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Kane's Wrath Mod SDK - WrathEd 1.0.2 Released
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 12, 2011 10:25 pm    Post subject:  Kane's Wrath Mod SDK - WrathEd 1.0.2 Released
Subject description: Kane's Wrath is now moddable and you can decompile mods as well!
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Hey everyone! Ju Jin has released an excellent tool to mod Kane's Wrath, which did not had an official Mod SDK, because EALA outsourced its production and there were terms that didn't allow them to release tools to modify the game. So, here's Ju Jin's words on WrathEd 1.0.2:

Ju Jin wrote:
We present you version 1.0.1 of Wrath Ed, the community Mod SDK which makes it possible to mod your favorite game Command & Conquer 3: Kanes Wrath.

Create new upgrades or special powers, modify existing units or add new ones! You are now able to do this and much more. So grab the new version on here or wait until ModDB activates the file here on our project page.

There still are some features which need more work. They will be added in future releases. This includes new textures, 3d models and sound effects. You can use the existing data in Kanes Wrath as a placeholder.



And Stygs has posted in our forums more informations about it:

Stygs wrote:
WrathEd is finally released as a full version and with most of the features.
It is fully functional and works as both the compiler and a viewer that can load single big files or complete skudef files and view it's contents. This makes it the first tool that can decompile everything it can compile.

Lauren still has to add w3d as in models and animations, and audio files. Other then that there is just some minor AI stuff left to add.

It comes as a bundle like the original TW Mod SDK which includes a sample mod and a simple batch file to compile your mod. A documentation isn't done yet but it is worked on and should be available soon.


PS: Lauren and Ju Jin are the same person.


And you can download it at ThunderMods.net. If you wonder why the title is 1.0.2, it's because last time I went to Thundermods, that's the version I've seen available for download. I couldn't figure out the differences between the version 1.0 (announced by Stygs here), 1.0.1 (announced by Lauren/Ju Jin on ModDB) and 1.0.2.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Sep 12, 2011 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

FINALLY! I can know change that game to be my way.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Tue Sep 13, 2011 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Differences are that I fixed some bugs and added Texture, OnDemandTexture and OnDemandTextureImage.
(Whenever I get a bug report I want to have a fix for that out as soon as possible)

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