super sexy! _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Looks fancy, like something you'd see in Vegas or a high-dollar beach area. Good looking, it's sometimes hard to tell it's a render and not an actual building. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Sep 03, 2011 7:12 am Post subject:
001010011100101110, Scorched Earth: I'll take that as a compliment seeing as Deus Ex and Halo ODST are beautifully designed games.
Nikademis Von Hisson, Hotrods, M7: Thanks! I always appreciate compliments on my work
Bu7loos: Thanks for the compliment, and yeah I see where you're coming from. It'll look better when I add more structural work to it and surrounding areas.
Crimmy: It's not for a C&C Mod. It's for my portfolio. I'm creating a demo portfolio for three different corporations to get a job. Hint: most people on this form hate one of the corporations.
iamn00b: I can see it, now that you mention it, but that's probably because this is, for the most part, a fairly low poly model. I will eventually add much more detail to it. Each render here took between 3 and 6 minutes. with more detail, I can easily see a 10+ minute render time.
Deformat: I don't care that you post stupid shit, just don't do it in my threads. Kthxbye.
Aro: Don't bother egging him on. Spend less time on Deformat's downs syndrome and more on TI and giving constructive criticism on my work _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Well to be honest I'd hate to live there. It's not open enough at the front IMO, you'd definitely get gangs hanging around just above the stairs. QUICK_EDIT
No you didn't, you made a half-assed attempt at re-wording your post once you realized that you sounded like (even more of) an idiot.
Ok, this time it's my bad. I had internet issues and I thought I edited the post.
Right, on the building, as I mentioned, it looks a bit too fortified. The fact that I mentioned Hurt Locker movie was because of the scene when the dude was defusing a bomb in a car. It's a bit too monotone and the texture doesn't look right on it. A major improvement would happen if you'd texture it white and add different modernist details, such as adding some colorful regions (think basic geometry) + really small pure black details. Another annoyance is that it lacks glass. you could make it look really nice if you'd give it some more glass.
I've got an idea. When you start adding more details, how about a radio tower on top, or some phone booths along the wall near the bottom of the stairs?
To be honest, it looks like it could be a great police / radio / television station. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
I probably don't know what I'm talking about, but:
A) Definitely increase the 'thickness' of the glass, sure it renders slower, but for a portfolio, rendering time is inert.
B) The apartments need more windows. Since this is an apartment complex, not a hotel, it needs windows next to the doors. Sure you could speculate this as only my opinion and building codes do differ. And if you do add windows, and this is a design, not gaming portfolio, you're gonna have to add the insides of rooms etc.
All I can think of, but very nice start.
EDIT: the blotches are 2 lights conflicting eachother. Can't tell you which since it isn't my scene and I don't know the parameters. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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