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Pre Release Yuri's Revenge screenshots
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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Tue Aug 09, 2011 7:19 pm    Post subject:  Pre Release Yuri's Revenge screenshots Reply with quote  Mark this post and the followings unread

Hello guys. I found long time ago those, but I want to hear your opinions about this, cause there are some differences between those pre release Yuris Revenge and official one.
Mostly is discussion about pre release RA2 stuff, but this time about pre YR stuff.
So, what do you think about those graphics and changes?



Here, we see Egypt Pyramid, which differs lot from official one.
Also, look out for Floating Disc. It fires Laser Beam from downthere rather than using Disc Laser logic. That beam is bolded than standard laser and has some pink explosion. Both things are not present in offical YR.




Here, we see prism shoot explosion. It has nice blue explosion.
Also, look at Boomer. Instead of two Ballistic Missiles, he fires one from Soviet Dreadnought. Basically its same, as current Boomer fires two missiles of half damage than Dreadnoughts. But still, better two than one, because one will be shoot, but in case of two missiles, one has better chance to survive.



See this.
First, Yuri's base is in same position as Allied base when Yuri attacked London Parliament.
Second, look at those psychic towers. They have blue tubes, which are much better than standard ones we have in official version.
There is drawback now. Look at Psychic radar. it is same as Soviet Psychic Sensor.
Also, Slave Miner is little different.



Now, this is interesting.
We can see better those Floating Disc's lasers and their explosions. Hmm... I wonder where the hell are those shp files for that explosion!
Lasher Tanks and MasterMind looks different. MasterMind is kinda interesting.
Also I notice in all screenshots that Yuri construction yard doesnot have that crane-thing.
Also, look at Magnetron behind that explosion. He looks different from original model.
Also, explosions are lighter, better.

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Last edited by MasterHaosis on Tue Aug 09, 2011 7:32 pm; edited 1 time in total

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001010011100101110
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PostPosted: Tue Aug 09, 2011 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

cant see ss Confused

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m7
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Joined: 17 Apr 2009

PostPosted: Tue Aug 09, 2011 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fair to note there's just thumbnails for whatever hosting service you tried to get those images from.

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MasterHaosis
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PostPosted: Tue Aug 09, 2011 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.... But I can see it very well.
And I am not hosting anywhere, I just copied links locations. Do not worry guys, wait few minutes until I download them myself and upload them on my hosting image site which never failed to me.

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MasterHaosis
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PostPosted: Tue Aug 09, 2011 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, I upload them now on right place. Can you see them?
I can see pictures very fine.

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OmegaBolt
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PostPosted: Tue Aug 09, 2011 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Note that with lasers and explosions etc Westwood always photoshopped their screenshots, faking an awful lot.

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Tue Aug 09, 2011 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh cool, see it now.

Guardian GI @ Pic2 - hmm how did they get the missiles to do that... Confused

@OmegaBolt Yeah, yeah I guess so. Still worthy material for recreation.

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Martin Killer
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Joined: 27 Nov 2005

PostPosted: Tue Aug 09, 2011 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

GGI's have non remapable helmets - also they look more like buffed vanilla GI's but with rifles.

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Starkku
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PostPosted: Tue Aug 09, 2011 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Martin Killer wrote:
GGI's have non remapable helmets


More like silver/gray like normal GI's as opposed to the black helmets in retail version. Pretty sure they aren't remappable either way. I do think it's better than the one in retail version though.

And yeah, as OmegaBolt stated, WW had tendency to alteir their early screenshots so some things in them do not quite reflect reality.

Oh and as a side note, you can't even recreate the disk laser explosion (with actual disk laser that is) if you wanted - the logic specifically prevents the warhead from displaying animations. Besides that, there isn't much of stuff that really shines in these pics either, blue tubes on psychic tower just look awkward as well.

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Allen
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PostPosted: Tue Aug 09, 2011 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Egypt Pyramid looks a 1000% better than the crap we got. Do you have a full pic of it?

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Clazzy
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PostPosted: Tue Aug 09, 2011 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The normals look wrong on the Rhino tanks in the last screenshot.

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iamn00b
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PostPosted: Tue Aug 09, 2011 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

mastermind vxl is different in last screenshot

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Ixonoclast
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PostPosted: Tue Aug 09, 2011 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Westwood made hella awesome games, but they were always cheating fucks when it came to screenshots.

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FurryQueen
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PostPosted: Tue Aug 09, 2011 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite. It's a well known fact that Westwood doctored nearly every prerelease screenshot they released, which was stupid.

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Allen, sadly this is the highest picture I got.
But guys, why are stuff so different then?
if they already posted screenshots, I assume that it is final version, I do not know the reason why post one thing, and officially release another looking.
And I do not get it why they photoshopped screenshots rather than make anims and such ingame and took screenshots.

