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IE: (unit) has no warhead slot=0
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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Thu Aug 11, 2011 2:05 am    Post subject:  IE: (unit) has no warhead slot=0
Subject description: RA2
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I did a cut and paste job from a brute, for a Hulk shp. I wanted to customize the attk damage dealt for the Hulk(cuz hes the Hulk). I renamed the attacks HulkPunch and HulkSmash and edited the strength. The game crashes when I select to buy the Hulk. Am I missing a step? Im using ARES. Thx in advance.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Thu Aug 11, 2011 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Post codes. You need a properly listed warhead for your weapons.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Aug 11, 2011 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

would also help if you posted the IE

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Thu Aug 11, 2011 2:34 am    Post subject: Thx for the help, these are the rules INI for Hulk Reply with quote  Mark this post and the followings unread

[HULKPunch]
Damage=1000
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no

[HULKSmash]
Damage=1000;1500
ROF=60 ;30
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no

[HULKPunchE]
Damage=2000
ROF=60
Range=1.4
Speed=200
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no

[HULKSmashE]
Damage=2000
ROF=60
Range=1.1
Speed=200
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no

[HULK]
UIName=Name:HULK
Name=HULK
;Image=HULK
Category=Soldier
Primary=HulkPunch
Secondary=HulkSmash
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=BARRACKS
CrushSound=InfantrySquish
Crushable=no
Strength=9000
Armor=Heavy
TechLevel=5
Pip=white
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10
Soylent=250
Points=5000
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,SENSORS,FEARLESS,GUARD_AREA
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
ElitePrimary=HulkPunchE
EliteSecondary=HulkSmashE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=2
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower. Pixel difference from normal for selection bracket
BuildLimit=1

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Thu Aug 11, 2011 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Primary=HulkPunch
Secondary=HulkSmash
...
[HULKPunch]
[HULKSmash]

Mind that these settings are case-sensitive. Keep them consistent.

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Thu Aug 11, 2011 2:59 am    Post subject: doh, THX I didnt realize i did that. Reply with quote  Mark this post and the followings unread

>< overlooked the obvious thx

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