Posted: Tue Aug 09, 2011 3:13 pm Post subject:
Mod gone wrong ...
i added a few infantry and tanks from Y'sR and the Apocalypse mod to Ra2 ... for a day or two everything worked perfect but now i get an IE every time i try to build a Robot Tank or Arnie, i click the cameo and, boom, IE
(deleted my previous two posts to merge them into one )
thanx for pointing that out, 001. i never checked the weapon because it seemed logical (to me) for the IE to occur when the gun would have been used, not when the unit using it was trained ... or am i wrong ?
And one more thing ? ... why isn't the cameo for the oill derrick showing up in-game ? i have the art sections, oildicon.shp is in my mix but it doesn't show up. the first time i tested to see if the oil derrick is ok, i could see the cameo but now i don't see it ? ... any ideas ?
off-topic: is your name just "001010011100101110" or does it go on forever, and ever, and ever ? QUICK_EDIT
here they are
... ok, sorry "001100010010011110100001101101110011", but you still didn't answered my question. is it only this long or does it go on for ever and ever and ever, etc ... QUICK_EDIT
Posted: Tue Aug 09, 2011 6:10 pm Post subject:
mod
Think you are better off modding Yuri's. It is less hassle and you might not get all these IE. And if I am not mistaken ARES works only with Yuri's and not RA2 _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
So, what? You want to build it? Put TechLevel=1 instead of -1.
i know, even if i'm a noob at this, i'm not that "duh" ... it has techlevel=-1 because my cameo doesn't show up, even though oildicon.shp is in ecache13.mix and art.ini tells it to use it as a cameo but it doesn't and i hate seeing that Ra2 image instead of a building/unit QUICK_EDIT
i know, even if i'm a noob at this, i'm not that "duh" ... it has techlevel=-1 because my cameo doesn't show up, even though oildicon.shp is in ecache13.mix and art.ini tells it to use it as a cameo but it doesn't and i hate seeing that Ra2 image instead of a building/unit
I don't understand. Please specify exactly what you're trying to do and what is the problem. QUICK_EDIT
I placed your icon in my Yuri Rules and the icon shows up. I am not modding RA2 so I can't tell you why it doesn't work with it.
Offtopic............... 001010011100101110 are you on MMO sites? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
@ Chriss Rock.....I would mod Yuri's, it shows up fine. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
so clarify things ...
1. doesn't matter that the buildup si commented, the oil derrick works just fine w/o it
2. i have the xxicon.shp in ecache13.mix, in art.ini [caoild] has "Cameo=oildicon" and i still don't see the cameo ingame ... QUICK_EDIT
Well, how do you get to build the thing in the first place? It has TechLevel=-1 doesn't it?
no, it doesn't. it has TechLevel=1 and Prerequisite=Power,Proc ...it was -1 because i can't get the cameo to work, and i hate that, so as long as i don't have a cameo for it, i won't use it.
@Craium: i know, ecache13.mix ...oildicon.shp is in there but it still doesn't work QUICK_EDIT
sorry, Cranium, lack of sleep got to me ... i'll try as you said. btw, when i make expandxx.mix, does xx have to be like the exache XX, meaning 13 ? ... sorry if it's a stupid question QUICK_EDIT
This is in your rules, and I don't get what you mean.
PS, Cranium said expand not ecache, but if it doesn't work in the directory I doubt it will work in there.
Edit: You already posted.
Let me explain. In the rules.ini posted here, it has -1 because i can't get the cameo to work, and i don't want a building without a cameo. IF i'll get the cameo to work, it will have TechLevel=1 (and Prerequisite=Power,Proc) ... is it clear now ?
[EDIT] nope, expand13.mx doesn't work ... QUICK_EDIT
nothing works ... i tryied making a new cameo (shp builders misc option) and it still doesn't work ... any good programs out there to make cameos ? QUICK_EDIT
I just rememberd, that RA2 requires you to put any and all cameos into the cameo.mix located in the Language.mix
What you have to do is extract the cameo.mix from the Language.mix, insert your cameos, and then reinsert the cameo.mix back into the language.mix
Sorry but it's the only way for RA2 to recognize your cameos. Why westwood coded the exe to only read them this way is beyond me. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
your doing something wrong then. Cause I just put a new cameo into my cameo.mix put it back into language.mix and it worked just fine. Did you delete cameo.mix from the language.mix first? You need to do that. delte it, then save it, then reinsert cameo.mix and save it again. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
post up your cameo.mix so i can download it, or atleast the cameo itself. and for xcc thing, you need to change the palette to cameo.pal to see them correctly. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I just rememberd, that RA2 requires you to put any and all cameos into the cameo.mix located in the Language.mix
What you have to do is extract the cameo.mix from the Language.mix, insert your cameos, and then reinsert the cameo.mix back into the language.mix
Sorry but it's the only way for RA2 to recognize your cameos. Why westwood coded the exe to only read them this way is beyond me.
No... no it doesn't. I don't know where you got this from but I have incontrovertible evidence to the contrary. If you don't believe me, play my BWR: RA2 project; I have cameos in an ecache mix and they load just fine. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
never have for me, I've always had to stick them into the cameo.mix to work. I even just tried an ecache and an expand mix, didnt work in either of them. Put it into the cameo mix and bam, showed right up.
and your cameo works just fine.
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Why? Because they're clearly doing something very wrong. You should NEVER under any circumstances modify the existing mix files. It's not kosher. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
nope, not doing anything wrong. If theres one thing I know how to do, it's add shit to a mix file correctly. If you look at pic, both those RA2 mix files contain 2 cameos, and 3 building shps. The buildings work just fine, but the cameos WILL NOT show up ingame. Now when I take those same cameos and stick them into Language.mix->Cameo.mix they work just fine. So I dont know what else to really say man.
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I just tested this myself using ecache99.mix. The cameo appeared as expected. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
well then why isn't it working for me ? ... and btw, i also wrote, in art.ini, under [caoild] Cameo=BRRKICON (allied barracks) and it doesn't work ...
and now would be the perfect time for "wtf is goin' on ??" QUICK_EDIT
Posted: Wed Aug 10, 2011 2:59 am Post subject:
mod
Chris, the only reason I mentioned about the buildup is because from what I have been told is it allows you to sell the item. if you have no buildupmk then it can't be sold. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Wed Aug 10, 2011 3:01 am Post subject:
Dude!!!!
You have 2 [CAOILD] in your art.ini!!!! You can NOT have 2 [CAOILD] in the art. Delete the 1st [CAOILD] and add your Icon to the 2st one farther down!
And
Delete the extra active animation you have listed below the first [CAOILD] too! _________________
C&C in RA-1 Get it here
http://www.ppmsite.com/forum/viewtopic.php?t=30101 100+ Single Player Missions! Now playable on CnCNet 5! Last edited by Allen on Wed Aug 10, 2011 3:05 am; edited 1 time in total QUICK_EDIT
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