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Problems tranfering sound mod to another computer
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digitalmisfit
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Joined: 01 Aug 2011

PostPosted: Thu Aug 18, 2011 7:12 pm    Post subject:  Problems tranfering sound mod to another computer Reply with quote  Mark this post and the followings unread

I tried copying the audio bag and itx file from my computer, as well as my inis (rules, sound, art, etc in a mix folder) to try my mod in another computer, everthing works except for the sounds I had added. What would cause this? Everything works fine in the main computer.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 19, 2011 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't putted your bag and idx inside a mix, do you?

If you don't use Ares, audio.bag and idx must be loose in the RA2 dir.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Fri Aug 19, 2011 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

no, i just placed it in the RA2 folder, not the mix. Im sure its something dumb, i need to investagate further. Thx for the response Graion Dilach. The units and everything work fine on it..its just missing sounds on the new units. Ill figure out a solution. I have another question. In XCC, I noticed that some of my sounds dont let me compact it, does it make a difference? I did notice that they played non-the-less. Just curious about that. Thanx again.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 19, 2011 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

And I assume they are both the same version, either RA2 1.006 or YR 1.001? I guess that could make a difference...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 19, 2011 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Audio.bag/idx is the only thing which didn't got the md tags in the end.

I've ran into that issue many times when RA2 Aftermath left his audios in my folder and later mods didn't replaced them... I was like WTF when I didn't have a War Miner voice and so.

I don't use XCC Mod Creator that often, tbh. Read: never used before. The only thing I can think about that those are the YR 1.001 audio files instead of the mod's.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 19, 2011 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Audio.bag/idx is the only thing which didn't got the md tags in the end.
No, I mean if he's going from RA2 1.0 on one computer and RA2 1.006 on another for example. Though it likely wouldn't make a difference.

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