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Voxel Help/Comment?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 01, 2011 2:14 am    Post subject:  Voxel Help/Comment?
Subject description: First Attempt of a Voxel
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It's based on this...


How's it look in Shape so far? Just need to finish it's Propulsion Jet then I can start up on adding in shading.

I'm also wanting it to have a Trail Effect. is there a way to make sure his trails come out of his Exhaust Part?[/img]



Test.vxl
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Nov 01, 2011 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

you should really post an image of what you got. Hard to comment on something that isnt viewable.
If you make it a .shp you can give it an exhaust anim. Pretty sure vxl cant do that unless ares added something to vehicles to allow it, but dont remember seeing such a tag.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 01, 2011 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally figured out where the GIF was.... Laughing

Yeah, reread some tutorial... so the Trail Effect only works on Aircraft Voxels.

Colored up a part of the Helmet. Any ideas on where to add Remaps?

I was thinking of adding Remaps on the Cannon Arms, the Glass and a small remapped trim on the exhaust.

Mind you this is going to be about just as big as an Infantry or slightly taller...



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Test_000.gif



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Nov 01, 2011 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Yeah, reread some tutorial... so the Trail Effect only works on Aircraft Voxels.


Yeah it works on aircraft but it was designed for "aircraft" Missiles, like the V3 and such. Trailer=yes is positioned in the middle of the grid, meaning that unless you offset your aircraft which will then fly funny, it wont work correctly. But seeings how this is a vertical thing like a missile, you just might get away with it. But then you'd have to make it an aircraft and not a jumpjet unit, which I'm asuming you intended it to be.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Nov 02, 2011 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a hovering Ground Unit. It'll be hovering vertically. Do note it's about the same size as the Chaos Drone.

It's supposed to pop out of a Tank which basically has this as it originally as a turret. And the Jets are just something of a plug of it onto the Tank.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Nov 02, 2011 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont think thats possible coz their is no feature in YR could do that....unless it infantry type and the art is SHP then it could be possible......, If of course you want that drone spawn after tank gets destoyed.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Wed Nov 02, 2011 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I was sorta expecting that... Well I haven't added the Jet yet so I can just convert this project into it's Tank Mode. Confused

Either way its good practice.

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