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Making the big step
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Garrick
Medic


Joined: 08 Jul 2011

PostPosted: Wed Oct 05, 2011 7:49 am    Post subject:  Making the big step
Subject description: asking EA for a freeware release of RA2
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I am wondering this since a couple of months, shouldn't be the case to ask EA to do what they did with Tiberian Sun, so that many mods can make the leap and become stand alone? maybe it could breathe a somewhat new life if the game becomes freeware for download, especially in conjuction with ARES.

Any thoughts on this?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Oct 05, 2011 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with you.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Wed Oct 05, 2011 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Me too.

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m7
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Joined: 17 Apr 2009

PostPosted: Wed Oct 05, 2011 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Not that there are any real YR projects that could be feasible as stand-alone (Robot Storm and Project Phantom are the only two with enough done for my own support), it'd still be nice to have a free download location for the RA2/YR which has dominated my teen years.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 05, 2011 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Go ahead, but my guess we'll have to wait for RA4 (or whatever comes next) before EA releases RA2 as freeware #Tongue

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Garrick
Medic


Joined: 08 Jul 2011

PostPosted: Wed Oct 05, 2011 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The idea was to gather some support, but still yeah. Need to think this through. Mostly it stems from the consideration that the RA2/YR engine is one of the few systems that still allow a considerable amount of detail while still being undertakable by a one-man mod team (obviously teamwork is better, but I hardly can find any game from Generals onwards that can be result into great works with everything done almost on your own, that was the consideration.
Now let's see if a lone email to the community manager can provide us some insight!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Oct 05, 2011 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Garrick wrote:
The idea was to gather some support, but still yeah. Need to think this through. Mostly it stems from the consideration that the RA2/YR engine is one of the few systems that still allow a considerable amount of detail while still being undertakable by a one-man mod team (obviously teamwork is better, but I hardly can find any game from Generals onwards that can be result into great works with everything done almost on your own, that was the consideration.
Now let's see if a lone email to the community manager can provide us some insight!

Tiberium Apocalype, CNC Fallout, Tiberium Essence and CnC Condition Red are all 1-man mods, look good, and are for TW and RA3.
I still get your point though, but I still doubt EA will give it away for free anytime soon. RA2 is still played a lot online, compared to TD/RA1/TS (not sure about TS).

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Garrick
Medic


Joined: 08 Jul 2011

PostPosted: Thu Oct 06, 2011 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, my point was more on in relation to the time/skills needed to make 3d assets compared to the time/skills needed to make voxels/SHPs (maybe its just personal experience, i find voxeling/SHPing a lot easier than 3d modeling). Sent a message to EA_CIRE, let's if we get a response

Last edited by Garrick on Thu Oct 06, 2011 8:36 am; edited 1 time in total

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Oct 06, 2011 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Always worth a shot I'd say but whole C&C4 disaster pretty much changed EALA all around so who knows how willing to do it now.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Thu Oct 06, 2011 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ignore EA, man. Haven't you seen what they have done with the Shit-And-Garbage-Engine? Don't expect too much from EA.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Oct 07, 2011 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
Ignore EA, man. Haven't you seen what they have done with the Shit-And-Garbage-Engine? Don't expect too much from EA.

I find that SAGE is a good engine for the type of game you play with it Rolling Eyes

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Oct 07, 2011 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always thought Sage was a pretty decent engine.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Oct 07, 2011 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals SAGE is kinda blah, but their improved TW version is pretty good. As is their RNA engine for RA3, which is nothing more than a heavily modified SAGE engine.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Oct 07, 2011 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA3 uses Sage 2.0, which is the one I'm referring too.
RNA is just the newer renderer Sage 2.0 uses.

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Garrick
Medic


Joined: 08 Jul 2011

PostPosted: Sat Oct 08, 2011 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I got a reply from EA_CIRE.

"Re: A question

Well see, time will tell #Tongue "

kinda expected

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Oct 08, 2011 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Hitler is... out of the way.

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Garrick
Medic


Joined: 08 Jul 2011

PostPosted: Sat Oct 08, 2011 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

should have gave me some warning, at least i would have put on my chronosuit.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 08, 2011 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Garrick wrote:
I got a reply from EA_CIRE.

"Re: A question

Well see, time will tell #Tongue "

kinda expected

Told ya #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Oct 08, 2011 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why the ztype isn't Renegade freeware. EA pretty much abandoned -that-.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sun Oct 09, 2011 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

SAGE is a good engine to mod not to play with! SAGE is notorious for its terrible path-finding and chaos physical logics(Can you imagine how a missile hits a mine? Bullshit.).

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 09, 2011 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
(Can you imagine how a missile hits a mine? Bullshit.).

Can you imagine how a MIND CONTROLLED SQUID.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Oct 09, 2011 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
(Can you imagine how a missile hits a mine? Bullshit.).

As if that were actually impossible.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Oct 09, 2011 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,ZH causes over heat problem with me.So I haven't played with it since september

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Oct 09, 2011 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
SAGE is a good engine to mod not to play with! SAGE is notorious for its terrible path-finding and chaos physical logics(Can you imagine how a missile hits a mine? Bullshit.).

The pathfinding engine is indeed bad, but that has been fixed in TW and onwards.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Oct 09, 2011 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

but ZH SAGE is easy to mod.Pathfinding problem messes up playing experience

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Oct 09, 2011 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
but ZH SAGE is easy to mod.Pathfinding problem messes up playing experience

Correct, a problem I run into as well with my own mod.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Oct 09, 2011 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are we talking AI pathfinding or just general unit pathfinding?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Oct 09, 2011 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too many versions of the SAGE engine, too many...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Oct 10, 2011 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Are we talking AI pathfinding or just general unit pathfinding?

General unit pathfinding is meh-ish, AI pathfinding can ruin your game if the map you play on has a combination of difficult terrain (lots of cliffs and rivers) and bad waypoint paths. The last one is the main reason that most of my remake maps for my GenZH mod are useless because the AI doesn't know how to navigate on them without reducing the game to snail-speed >_>
Luckily, the fixed that in TW and onwards, nor do you need to add manual waypoint paths so the AI knows how to attack. Seems that logic has been transferred into the AI itself, as I haven't been able to find it from my little TW research.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Tue Oct 11, 2011 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
LH_Mouse wrote:
(Can you imagine how a missile hits a mine? Bullshit.).

As if that were actually impossible.



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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Wed Oct 12, 2011 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey guys wouldn't it be better if they release the goddamn source code first? Rolling Eyes

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Oct 12, 2011 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
Hey guys wouldn't it be better if they release the goddamn source code first? Rolling Eyes

It's impossible for us to get so shut up, you moronic troll.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 12, 2011 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen, why do you answer? You avatar is already saying everything necessary. Wink

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Oct 12, 2011 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
FurryQueen, why do you answer? You avatar is already saying everything necessary. Wink
lol. ztyping true.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Oct 12, 2011 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
FurryQueen, why do you answer? You avatar is already saying everything necessary. Wink

It has to be seen to be effective and the only way to be seen is to post. #Tongue

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