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Mission starts
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Aug 23, 2011 6:27 pm    Post subject:  Mission starts
Subject description: From annoying to pure ztyping infuriating
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At first it was kind of fun, now it's ztyping pissing me off.

Not giving you battlefield control at the mission start.

It's all good when all your troops are up in a troop transporter, or in a train, but the battle next to the train is so ztyping annoying because the computer runs the battle and the computer is ztyping retarded.

Or the mission start of the third GDI mission. Why does it take so long for me to actually get command? Just so there can be some ztyping ambush going on? Ugh.

I highly suggest you fix this, it ruins a perfect campaign.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 23, 2011 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I enjoy "watching" for a bit. You could think of it as a prologue to actual mission. You see bits that happen before you actually take command and deal with the remaining situation plus without FMVs these little cinematics at the beginning are definitely needed.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Aug 25, 2011 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoops, I missed this thread. I am aware that the opening of GDI Mission 4 is a gambling situation as sometimes it can result badly, but as I enjoy the opening sequences (mostly cause we lack FMV's) I'd rather keep them, though I may add more units at the beginning of that mission to prevent the AI From doing too much damage to your starting force if the computer commands your units like a complete retard.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 25, 2011 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

keyboard commands still work, so you can still influence a bit the fight. e.g. pressing g to let them guard the area, s to stop them from moving to a certain point. Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 25, 2011 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
keyboard commands still work, so you can still influence a bit the fight. e.g. pressing g to let them guard the area, s to stop them from moving to a certain point. Wink


But how can you when none of the units are selected?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 25, 2011 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

unit select keyboard commands like n (next unit) or e (all units) work of course as well.

I always use the time during the intro to group already all my units by pressing n to go through the units and t to select all units of the currently selected unittype to group them.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Aug 25, 2011 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mission 4 is kind of weird at times, first I saw how a visceroid started to track my harvester and crept towards the gate, and after I solved that problem, some Cleaver Drones popped up.

A bit chaotic for a mission start.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Aug 26, 2011 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you're getting the missions mixed up... Mission 4 is where you start off with a small force in the city and have to destroy the Nod base.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Aug 27, 2011 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Mission 5... The follow up?

You must harvest tiberium, one big base, one small base expansion.

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Aug 31, 2011 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

i sold the small expansion because Nod destroy it soo easly

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daviperdragon
Soldier


Joined: 31 Dec 2009
Location: MI, USA

PostPosted: Sat Sep 03, 2011 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

( mission 5 ) i actually found the small expansion was easier to guard than the north western entrance, though the bugs joining nod's attacks got annoying... is there a way to get the bugs to attack both the player and Nod?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 04, 2011 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

The bugs are very weak, usually a couple of Kazuars are enough to deal with a group of them.

Also, I recommend defending the expansion with grenadiers, they are quite effective at killing the fast-attack Scorpions and Viper Drones. Goliaths to defend them from the Cleavers.

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