Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 4:48 am
All times are UTC + 0
Terrorist causing EI
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Mon Sep 12, 2011 7:49 am    Post subject:  Terrorist causing EI Reply with quote  Mark this post and the followings unread

I didnt do any modifications to the Cuban terrorist, yet i noticed i have been getting IE when he is targeting an enemy. i tested it in a flank tank and it blows up fine, no IE. I targeted a building with the terrorist then i get an IE. Yet when it dies in the field (sometimes) no IE,any one else experience this? I didnt modify this unit in any way. This is the code.

;The evil Cuban Terrorist
[TERROR]
UIName=Name:TERROR
Name=Terrorist
Image=TRST
;Image=SPY
Category=Soldier
;Prerequisite=NAHAND,NATECH
Prerequisite=NAHAND,RADAR
CrushSound=InfantrySquish
LeadershipRating=3
Strength=125;100;75 ;changed on 11/29 from 50 to 75
;Primary=MakeupKit ; virtual weapon that picks disguise
;C4=Yes
Primary=TerrorBomb
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=5
;CanDisguise=yes; I appear differently on other people's computers
;PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=7;6
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
AllowedToStartInMultiplayer=no
;Cost=1500
;Soylent=200
Cost=200
Soylent=100
Pip=red
Points=5
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
DeathAnims=FLAMEGUY
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
Trainable=no
Explodes=yes
DeathWeapon=TerrorBomb
IFVMode=11
;TypeImmune=yes

[TerrorBomb]
Projectile=Invisible
Damage=225
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no;can't fire out of the BattleFortress


[TerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
;Dustin is experimenting with art stuff here.
Bright=yes
AnimList=MININUKE

ART.ini
[MININUKE]
Normalized=yes
Report=ExplosionBarrel
Next=FIRE1
Scorch=yes

Last edited by digitalmisfit on Mon Sep 12, 2011 11:42 am; edited 1 time in total

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 12, 2011 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

That's IE. Internal Error.

Are you sure the error is related to the terrorist? Might have something to do with SurvivorType, aka the infantry that exits a destroyed building.

_________________


Back to top
View user's profile Send private message
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Sep 12, 2011 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

How about an except.txt? ATTACHED TO A POST. I am going to start ignoring people who just throw the text into a post.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Mon Sep 12, 2011 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

here are my IE excepts. I tested my theory when i noticed an IE when i play against solvet factions. Then I noticed the error when it was vs a terrorist, in these Excepts, i was playing as cuba, to zero in what was causing the error. I tested the Terrorist doing different things. I noticed when I targeted 1 Structure, I got the IE.



except.20110912-010329.txt
 Description:

Download
 Filename:  except.20110912-010329.txt
 Filesize:  5.28 KB
 Downloaded:  55 Time(s)


except.20110912-011327.txt
 Description:

Download
 Filename:  except.20110912-011327.txt
 Filesize:  5.28 KB
 Downloaded:  39 Time(s)


except.20110912-012157.txt
 Description:

Download
 Filename:  except.20110912-012157.txt
 Filesize:  5.28 KB
 Downloaded:  52 Time(s)


except.20110912-013406.txt
 Description:

Download
 Filename:  except.20110912-013406.txt
 Filesize:  5.28 KB
 Downloaded:  50 Time(s)


Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Sep 12, 2011 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spy something on the MININUKE. I'm quite sure there's no Next=FIRE1 on the original codes. Maybe something to do with that?

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Sep 12, 2011 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

run the rules ini validater...it might show something


Original Art ini for:


[MININUKE]
Normalized=yes
Report=ExplosionBarrel

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Sep 12, 2011 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

And there's also DeathAnims=FLAMEGUY. You said you didn't touch the codes. =.=

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Mon Sep 12, 2011 1:15 pm    Post subject: i didnt, found the problem Reply with quote  Mark this post and the followings unread

i was getting ideas from another mod, and mixed up inis. I was editing the rules ini from devastate mod. i was trying the mod out. im reverting to my regular mod. i saw my mistake. Thx every one. for your help.

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Sep 12, 2011 1:20 pm    Post subject: devastate mod. Reply with quote  Mark this post and the followings unread

is that a ra2/yuri mod?

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Sep 12, 2011 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

TERRORIST SABOTAGE ON 9/11. ALLAH ACKBAR

_________________
Victory!

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Sep 12, 2011 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
TERRORIST SABOTAGE ON 9/11. ALLAH ACKBAR



seriously? not funny

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 12, 2011 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Troll Accomplished.

_________________


Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Sep 12, 2011 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
Volgin wrote:
TERRORIST SABOTAGE ON 9/11. ALLAH ACKBAR



seriously? not funny


Problem?

_________________
Victory!

Back to top
View user's profile Send private message
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Sep 12, 2011 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Classic thread derailment.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Sep 13, 2011 2:38 am    Post subject: IE Reply with quote  Mark this post and the followings unread

so digitalmisfit, did you fix the problem? just trying to get the thread back to its intended purpose.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Sep 13, 2011 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The crash happens while creating the death anim. Does it still occur if you remove [TERROR]►DeathAnims=?

_________________

Back to top
View user's profile Send private message
digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Wed Sep 14, 2011 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, i mixed up 2 rules INI files i was getting ideas from the devistation mod. (i love the way the AI cheats in this mod. I wanted mine to do the same in a insanly brutal mode) Im just glad i caught them before i too made many changes. The terrorist from the INI i was modding was unchanged thats why i was confused on the crash, i thought it was ares. But apparently that mod was an old mod, and its no longer maintained. aside from that. i think its a great mod. in comparison to the orginal and the modified ini, it shows that the modder wanted to add animes, maybe i just didnt have them in my mod, which causes the crash. but thx everyone for helping me out.

Back to top
View user's profile Send private message
EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Sep 14, 2011 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I like cheating ai too, my mod has it for ai.

I get mixed reactions from players tho.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1891s ][ Queries: 13 (0.0098s) ][ Debug on ]