Posted: Sun Sep 11, 2011 10:16 am Post subject:
Launch Base Issues
Okay, this has perplexed me for three days and three nights straight.
So I've added a few new sounds to the game - back converted them to WAV from AUD (which LB does not like for some reason) and slotted them into the Sound Directory.
;Big Rail Gun
[Railcannon]
AmbientDamage=50 ; use this for the railgun damage field. Leave damage = 0
Damage=0 ; this should be 0 for railgun shots
ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=10
Projectile=Invisible
Speed=100
Warhead=RailShot
Report=RailCannonAttack
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=LargeRailgunSys
;Mammoth Rail Gun
[RailcannonE]
AmbientDamage=75 ; use this for the railgun damage field. Leave damage = 0
Damage=0 ; this should be 0 for railgun shots
ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=10
Projectile=Invisible
Speed=100
Warhead=RailShot
Report=RailCannonAttack
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=LargeRailgunSys
However when I launch it and perform a sound check, the sounds do not play. Weirdly, I have gotten Speech to work perfectly, but not Sounds or (while we're on the subject) Themes. Looking at the .ini files, it looks correct. I also checked the Ares Debug file - it recorded nothing.
Still, in the event I've missed something, I've attached the Ares Debug file.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Sep 11, 2011 10:33 am Post subject:
AUD is used only by TS.
Because the mix dll doesn't exist (I guess you plan to use the loose Ares sound option which only works with mono PCM 22kHz WAVs now) LaunchBase keeps all wavs within sounds intact. A quick check on your launchbase.log file would answer this question.
Because the mix dll doesn't exist (I guess you plan to use the loose Ares sound option which only works with mono PCM 22kHz WAVs now) LaunchBase keeps all wavs within sounds intact. A quick check on your launchbase.log file would answer this question.
The Theme Folder thing seems to have worked...so I'm guessing there's also a bug that's stopping it playing loose Music files coded into .wav as well, yes?
Nethertheless, thank you for the heads up on the fix. And I apologise for wasting your time. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Sep 11, 2011 11:52 am Post subject:
Nothing, and music are loose by default.
In RA2 audio.bag/idx system is used where the sounds are within one file (the bag) and anther contains their index. (.idx) In principle, LB would auto-generate the audio.bag/idx from the contents of sounds folder with the default one, but that can't happen without the mix dll.
Ares 0.1 brought loose sounds, so if your mod wouldn't use that, you would have to create your bag/idx manually with XCC. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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