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WIP RX-75 Guntank
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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Thu Aug 11, 2011 5:51 am    Post subject:  WIP RX-75 Guntank
Subject description: in ZeroHour
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nothing to explain,just look at the picture.
Bones,Headlight and INI set haven't done yet.



Guntank Perfect Grade.png
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Guntank Perfect Grade.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Aug 11, 2011 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

looks very nice Smile but needs some Deatile work , good job.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Aug 11, 2011 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad. What's the polycount?

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Fri Aug 12, 2011 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Er...I don't know how to count it,anyone can tell me which button in 3DMAX?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Aug 12, 2011 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

heres how to get your poly count



Image2.png
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Image3.png
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Image3.png



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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Fri Aug 12, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you and I counted the polygons this way,it has 1968 polygons,hope the Zero Hour can accept it...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 13, 2011 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bloody hell, that is even more then most Generals structures!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 13, 2011 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that is awfully high poly count for Generals. Most vehicles should be at or below 900 polys I believe.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 13, 2011 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
yeah, that is awfully high poly count for Generals. Most vehicles should be at or below 900 polys I believe.

500 to 900 is advised indeed.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Aug 13, 2011 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problem. Just avoid making it the new Humvee, make it like the Overlord, or turn it in a one-of-a-kind epic unit.

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Sun Aug 14, 2011 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

In the Universal Centry the Guntank has been built only one, and I only need to limit the number of it ingame.But anyway,I don't want it to appear in my mod,cuz I'm the fresher in modding ZH,so this is the fisrt trying for W3D.
Anyway,Thank all you for the warm tip of the limit of polygons,and I will mention that problem.

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