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My TI fan Stuff.
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 23, 2011 3:52 pm    Post subject:  My TI fan Stuff. Reply with quote  Mark this post and the followings unread

Here is a start to fill Globo Tech's Medium Tank Postion:
-GloboTech Medium Tank .
Note:it's Resized to fit TI As more other of my Voxels will be Down Sized.

PS: in this Thread i am going to make A number of Voxels For GloboTech To make TI more Fun And full of Win game Smile



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Last edited by Bu7loos on Sat Dec 03, 2011 12:53 pm; edited 5 times in total

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Sep 23, 2011 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks schweet

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Sep 23, 2011 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

beautiful!!!!!!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 23, 2011 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank's Regulus And TiberFCSL Smile , oh and i hope you will like it Aro coz i'm planing to make a 2-4 more for GloboTech.

And ARO If you want it PM me at any time.

Last edited by Bu7loos on Fri Sep 23, 2011 4:45 pm; edited 1 time in total

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Fri Sep 23, 2011 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good really. Fits the TI theme nicely.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Sep 23, 2011 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good stuff, fits nicely :3

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swirekster
Energy Commando


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Fri Sep 23, 2011 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

really nice

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 23, 2011 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like, I like. It looks like it would go well with the current Globo-units.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Sep 23, 2011 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good. I don't see anything that would really need improving except for the quite dark ingame preview image which makes it a bit hard to see the details.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 23, 2011 8:06 pm    Post subject: GloboTech "SandStrom" Hover M.L.R.S Reply with quote  Mark this post and the followings unread

-GloboTech "SandStrom" Hover M.L.R.S, made this one because GDI Version was deleted and as i see this would fit fine for GloboTech so it's a light Long range Support Platfrom.



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Sep 23, 2011 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

ztype yes. I'm just going to say now, that's my all-time favorite vxl now.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Sep 23, 2011 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The second one is a bit flat...

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Sep 24, 2011 2:26 am    Post subject: GloboTech M.R.V Reply with quote  Mark this post and the followings unread

-GloboTech Mobile Repiar Vechicle.

@Scorched Earth:Glad you liked it Smile
@Alex06:Bit to flat ? dont worry it's Resized using voxel bounds so if you fell it's flat just Resize it , btw all of Hover MLRS desgines they are some how flat.



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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Sep 24, 2011 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I guess he means, that you have forgotten to make it hovering, letting it feel not enough height. You don'st see tracks (cus a hover doesn't need them), and you can't imagine that they are just hidden, because of the missing height.
But if you know that it will hover, it's all right again.

All rthese voxels look really awesome! Did you create them? If yes - a hell of a good job Very Happy
But one detail I do dislike: the last xovel, its crane, isn't rthat visible. You can make out barely the shape, but maybe its just ebcause of the background.
Whats for a vehicle? A MCV?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 24, 2011 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got to say, I never expected fan voxels so that's quite a nice surprise! However, we already have plans for expanding upon the GloboTech arsenal and ErastusMercy has already begun work. Nice job overall though. Smile

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Sep 24, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Ordosherrscher: Yes I made them Wink and I'm intending to do more IF ARO dont want them I'll release them to you guy's.

@Aro: Thank you your satisfaction is what I need Although I'm not going for Fan Work I'm going for Pro so I really would like to see the GT made much more fun with these new babies.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 24, 2011 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well of course you can add them to your own build of Twisted Insurrection, nothing is stopping you from doing that, but in official builds, we already have plans for additional GloboTech units.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Sep 24, 2011 5:20 pm    Post subject: GloboTech T-1 ARES Sentinel Drone + GloboTech Stak Transport Reply with quote  Mark this post and the followings unread

-GloboTech T-1 "ARES" Sentinel Drone.
-GloboTech "Stak" Transport.

@ Aro: Well I wish you consider addopting some of them but it's your call Aro and I'm still going to make more for you and TI fans Wink



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Sep 24, 2011 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh God. Very Happy These are excellent.

