Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 8:24 am
All times are UTC + 0
Waf Factory animations
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Sep 01, 2011 4:46 pm    Post subject:  Waf Factory animations Reply with quote  Mark this post and the followings unread

I am working on a War Factory that is 7 by5. By looking at the art.ini

Buildup=GAWEAPMK is the buildup, duh
ActiveAnim=GAWEAP_A is what ever animation you want it to be
UnderDoorAnim=GAWEAP_1 would be what you see under the door
DeployingAnim=GAWEAP_2 would be doors opening
BibShape=GAWEAPBB not sure what this is

Now, the building sits on 5 1/2 of the 7 tiles long. The other 1 1/2 is visible but is just decorative front of the WF .

I have all of these, but the door animation does not work and some of the vehicle is kinda hidden when it drives out. How should I set up each of these files. I have looked at the original Soviet War Factory and tried using that as a guide. My Allied War Factory is 6 by 5 and works fine.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Sep 01, 2011 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bib is the part which goes under the units, so that should be the decorative front.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Sep 01, 2011 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

making your main part sit on 5 1/2 cells isnt a good idea. Instead make your building sit on 5 cells and make your bib 2 cells. Your door anim needs to be a ProductionAnim= and not a DeployingAnim=. And when you make your custom foundation you need to make sure you do it correctly or youll have problems.

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 02, 2011 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks you 2. My 6by5 warfactory works fine. i tried the 7by5 and had some issues. checked out the modenc on the bb section. still couldnt figure it out. ill work on it tomorrow

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 02, 2011 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, the ProductionAnim= is commented out and the a DeployingAnim= I am going to reverse that and see what I come up with. The foundation is set up properly, its one of the things I got to work on the first shot, thanks to Mr Graion, lol

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Sep 02, 2011 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mess that up. #Tongue As I said when I said. neither writibng out the full name, neither mistering makes any sense.

The only reason I register with the whole elven name is to decrease the possibility that the name is already taken. #Tongue The only reason I found being it taken was turned out to be taken by me half year earlier which I soon forgot. Very Happy

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Sep 02, 2011 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeployingAnim= is used for drawing the structure over the vxl, UnderdoorAnim= is used to make the vxl appear on top of the exit point. Use the ProductionAnim= for the door like I told you. It dosent matter if it's commented out from WW or not.

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Sep 02, 2011 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Especially since IIRC the UMP decomments it back. #Tongue

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 02, 2011 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i took the comments out and it works nicely, thanks

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Sep 03, 2011 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

If you do it correctly, you can also use DoorAnim= instead of ProductionAnim=

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1676s ][ Queries: 11 (0.0088s) ][ Debug on ]