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Symphonic
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PostPosted: Wed Aug 10, 2011 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Quite. It's a well known fact that Westwood doctored nearly every prerelease screenshot they released, which was stupid.


Not true, you'll see where I get my information!

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Volgin
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PostPosted: Wed Aug 10, 2011 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Repost it. Also, Tiberian Sun totally begs to differ and was shopped to hell. RA1 as well.

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Graion Dilach
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PostPosted: Wed Aug 10, 2011 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Not to mention, those pink explosions are impossible with RA2's anim.pal. (Beside, if you look them closely, you'll see that the smaller is the Gattling muzzle, the bigger one is a recolored tank explosion since the original is next to it).

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach, yes that is true but I can assure you that I saw once huge pink explosion somewhere. I cannot remember if it was TS or RA2/YR, but I saw it once. maybe someone was testing something, photoshopped too, but I saw it long time ago. Maybe guy made it by custom pallete, but yet again, I o not think that custom palletes can be implement in game, unless you override some of current palletes with that. I have not tested that yet.
Yes, I am concerned that in anim.pal there are no such pink colors.
Also I think game can use AltPallete in anims.
From modenc
,,If AltPalette=yes is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped."
But still, unit pallete does not have pink solors either.
There is also code TerrainPalette=yes, I do not know if it can be used on Amins, I never tested it out. Some buildings in Artmd use Terrainpallete. I forgot which pallete is that anyway!
Nah, I think I will go to test out craps to simulate pink explosions. Most likely I will fail Very Happy

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Wed Aug 10, 2011 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

NPatch has the possibility. Ares 0.2 will have it, too.

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean custom pallet for Anims?
Graion Dilach,

This is kinda possible, I just make something which looks like pink. With much more effort maybe whole explosion anim can look similiar to that pink one.
This is pain in ass cause only few colors in Anim Pallete can simulate pink colors Mad

As we can see, some of pink colors are those:
40, 62, 86, 89, 107.. and we have many of purples.
But still, its hard to get such cause only few colors are available here, and Westwood's ,,photoshopped" seems that have many variations.

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Graion Dilach
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PostPosted: Wed Aug 10, 2011 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread


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MasterHaosis
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PostPosted: Wed Aug 10, 2011 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah, I just checked it out, it seems that I already have custom palletes in my Ares version

Awesome, I will check out it later.
Anyway, look at this:

Left one is cutt of from that screenshot.
Right one is left one pasted into OSHP builder in Anim Pallete, and repasted into paint.
As we can see it adapted very well which means that most of those colors already exist in Anim Pallete.
But look carefuly now at zoomed thing

You see that left one is really edited in some program. As right one has sharp colors between white and pink mostly, left one does not have that problem which most likely proves people's point that Westwood altered screenshots kinda.

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Graion Dilach
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PostPosted: Wed Aug 10, 2011 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread


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MasterHaosis
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PostPosted: Wed Aug 10, 2011 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

They used jpg back then instead of png.
All of those screenshots are in jpg. But still, I cut that from that jpg image anyway into png, and pasted into same. Still they differs much.
JPG compression in their screenshots most likely ruined some colors, which means that bouncing color will be even bigger if I got their screenshot in bmp or png, as there are most likely more colors which pallete cannot handle. Especially those pink variations

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is explosion with custom pallete.

And why the fuuck damned Flying Saucer wont show animation with it's laser? Mad Mad Mad
Lasher shows it very well.

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Starkku
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PostPosted: Wed Aug 10, 2011 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:

And why the fuuck damned Flying Saucer wont show animation with it's laser?


Starkku wrote:
Oh and as a side note, you can't even recreate the disk laser explosion (with actual disk laser that is) if you wanted - the logic specifically prevents the warhead from displaying animations.

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Allied General
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PostPosted: Wed Aug 10, 2011 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:

And why the fuuck damned Flying Saucer wont show animation with it's laser? Mad Mad Mad


Starkku wrote:

Oh and as a side note, you can't even recreate the disk laser explosion (with actual disk laser that is) if you wanted - the logic specifically prevents the warhead from displaying animations.

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhh damned Disk Laser ring! this tag messes with anims.
Why the hell they disable that? Whz normal AnimList cannot be used?
Well, I only make it by using its weapon to fire from normal location, without using DiskLaser logic

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001010011100101110
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PostPosted: Wed Aug 10, 2011 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just like the screenshot Smile

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, laser beam should have Outter spread to be bolded, and to enhance that anim, and that should be it. Almost same, except in screenshot they used damned Disklaser logic which doesn't work with anims Mad for stupid reason, if there is any.

