Posted: Thu Aug 11, 2011 2:05 am Post subject:
IE: (unit) has no warhead slot=0
Subject description: RA2
I did a cut and paste job from a brute, for a Hulk shp. I wanted to customize the attk damage dealt for the Hulk(cuz hes the Hulk). I renamed the attacks HulkPunch and HulkSmash and edited the strength. The game crashes when I select to buy the Hulk. Am I missing a step? Im using ARES. Thx in advance. QUICK_EDIT
would also help if you posted the IE _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
[HULKPunchE]
Damage=2000
ROF=60
Range=1.4
Speed=200
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no
[HULKSmashE]
Damage=2000
ROF=60
Range=1.1
Speed=200
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no
[HULK]
UIName=Name:HULK
Name=HULK
;Image=HULK
Category=Soldier
Primary=HulkPunch
Secondary=HulkSmash
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=BARRACKS
CrushSound=InfantrySquish
Crushable=no
Strength=9000
Armor=Heavy
TechLevel=5
Pip=white
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10
Soylent=250
Points=5000
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,SENSORS,FEARLESS,GUARD_AREA
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
ElitePrimary=HulkPunchE
EliteSecondary=HulkSmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower. Pixel difference from normal for selection bracket
BuildLimit=1 QUICK_EDIT
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