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exporting models
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Sep 05, 2011 6:38 pm    Post subject:  exporting models Reply with quote  Mark this post and the followings unread

I have an building model that the lights weren't working on and since then I created lights that work, but I don't want to try and copy the light positions (that process never seems to work for me) I want to import the model to the proper lights. When I import it always comes in as a mesh. Is that normal? I have a few 3d max books ordered , want to get ahead of the game and can't wait for the books.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 06, 2011 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

it all depends on the file type and how you saved that file type. Is it several heirarchy's, or is it a heirarchy with children? Some of them allow you to import as Mesh, EditablePoly, or whatever, and then some only import as a mesh. Theres tutorials that can explain this far better than I can.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Sep 06, 2011 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks, i said i have a books on order. ill have to check that out..

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Sep 06, 2011 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

try to merge the max files
file>merge...
works fine imo

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