will NOT WORK since YR added lots of new logic for new things! Why don't you just mod YR?

and yes there is no robot tank logic in plain RA2 either if you want control center...


1. as i said previous, a few days ago i just managed to add infantry to ra2 so you can imagine the experience i have with modding.
2. for now, i'm just gonna learn how to properly tweak the rulesmd.ini and maybe after i master this somewhat difficult art i'll try modding Y'sR
3. no, i didn't used the control center.
4(and most important). i just wanted to add a couple of things to play the Ra2 campaign ... i like it more than the campaign in Y'sR

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
In General, All Civilian buildings are pretty much unbuildable. If you notice, most if not all have TechLevel=-1 and no Ownership, and placed on map via map editor only.


yeah, but even with TechLevel=(above -1) and Owner=(soviets/allies/both) they are still not buildable and since i didn't know that garissonable buildings are not buildable it seemed weird to me ...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Aug 08, 2011 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Chriss Rock wrote:
give me a break,Graion. Yesterday i just found out how to move infantry fron Y'sR to Ra2, ok ? ... i ain't no freakin' expert at this s#!t ... but you were right, i removed the buildup and it works, thanx Very Happy ... and does anyone have a cameo for the robot tank, i kinda ... missplaced mine Very Happy


I give. But I also agree with Apollo, man, YR and RA2 doesn't have that much difference in INI level.

Modding YR is more fun.

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Chriss Rock wrote:
give me a break,Graion. Yesterday i just found out how to move infantry fron Y'sR to Ra2, ok ? ... i ain't no freakin' expert at this s#!t ... but you were right, i removed the buildup and it works, thanx Very Happy ... and does anyone have a cameo for the robot tank, i kinda ... missplaced mine Very Happy


I give. But I also agree with Apollo, man, YR and RA2 doesn't have that much difference in INI level.

Modding YR is more fun.


i partly agree. i've had my share of tweaking the rulesmd.ini but atm i'm using apocalypse mod and if this mod would be a woman, i could say i love her so maybe later, when i'll get bored of it and try to make my own one Very Happy ... i doubt this will happen soon, since i've been playing this mod for almost 3 years and i still enjoy playing it :d

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Aug 08, 2011 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chriss Rock wrote:
if this mod would be a woman, i could say i love her


You need to get out more, or try more mods. #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Aug 08, 2011 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hell, if that would be the reason, I'd never pick up modding. I already have over 100 mods on my HDD.

You hould copy out Apoc's files when you try your and back.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah ... as i said, not right now, first i wanna learn how to add/remove/edit things in Ra2 (which i consider to be simpler) and after that i'll start modding Y'sR ... i would probably f#ck up Y'sR, and besides, i'm not using any mod for Ra2 even if i tryied a lot of mods there was none i liked so i decided to make my own mod, just the way i like it Very Happy

off-topic: there's a mod for Ra2 or Y'sR, i can't remember it's name but i remember it having the Ghost from StarCraft. Any idea where i could find the files for that unit ? ... i already searched on google for SC units converted to Ra2, but all sites with downloadable things (probably what i was looking for) were down/doesn't exist any more/never existed Sad...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Aug 08, 2011 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

could you be referring to star strike? what kind of unit was it? transport? tank? plane?

_________________
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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
could you be referring to star strike? what kind of unit was it? transport? tank? plane?


i don't know the name of the mod, otherwise i wouldn't be asking this. The unit was infantry, used as a long range sniper ...

[EDIT] nope, it's not Star Strike .. that mod was not that well done

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Aug 08, 2011 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, they are infantry. I goggled it and got lot of hits, but nothing of notice. ill dig through stuff I have down loaded over the years.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Mon Aug 08, 2011 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
Chriss Rock wrote:
if this mod would be a woman, i could say i love her


You need to get out more, or try more mods. #Tongue


even though i'm on this page for like 20 minutes bearly now i read you post. and hey, i ain't the "i love games, and only games. and i don't need girls" type of guy, i have realationships, with females, homo sapiens sapiens females, you know Wink Laughing...

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Aug 08, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
ok, they are infantry. I goggled it and got lot of hits, but nothing of notice. ill dig through stuff I have down loaded over the years.


I'm uh, I'm quite surprised that someone here doesn't know the Ghost from StarCraft... Confused

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 09, 2011 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello, me neither. Me never liked StarCraft, me tried StarCraft only once in 2004 and me favors War3TFT.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Kcirevam
Rocket Infantry


Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Tue Aug 09, 2011 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say just use the ghost from TS, it looks very close to that thing... err, what do you call it?, I don't play kids-only games like Star craft.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 09, 2011 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

StarCraft is far from unplayable, plus it's a sport in Korea.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Aug 09, 2011 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure it's a sport. Like football, StarCraft is immensely boring.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 09, 2011 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't know why there's so much hate for StarCraft here.... I mean, it's ranked #1 RTS game in many top lists.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Aug 09, 2011 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, guess what. The average human being has a terrible taste in films, music, books and videogames.

Just look at Transformers, Miley Cyrus, Harry Potter and StarCraft.

Shit for the masses. It has no soul. It's all polished, designed, patched and balanced to be attractive to the biggest group of tools thrown together.
[/offtopic]

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Tue Aug 09, 2011 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

and where can i find the ghost from TS ? ... the files i mean

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Aug 09, 2011 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
Don't know why there's so much hate for StarCraft here.... I mean, it's ranked #1 RTS game in many top lists.

Guess what, this is a C&C community, and SC is the main concurrent of C&C. Not that difficult imho.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Aug 09, 2011 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Guess what, this is a C&C community, and SC is the main concurrent of C&C. Not that difficult imho.

And? Doesn't mean you're not allowed to enjoy it.

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AZUR
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue Aug 09, 2011 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry man but StarCraft is a pretty shit game it has to be said

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 09, 2011 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now, if you say C&C is superior to StarCraft manyfolds, sure, and I would concur, but you can't say it's a shitty game, because it's not. Really, if a game is shitty, people would know; I've played StarCraft, and enjoyed it. A similar person may indulge in StarCraft and completely hate C&C, even though C&C is a perfectly good series, and you can't call it shitty.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Aug 10, 2011 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

i've just never been to keen on StarCraft it's hard to exsplain why

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Aug 10, 2011 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

dodgevipergts wrote:
sorry man but StarCraft is a pretty shit game it has to be said


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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Wed Aug 10, 2011 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

different ppl, different tastes ...
i loke both sc and c&c, each has it's own strong points and weak points ... and that's all i'm gonna say. now i'd better close this page before some c&c fanatic starts throwing stones at me via email Laughing

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Aug 10, 2011 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
001010011100101110 wrote:
Don't know why there's so much hate for StarCraft here.... I mean, it's ranked #1 RTS game in many top lists.

Guess what, this is a C&C community, and SC is the main concurrent of C&C. Not that difficult imho.



There IS a "other games" modding forum... So guess the ztype what? This community is just a modding community. *gasp*

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Chriss Rock
Light Infantry


Joined: 06 Aug 2011

PostPosted: Fri Aug 12, 2011 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

now i know why i can't find that mod anymore, anywhere:
Cranium wrote:
Regulus wrote:
Word of warning to you though. If you plan on making some kind of Starcraft mod; don't. Blizzard Entertainment will crucify you for doing so.


Indeed. believe it or not, Blizzard visits these sites and vigorously looks for any and all of thier assets being used in mods. So be careful.

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