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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 20, 2011 1:20 pm    Post subject:  GAAIRCC Preview Reply with quote  Mark this post and the followings unread

This is the one I entered in the last .shp contest, except that it has been retextured and a new landing pad was made. I think this will now fit in with the current Allied factions as the other was too dark and textures were out of place. I'm currently working on some new animations as well. A soviet airpad is in the near future as well.



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 20, 2011 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. The only thing that I don't like so much is it looks too clean and too smooth.

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interesting seeing your voxel work. They're still better than Aro's!

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 20, 2011 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh, your just used to seeing crappy stuff and dont know good stuff when you see it. Laughing

na, anyway, dirtyness and stuff will be applied during the Photoshop process after animations are complete.

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 20, 2011 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm used to see a lot of your stuff. Is that what you meant by crappy? Laughing *joking, #Tongue

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interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 20, 2011 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see the 0,0 cell bug. #Tongue

Otherwise it will be nice.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 20, 2011 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

TBH it really isn't that much Allied style. Close to, but not quite. Actually, it's not even YR style at all. I mean it. I know you're a (decent/good) modeller, but sadly your style sometimes simply doesn't fit YR #Tongue

It's a thing that comes with taste, and maybe even time.

Actually, for a better comparison, look at MadHQ's and Carnivean's work Wink Really. Theirs fit somehow YR style, yours don't. Don't take it harshly, ok? This doesn't mean you're bad, just that it...doesn't fit the allies. Might fit a more realist TC, but wouldn't fit regular YR.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 20, 2011 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
I'm used to see a lot of your stuff. Is that what you meant by crappy?


yes, thats what I meant Laughing

@Graion, 0,0 bug?

@Deformat, you know your comments dont count dont you? JK, thats why it's here so you guys can point out what needs to be fixed/changed.

You really think it wouldnt fit in? I'm gonna have to get it ingame to find out.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 20, 2011 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Sat Aug 20, 2011 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

flip it and use the warfactory's 3x4 foundation.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 20, 2011 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

WarFactory uses a 5x3 foundation. Thats to big for an airport. This ones being modified to use a 3x3 foundation, slightly larger than the original 2x3.
More than likely this one wont be finished for a week or so, until I finish up on some other projects I have going on at the moment. Just wanted to give you guys a heads up of whats coming.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 20, 2011 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You really think it wouldnt fit in? I'm gonna have to get it ingame to find out.


Problem is that you somehow tend to use realistic textures on YR buildings. This is precisely the thing you're doing wrong. YR is not realist, even if you color the textures. try to find some seamless textures, in the worst case, try to to darken it around/buttonize/3d-ify it, so that it will look better. I mean it, look at MadHQ's stuff, I bet that MadHQ depot is still online.

I at least can spot it and say that it won't fit that well the allies.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 20, 2011 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

What Deformat said. Wink

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interesting seeing your voxel work. They're still better than Aro's!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Aug 20, 2011 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Problem is that you somehow tend to use realistic textures on YR buildings.


Realistic Textures? Most if not all textures used are from RA3 Allied structures. They dont look to realistic to me. Ah well.

Know anybody thats got some decent YR allied/Soviet Textures?

This look any better?

@Deformat, I looked thru MadHQ's stuff. All I saw was a soviet airpad "which I really wasnt fond of" but I didnt see any allied airpad anywhere from him.



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 21, 2011 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I think as soon as I put the base texture on to match the others it will fit in nicely with the allies.



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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Aug 21, 2011 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not too bad as it stands. Just needs a bit more dirtying and honestly, it should fit fine. Doesn't stand out against the buildings. Doesn't clash basically.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun Aug 21, 2011 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe have a thin gray base for the landing pad like all other Allied buildings have, makes them seem better and not just placed randomly on a terrain.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 21, 2011 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks excellent but a couple of points:

1) Could use some more "Allied" textures, for example that greeny-brown concrete base on the Con Yard and Power Plant there should be copied to the base of your airpad control building. You could probably cut n' paste that texture from their buildups.

2) The building itself could also have more of a blue tarnish effect and the metal textures could be a little more detailed (not too sharp, just some extra marks like on the Con Yard).

3) Perhaps try shrinking it a tiny bit, seems like there's a little too much space on the airfield and the building seems a little oversized as well.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 21, 2011 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, after 36 painstaking retries, I think I finally got this thing Alliedafied. I finally made a matched the allied base texture, added some yellows and browns and tints of blue. So what do you think?



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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Aug 22, 2011 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium I got your PM... I get asked this question allot! I think I am just going to make tutorial on how I do it.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Aug 22, 2011 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Alright, after 36 painstaking retries, I think I finally got this thing Alliedafied. I finally made a matched the allied base texture, added some yellows and browns and tints of blue. So what do you think?

The base looks good, but the texture work on the towers seems a bit too crisp still. Needs a little dirtying but otherwise, it looks like it would fit a lot better.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Aug 22, 2011 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

the base-texture needs to be hexagonal
and look at the cyard and the ref...
both use same texture for chimneys (ref) and main structure (cyard)
i suggest to use renegade textures and recolor them

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Aug 22, 2011 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Cranium I got your PM... I get asked this question allot! I think I am just going to make tutorial on how I do it.


Quote:
the base-texture needs to be hexagonal
and look at the cyard and the ref...
both use same texture for chimneys (ref) and main structure (cyard)
i suggest to use renegade textures and recolor them


^These.

However, I think I kinda lack examples. Actually, I should try to do some stuff to give ya a better idea of what I mean.

What you did down there is better, I think, however it feels too shiny and edgeless. YR is a bit more comic-strip game. It's....simply not like any other realist 2D game.

Mig Eater also did a texture tutorial on Revora. It's still there. And it might help out. But I'd wait for MadHQ's tutorial, since his tutorials are pure brilliance.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Aug 22, 2011 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

care to share a link Deformat?

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Aug 22, 2011 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat... Mig's tutorial is for voxels.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Aug 22, 2011 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

@MadHQ, Thanks man. It'll be very appreciated.

@Everyone else, So if I dirty up the main building a bit and maybe a little dirt on the runway, should I release it or just wait for MadHQ's tutorial? It's totally up to you guys.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Aug 22, 2011 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you'd better wait for Mad's tut. Wink

@Graion Dilach: Yes, but it's good for other textures as well, as long as the texture is done well.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Aug 23, 2011 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm getting closer. Razz

God this is a pain in the arse! But you know, once I get this crap down, it's on like Donkey Kong! Laughing I might just redesign the whole entire Allied Faction.



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Aug 23, 2011 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Deformat... Mig's tutorial is for voxels.



seriously? i found that already, im thinking im wasnt looking in the right spot..... i am gonna chop someones fingers off and feed them to my pet rock, lol......

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Aug 23, 2011 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
I'm getting closer. Razz

God this is a pain in the arse! But you know, once I get this crap down, it's on like Donkey Kong! Laughing I might just redesign the whole entire Allied Faction.

The hexagonal pattern is a teeny bit big, but it's almost there.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 23, 2011 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I dunno... not to say it's not excellent as it is, but now the hexagonal shape looks too exagerated, should hug more tightly to the structure. #Tongue

EDIT: Dammit, posted too late.

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