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Apartment Complex
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Sep 02, 2011 7:07 am    Post subject:  Apartment Complex Reply with quote  Mark this post and the followings unread

Some new work. I don't know why I get those strange blotches where the light fades. :/

But otherwise, I'm enjoying working on this. Opinions?



apartment render 1.jpg
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apartment render 1.jpg



apartment render 2.jpg
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apartment render 2.jpg



apartment render 3.jpg
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apartment render 3.jpg



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Sep 02, 2011 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

super sexy!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 02, 2011 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Not too shaby in my Opinions , but it looks like
it's in you'r bed room and the light are turend off #Tongue
, but overall good work Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Sep 02, 2011 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I had a Hurt Locker flashback.

Really, it would fit Iraq, but it isn't something I'd see in a civilized country.
The lights look odd a bit, and I can't see glass.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 02, 2011 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
it would fit Iraq, but it isn't something I'd see in a civilized country
I'm sorry?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Sep 02, 2011 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Err, my bad, writing in a hurry.

What I mean is that it looks too...fortified to me. That's it.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 02, 2011 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

It would definitely fit an alternative set of "night city" buildings, i.e. for maps that are very dark.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Sep 02, 2011 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had a Deus Ex flashback...

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 02, 2011 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
I had a Hurt Locker flashback.

Really, it would fit Iraq, but it isn't something I'd see in a civilized country.
The lights look odd a bit, and I can't see glass.


nah it's too clean it's look like a building from Equilibrium Movie.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Sep 02, 2011 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks fancy, like something you'd see in Vegas or a high-dollar beach area. Good looking, it's sometimes hard to tell it's a render and not an actual building.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 02, 2011 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Really, it would fit Iraq, but it isn't something I'd see in a civilized country..


Dude, seriously... Just stop saying anything. You don't even know what you're talking about half the time. Confused

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Sep 02, 2011 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Deformat wrote:
Really, it would fit Iraq, but it isn't something I'd see in a civilized country..


Dude, seriously... Just stop saying anything. You don't even know what you're talking about half the time. Confused


I corrected myself.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Sep 02, 2011 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work.

Reminds me of something I'd see in Halo ODST..

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Sep 02, 2011 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is really nice. Keep up the good work!

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sat Sep 03, 2011 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

i see it like well-made papercraft :p but sure its great work!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 03, 2011 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
I corrected myself.


No you didn't, you made a half-assed attempt at re-wording your post once you realized that you sounded like (even more of) an idiot.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Sep 03, 2011 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110, Scorched Earth: I'll take that as a compliment seeing as Deus Ex and Halo ODST are beautifully designed games.

Nikademis Von Hisson, Hotrods, M7: Thanks! I always appreciate compliments on my work Smile

Bu7loos: Thanks for the compliment, and yeah I see where you're coming from. It'll look better when I add more structural work to it and surrounding areas.

Crimmy: It's not for a C&C Mod. It's for my portfolio. I'm creating a demo portfolio for three different corporations to get a job. Hint: most people on this form hate one of the corporations. #Tongue

iamn00b: I can see it, now that you mention it, but that's probably because this is, for the most part, a fairly low poly model. I will eventually add much more detail to it. Each render here took between 3 and 6 minutes. with more detail, I can easily see a 10+ minute render time.

Deformat: I don't care that you post stupid shit, just don't do it in my threads. Kthxbye.

Aro: Don't bother egging him on. Spend less time on Deformat's downs syndrome and more on TI and giving constructive criticism on my work Very Happy

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sat Sep 03, 2011 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe better texture for wall-and-door? and the glass is too clean/thin

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Sep 03, 2011 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Well to be honest I'd hate to live there. It's not open enough at the front IMO, you'd definitely get gangs hanging around just above the stairs. #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Sep 03, 2011 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Deformat wrote:
I corrected myself.


No you didn't, you made a half-assed attempt at re-wording your post once you realized that you sounded like (even more of) an idiot.


Ok, this time it's my bad. I had internet issues and I thought I edited the post.

Right, on the building, as I mentioned, it looks a bit too fortified. The fact that I mentioned Hurt Locker movie was because of the scene when the dude was defusing a bomb in a car. It's a bit too monotone and the texture doesn't look right on it. A major improvement would happen if you'd texture it white and add different modernist details, such as adding some colorful regions (think basic geometry) + really small pure black details. Another annoyance is that it lacks glass. you could make it look really nice if you'd give it some more glass.

Also, the lighting is a bit exaggerated.

Quote:
Deformat's downs syndrome


I'd refrain from saying that. Really.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Sep 03, 2011 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got an idea. When you start adding more details, how about a radio tower on top, or some phone booths along the wall near the bottom of the stairs?

To be honest, it looks like it could be a great police / radio / television station.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Sep 03, 2011 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I probably don't know what I'm talking about, but:

A) Definitely increase the 'thickness' of the glass, sure it renders slower, but for a portfolio, rendering time is inert.

B) The apartments need more windows. Since this is an apartment complex, not a hotel, it needs windows next to the doors. Sure you could speculate this as only my opinion and building codes do differ. And if you do add windows, and this is a design, not gaming portfolio, you're gonna have to add the insides of rooms etc.

All I can think of, but very nice start.

EDIT: the blotches are 2 lights conflicting eachother. Can't tell you which since it isn't my scene and I don't know the parameters.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Sep 04, 2011 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, that´s a great building.

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