They'd also be great CABAL units.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Sep 24, 2011 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I DEMAND A GLOBOTECH FACTION! Razz

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sat Sep 24, 2011 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

ARES Sentinel Drone = FutureTank X-1 ahhaha beautiful however Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Sep 25, 2011 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
I DEMAND A GLOBOTECH FACTION! Razz


Confused

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 25, 2011 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Why confused Aro? Your mod that you and your team made rocks and the fans are demanding more and more it's very commen Smile, For the globotech faction your going to impelment you will do it in the future Because you will relaize that GDI and Nod is not enough, you wanna keep your mod alive right? It's inevetible. Wink

Last edited by Bu7loos on Sun Sep 25, 2011 10:29 am; edited 1 time in total

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sun Sep 25, 2011 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Once we would give GT some big conventional weaponry, it would lose the image of a quite passive civil organization and the player could ask why GT hasn't started to take an active role in the conflict.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 25, 2011 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah, Globotech should not be a playable faction. They may influence the story greatly and may have an arsenal of their own but they shouldn't be playable, it'd ruin the whole C&C dynamic IMO and as always the most interesting things are left more or less a mystery. Speculation is the only reason that old C&C is still alive (and possibly why the newer games have died so quick).

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 25, 2011 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I guss you guys MAY BE right , but stories do change you know I still support making GloboTech a faction but it's up to Aro anyways and new facions so not make the game die qucikly espacily TI, I dont know about other mod's but I dont like tibreian sun game play but this mod have another impact I dont know why, AS it's the only TS mod in my PC I like it very much Smile it has some karma.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Sep 25, 2011 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just want you to know that your voxels are beautiful. I will probably be personally implementing them into my version of TI.


However, I will never be able to get over your screenname and it's allusion to a loose anus. It cracks me up up every time i read it out loud.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 25, 2011 12:46 pm    Post subject: GloboTech EMP Tank + GloboTech Plasma Tank. Reply with quote  Mark this post and the followings unread

-GloboTech EMP Tank .
-GloboTech Plasma Tank.
-GloboTech Unit's Montage.

The first voxel pack of GloboTech is now complete 7 unique voxel's for GloboTech but I'll say it again if Aro dosen't wan't them I'll release them
to the public so Aro its up to you, they were made for your mod in the first place.

@DaTS: My Screen name is in arabic written in english Bu7loos mean the guy who like money Very Happy



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Sep 25, 2011 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
For the globotech faction your going to impelment you will do it in the future Because you will relaize that GDI and Nod is not enough, you wanna keep your mod alive right? It's inevetible


Huh? Two playable factions are more than enough. Three playable factions in Tiberian Sun is just problematic, plus from the start we've always said that GloboTech will never be a playable faction for the reasons stated by Lin Kuei and OmegaBolt.
Don't get me wrong, your voxels are nice, but in Twisted Insurrection, we don't just add new units and weapons to a faction just because they look pretty, everything has a specific role, adding other units just for the sake of adding them throws off that balance. Like I've already said, we already have plans for additional units and work has already begun on them, so of course, feel free to release your voxels.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 25, 2011 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guss your right adding them for the sake of adding is wrong , oh well , heh was to much motivated , AnyWays thanks for liking my Suprise it's for you and your team Consider it a tribute for TI Smile, i'll Release them at the Voxel Download Section So guys what are you whating for head on their and get you freash copy of The voxels Pack !!!

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Wed Sep 28, 2011 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, good job, Bu7loos! Approved

@Aro:
Several could be recolored to replace some of the placeholders GDI currently uses. (*points to repair tank and railgun tank (yes, I know the old placeholder is already replaced, but it is STILL ugly as hell)

Also, unbuildable (= crates only) units are, if powerful but not overdone, pretty much always balanced (and always useful) Smile .

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Sep 28, 2011 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
railgun tank (yes, I know the old placeholder is already replaced, but it is STILL ugly as hell


Thanks a lot. Razz Mind actually pointing what's wrong with it so it can be altered?

Just to clarify, it is this one that you're talking about, yes?

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Last edited by Crimsonum on Wed Sep 28, 2011 2:54 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Sep 28, 2011 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vulture wrote:
Stuff.


No. What I have previously said sticks. I am not adding things just because they look pretty, obviously the placeholders we are using are going to be replaced by our own work.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Sep 28, 2011 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Bul7oos, why not just make your own mod, bro?
you've got skills, just get a team and go to town #Tongue

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Thu Sep 29, 2011 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Seriously. You've done so many voxels, you already have your own mod.

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Thu Sep 29, 2011 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

For those that don't know, Bu7loos already has a YR mod.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Sep 29, 2011 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I have my own YR mod on moddb I still use over 50% public voxel assests (Most of them are Azri's_Apoc) and intending to replace them with my own. But for TS nah I dont want to, TI is the only mod for me to play and would like to enhance it with my voxels in my current build. Very Happy

@TeamBlack: A Team you say? nah I dont like to have a team I'm a lone wolf I like doing stuff on my own.

