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Disappearing ground units...?
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 13, 2011 5:26 pm    Post subject:  Disappearing ground units...? Reply with quote  Mark this post and the followings unread

I just came across a very strange bug that I've never seen or heard of before Confused

I was just randomly playing D-day & everything was going fine when all of a sudden every single ground unit on the map disappeared. The units were still there tho but the voxels were no longer being displayed, like the game couldn't find them. Any newly built units or ones found via bonus crates had the same problem.

Even more confusingly tho jumpjet & air units were unaffected & carried on working fine, I didn't have a shipyard at the time so couldn't test any naval units.

Well anyway has anyone else ever experienced all the ground units disappearing mid game before? I'm worried this could be Ares related but I don't know what triggered it so can't test it any farther.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Sep 13, 2011 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I take it that they are still selectable?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 13, 2011 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Selectable, moveable, fireable but not visible...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 13, 2011 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, thats something I've never seen or heard of till now. are you using the Ares feature [#include] for seperate ini's ? Course, sounds more like an art issue. Maybe the game had a fart and stopped reading your mix file with your vxl's in it?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Sep 13, 2011 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you mean the voxels disappeared but it still displayed the shadows?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 13, 2011 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope no shadows, the alpha images that a few of them had still worked tho.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Sep 14, 2011 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Your not using any UseBuffer=yes etc on the voxels i figure, that is bad generally and should lose it from all or how about the cache functions ?

Else, the glitch sounds all new... maybe memory fart since voxels are generally loaded to memory to my understanding...were the units preplaced lets say on a map that loaded? in cases of if you loaded a savegame while inis have been changed since, i wouldnt be surprised...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 14, 2011 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check if all voxel debris have a hva. In TI we got the strangest bugs due to a missing voxel debris hva. (and no the game isn't giving instantly an IE when it spawns the debris)

I don't know if the key works different in RA2, but you can also check if the DemandLoad key is correctly used. This can lead to strange problems too if used wrong (at least in TS it causes the win98 compat bug beside other sideeffects).

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 14, 2011 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't use the buffer on any units & cache only on jumpjet (which weren't effected).

No preplaced units, was an empty testing map...

All hva files are there & DemandLoad is used on all civ buildings, but that's normal for RA2.

It probably was a "memory fart" but what confuses me is why just the ground voxels & not anything else, seams very specific :/

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Sep 14, 2011 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Next time it happens, try to dump it out and send it up to the Ares tracker for analysis. There's a command to generate dump in Debugging, IIRC.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Sep 15, 2011 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

DemandLoad does absolutely nothing in RA2/YR, redundant code, only applies in TS where it should not be touched. Same for DemandLoadBuildup...i removed the both from my mod art ini entirely and no issues. oh and same for also FreeBuildup=

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