Posted: Mon Aug 22, 2011 5:23 pm Post subject:
Changing Colors on Modded Maps (YR)
Hey guys ive been making some mod maps, and need some help.
While playing the campaign ive noticed the game has several team colors not allowed to be chosen in single player/multiplayer modes.
The colors i have seen were as follows
-Light Green (Bathroom Green)
-Gray
-Black
-Alternate Blue
-Brown
-Gold
-White
Now i want these colors to be allowed to be chosen. Ive been trying recently to do this but it hasnt been working.
Now heres the prob, i know this CAN be done because i have done it years ago. My memory is bad, but what i do remember is since you cant just add on a new color under the color selection drop down, i replaced the color values with the ones i wanted. For example i changed "Pinks" values to the ones of "Blacks" values, so when choosing pink, all your stuff is black.
Ive tried this again in iNi editing mode, but failed to have any success. Any help guys?
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Aug 22, 2011 6:50 pm Post subject:
Learn first a bit before using a patch.
What you're searching for now is the Colors section, where you can replace the used colors. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Im sorry, i do not understand what you are saying. First of what is this patch you guys speak of? Im sorry to be a noob, and i have tried changing the used colors under the iNi editing mode, even after changing the values all the colors still remain the same. QUICK_EDIT
Yes as i have stated in my original post, i have already tried messing around with the [Colors].
The only thing you can edit under the [colors] tab are the values (Hue, Saturation and the other value) , So there are three values.
Now i took a color i wanted (Bathroom Green), copied its values, and replaced the values of Magenta (Pink) which is an allowed selection. So if this worked, it would mean that whenever Pink is chosen, all your "Pink" stuff would be the new green.
I went to iNi editing mode in Fa2 to do this, after i had replaced the values, i started the game launched my map and had no luck, pink was still pink.
Any help/suggestions?
And where can i go to learn more about those patches you speak of? QUICK_EDIT
Alright man im sorry i am way 2 confused, i DID modify them and it did not work. i just told you exactly what i did (Which was changing the values) and it didnt work. And what do you mean load? To play any map the game has to load it first, that screen where it tells you what special unit you have with a mini map preview.
And how do i edit a map in notepad? And what is the difference between using notepad and using the iNi editing mode? QUICK_EDIT
[Colors] is likely one of those sections that has no effect from inside of a map and there's no logical reason that it actually would. Unless someone can confirm otherwise, I'm going to say that this won't work. Even if it did work, it's only possible to change the color value to something else for gameplay. The color selector will always be the regular eight colors. Those cannot be changed without the NPatch or Ares. _________________ KGR | AT
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Discord: theastronomer1836
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Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Aug 22, 2011 9:22 pm Post subject:
This is why I say that first learn more about modding in general.
Learn rulesmd.ini. Patches are mostly complicated stuff. And sometimes they are easy to be referred in situations like this, but IMO first understand the limits they break before using them.
Reading some tutorials, experimenting with rulesmd... take three weeks with that, and after that, you'll be ready to the patches. QUICK_EDIT
Doesn't Ares support more team colors? Or if you actually wanted to save your game, NPatch?
A quick edit in Rules.ini with either Ares or NPatch installed (which are fairly simple to use, five minutes tops installing them) will have you set up with new team colors (including the old ones if I remember correctly) with very little changes to the actual gameplay. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
If I remember correctly all you had to do in NPatch was to add UseDropDownColors=yes somewhere, then you can add 16 more colors. (or was it 32?) QUICK_EDIT
Only thing I've ever known to be a notable change in [Colors] without a patch is the AlliedLoad= and SovietLoad= which just changes the text color on the loading screens. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
If I remember correctly all you had to do in NPatch was to add UseDropDownColors=yes somewhere, then you can add 16 more colors. (or was it 32?)
NonsensePatch allows you to define 16 colors, but it only adds eight of them. _________________ KGR | AT
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Discord: theastronomer1836
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Only thing I've ever known to be a notable change in [Colors] without a patch is the AlliedLoad= and SovietLoad= which just changes the text color on the loading screens.
The other tags work too. There's an RGB to HSV converter in NPatch manuals. QUICK_EDIT
The other tags work too. There's an RGB to HSV converter in NPatch manuals.
Cranium wrote:
Only thing I've ever known to be a notable change in [Colors] without a patch is the AlliedLoad= and SovietLoad= which just changes the text color on the loading
_________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
The other tags work too. There's an RGB to HSV converter in NPatch manuals.
Cranium wrote:
Only thing I've ever known to be a notable change in [Colors] without a patch is the AlliedLoad= and SovietLoad= which just changes the text color on the loading
Hmm, pretty sure it does work with 1.001. I just chose purple and played gold. QUICK_EDIT
Hm guys thanks alot for all the help and effort, so what do you think i should do? Im not new to map making itself, but am pretty new to all the stuff you guys are talking about. QUICK_EDIT
Cranium wrote:
001010011100101110 wrote:
The other tags work too. There's an RGB to HSV converter in NPatch manuals.
Cranium wrote:
Only thing I've ever known to be a notable change in [Colors] without a patch is the AlliedLoad= and SovietLoad= which just changes the text color on the loading
What I ment was it dosent change the drop down box. The colors will change ingame. So if you change Blue to white, the drop down box will still show blue, but ingame you will be white. You just have to remember what colors you changed what too. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Aug 23, 2011 11:18 am Post subject:
x2crate4u wrote:
Hm guys thanks alot for all the help and effort, so what do you think i should do? Im not new to map making itself, but am pretty new to all the stuff you guys are talking about.
Don't worry, that's actually a great thing, because with that experience you might understand what is a n00b code which have to be evaded.
If you already created new units through map mods, then you are already on the run. Get rulesmd.ini and artmd.ini from ra2md->localmd, put them into your RA2 folder and experiment.
Hey guys thanks for the help and guidance, i finally got it. Basically the value changes do work but not under the iNi editing mode in FA2. You have to change the values in the rules.md inside the Ra2 folder for the changes to take any effect.
Also i have another question, i now want to make custom colors. I have photoshop and paint, and see the Hue and saturation values of different colors, however i dont know what the third value is in the colors section of the rules.md. It says that it controls brightness and value but in rules.md that value is allowed to go above 100, but for some reason in paint and Ps that value isnt allowed to go past that. Am i doing anything wrong? QUICK_EDIT
See the RGB2HSV from this. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
However, I would suggest switching from Npatch to Ares as soon as Ares .2 gets released. In my experiences, modding NPatch can make RA2 extremely unstable. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Aug 25, 2011 9:26 am Post subject:
Scorched Earth wrote:
However, I would suggest switching from Npatch to Ares as soon as Ares .2 gets released. In my experiences, modding NPatch can make RA2 extremely unstable.
I agree. However I also say that unlike NPatch, the MDK is useful even on Ares environments.
Two tools from it, the PNGtoSHP and RGB2HSV are definitely useful. Because the RGB2HSV can convert from and to WW's weirdo color format (which is a must even at Ares dropdown colors, because they will be defined as RGB colors, not get read from [Colors]) and PNGtoSHP is a much faster way to loadscreens than getting a 256 colored PNG, copying out the palette with XCC, and then import the loadscreen with OS SHP.
I honestly don't believe his MIX Protector and his Validator is known to be broken, and the rest is NPatch-only stuff, but the above two are really useful and IMO worths getting the MDK for. QUICK_EDIT
HSV isn't weird; it's just another form of the color spectrum like RGB and CMYK. It's basically the same as HSL (see here).
Also, the Validator is useful for doing those last minute checks for missing shit. _________________ KGR | AT
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Discord: theastronomer1836
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