@Crimsonum: This new railgun tank is much cooler than the last one Smile

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Thu Sep 29, 2011 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Quote:
railgun tank (yes, I know the old placeholder is already replaced, but it is STILL ugly as hell


Thanks a lot. Razz Mind actually pointing what's wrong with it so it can be altered?

Just to clarify, it is this one that you're talking about, yes?

Dunno, technically it is allright... but I've the feeling it is clumsy and would explode when firing because of the huge size of the railgun.

And well, note I also just don't like the damn unit and how it works, for some reason (and I dunno why, so don't bother asking Embarassed ), which also seems to play a role.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Sep 29, 2011 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

@The Railgun Tank related comments: The normals do make it look a little bit like an inflatable, and turret could be improved by reducing the load of different colour sets. Apart from that, looks decent.

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Oct 05, 2011 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos
Please can you teach me your skills?
because I want to create units too ^_^ I have a lot of Fantasy in my mind Wink

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Oct 10, 2011 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for Replying five days late LordCesare.
For the skills you have to take the voxel and some how look in to the colours and study them that's how i did with all globoTech to fit in game , Colours are Very Important in texturing a voxel, And adding personal touches is even more important like adding front and back lights , some armor plating , hatchs , engine etc....,And skining is the most and formost Important part you have to use your imagnation and your OWN skills to make the voxels Correctly like you want , If you didn't do it right that dosent mean's that you failed that means you gaind exprince, In short Keep Practicing with Voxel's Program and you'll get it right Very Happy

Edit: Bare in mind that you have to know the Diffrence bettwen Voxel's in Ra2 And TS/TI
This is what I Recommend For Sizes and Colours:
-Ra2 Voxels : Must Medium-Big with Low light Colours.
-TS/TI: Must Be Small-Medium Use and coloure you like because TS Doesn't have Advanced lighting Effect like Ra2 that makes unit glows at the sides etc....
Note: every Huge Sized Voxels can be downSized in the HVA Giving even more Felixabilty....

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Mon Oct 10, 2011 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

which program you use ?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 10, 2011 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure he's using Voxel Section Editor, since 3ds2vxl would give a lot different looking results.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 01, 2011 11:40 am    Post subject: GloboTech Havester. Reply with quote  Mark this post and the followings unread

-GloboTech Havester.

BTW I'll also be making a replacment for the GloboTech Humvee a jeep or an amored buggy. Also the future will there be a GloboTech Helipad ?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 01, 2011 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

GT already have their own harvester, but I have to admit that yours looks great as well.
You'll never know. Maybe we'll make a GT Helipad, but it isn't planned yet.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Thu Dec 01, 2011 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Harvester you have there, the driver's cabin reminds me of the early stages of my Nod Harvester.

Bu7loos wrote:
I'll also be making a replacment for the GloboTech Humvee a jeep or an amored buggy.


So you're planning on replacing already established units now, do have something against my GloboTech?

Last edited by ErastusMercy on Thu Dec 01, 2011 12:30 pm; edited 1 time in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Dec 01, 2011 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Bu7loos is just inspired by your work, much like he did his own versions of Azri's voxels and it helped him learn the style.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 01, 2011 12:47 pm    Post subject: GloboTech Paladin Reply with quote  Mark this post and the followings unread

-GloboTech Paladin.
I made this one sometime ago.

@ErastusMercy: Nah man I like your GloboTech voxels, mine are a tribute to you guys nothing more. But if it offend you then I won't make the buggy, I just thought as GloboTech is a hightech nautral faction that a hightech buggy would be cool, just like Corsair's buggy concept.

Edit: As m7 said, I was really inspired by your work also. Smile



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 01, 2011 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

GT has some pretty good research, but it's still a civil and private organisation. Any bigger conventional weaponry is not in their arsenal and they only use the medium to small armed units to protect the civilians and their installations. GT is not going to war any of the other bigger factions. GT is also not operating outside the government and nearly all research concerning weapons is ordered by GDI or other governments. Wink
GT might have some prototypes as a result of this research, but it's not producing these en masse.

However, another cool unit you have there, though I think you should use less 1 voxel big details as they become a tad pixelated ingame.
But I like the shape of the railgun tank, futuristic but still a bit classic.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Thu Dec 01, 2011 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not offended I was just curious as to the reasoning behind your expansion project.

Bu7loos wrote:
Edit: As m7 said, I was really inspired by your work also. Smile


Thanks dude. Smile

Interesting tank I like how low profile the turret is.

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