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Wed Aug 10, 2011 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
Almost same, except in screenshot they used damned Disklaser logic


Did they? I don't see them charging or shooting out from the sides.

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MasterHaosis
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PostPosted: Wed Aug 10, 2011 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, they shoot from sides, if you look at them, and look at my one. My ones fire all from same location cause I did not put FLH.
Maybe that is point, I should put it, so they wont fire from same location.
But, interesting, I also do not see those charging! Hmm... Maybe they charged already, and fire in same time. Nah, that Westwood did with photoshopping images perhaps! That rarely can happen that saucers shoot something in same time. My ones shoot on this screenshot because I selected them in same time and ordered them to shoot. But Westwood's ones are in the middle of battle.

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OmegaBolt
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PostPosted: Wed Aug 10, 2011 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems very unlikely to me they'd add laser logic which they'd then remove. Also note that each of the disc laser's warheads has a different explosion, which doesn't happen in RA2 or YR and, for example with the Rhinos attacking the Magnetron, the explosions aren't all in the centre of the unit.

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001010011100101110
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PostPosted: Wed Aug 10, 2011 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I also call photoshopped. All disk shoot at the same time, along with a couple of Cosmonauts.

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Volgin
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PostPosted: Wed Aug 10, 2011 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's a GI in the london screenshot shooting at nothing... near the bridge.

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Allen
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PostPosted: Wed Aug 10, 2011 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
There's a GI in the london screenshot shooting at nothing... near the bridge.


The one by the Bridge Repair Hut. Also look at the GI guardian on the Bridge is got part of his sheld cut off.

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001010011100101110
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PostPosted: Wed Aug 10, 2011 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allen wrote:
Also look at the GI guardian on the Bridge is got part of his sheld cut off.


Wow, that is totally a photoshop scar. About the GI shooting at nothing, they might have been able to target air while deployed. Razz

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Allen
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PostPosted: Wed Aug 10, 2011 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is the Yuri tank by the Zeps? in the large London pic?

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Starkku
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PostPosted: Wed Aug 10, 2011 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allen wrote:
What is the Yuri tank by the Zeps? in the large London pic?


One on the bridge & between Psychic Towers? That's obviously Mastermind.

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Allen
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PostPosted: Wed Aug 10, 2011 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

To me it don't quite look like one but maybe it is.

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001010011100101110
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PostPosted: Wed Aug 10, 2011 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that you mention it, it looks more like the Mastermind is shooting the tesla... I mean, tesla tanks don't shoot to both sides of the target...

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Bu7loos
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PostPosted: Wed Aug 10, 2011 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

heh the prsim tower is shooting cryo type laser
and it has a hit anim too quite cool but EA were dummies to delet such nice anim Sad

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Allen
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PostPosted: Wed Aug 10, 2011 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

@001010011100101110.

This is why I'm confused...

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001010011100101110
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PostPosted: Wed Aug 10, 2011 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
heh the prsim tower is shooting cryo type laser
and it has a hit anim too quite cool but EA were dummies to delet such nice anim Sad


Wow nice spot. It does seem like the Prism Tower is freezing the tank instead of destroying it... except for the explosion part. The tank does turn blue, for reasons unknown.

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MasterHaosis
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PostPosted: Thu Aug 11, 2011 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Guys, that was the shit which confuses me. I cannot figure out which tanks is that under fire of prism Tower. And why the hell is it blue!
But does anyone know answer: Why the hell did they put all of those stuff when they were not going to release anything of this ingame?
Why they wasted their time on that, when nothing of that happened. You waste time on making disk logic which allows anims, then remove it in public version! So basically it serves only for screenshots. I really cannot understand that.

Also guys, those blue tubes on psychic Towers really existed. Just look into Psychic Tower cameo and you will notice blue tubes there! They did recolored blue tubes into normal ones, and yet again leave blue tubes on cameo!
Also we all know about Yuri barracks that building and cameo looks totally different.

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001010011100101110
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PostPosted: Thu Aug 11, 2011 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You know, you could make a PreYR mod if you want. Wink

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hotrods20
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Joined: 27 Jul 2009

PostPosted: Thu Aug 11, 2011 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I vote for PreYR mod, LOL. I see the differences you pointed out from regular game dude. I would recommend doing a lot of Copy and Paste if you want to make a mod like that. I hope you get all your PreYR test working properly.

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MasterHaosis
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PostPosted: Thu Aug 11, 2011 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20, 001010011100101110, hehe, well, I am already making some private mod. Maybe I will show screenshots and info soon, it depends of my free time.
And perhaps I can add there some of those pre release stuffs.

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hotrods20
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PostPosted: Thu Aug 11, 2011 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also noticed something interesting in the last picture. The last Floating disk shoots the tank but no light from explosion. Way to fail Westwood. Still ended up a good game.

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