Posted: Thu Nov 10, 2011 11:30 pm Post subject:
Plucky Brits
I should really be working on the American buildings but I was getting a bit board with the yanks... So instead I'm working to fill in the last few gaps in the British todo list. There is only two voxels & two buildings left now.
With these new units the British are now also the first side since the change from NPatch to Ares too have all their superweapons fully working again, which required all the code to be redone & some of them changed all together.
I have also implemented a new system for the British heavy tanks, after you build the tech center you can build the standard heavy tank or if you chose, upgrade it into a specialist vehicle. For example you can now upgrade the normal A12 Matilda into the A12 Scorpion (seen below) or the A12 "Canal Defence Light", but you can only pick one!
The randomness of the shape/sizes of the unit pics was getting on my nerves a bit so I thought I'd try out a new standardised screenshot layout, the Jeep looks tiny but the Airhorse fits well IMO. Any way tell me what you think?
Oh yer I forgot to mention that I've gone past the 500 units mark I remember the old days when 300 was the estimate for the whole mod... It's probably gona be over double that now! I just can't help my self ^_^ _________________
Even in war, variety is always a good thing. I like to be able to destroy my enemies with more than 500 unique units.
Question, are you more than half way done as far as unit count is concerned or are there going to be 1000+ units? I'm going to go out on a limb here and assume that you're more than half way done since I can't fathom the idea of 1000 different units. QUICK_EDIT
I went past the the half way mark years ago... A quick count on the todo list shows ruffly 80 units left to make, throw in another 20-30ish for fun too. At an average build time of one unit every two days, plus various distractions equals about a years work IMO.
Of course there is still tons of buildings, terrain, & other shp work to do after that. Alot of the code also needs to be redone & refined...
PS: There are five time frames BTW _________________
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Nov 11, 2011 11:47 am Post subject:
I feel like that airhorse is asking for blade collision... o.O _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Oh yer I forgot to mention that I've gone past the 500 units mark
how do the engine handle all these units? Longer loading time? More lag? etc _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Having over 500 units available doesn't effect the engine at all, building 500 units will tho! But then the same will happen if you build that many Grizzly tanks in the normal game etc _________________
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Nov 14, 2011 7:47 am Post subject:
Mig Eater wrote:
I know what you mean, the blades are at different heights tho so they go under & over each other
While I see your logic in that, kid sir, I must insist. That particular layout wouldn't work. Blades tend to droop when not spinning at full speed, and even doing so, buffeting winds tend to cause them to "bounce around" up and down, kid of like a pair of tits. The drive-train of a Chinook, who's blades also go under one another, causes them to spin opposite of each other, like cogs on gears, so that the blades can never physically touch each other, no matter how far vertically they bounce/droop.
Your version, however, seems to be prone to blade damage at the first sight of buffeting winds.
Don't get me wrong, I'm not bashing your design. It's quite unique and I like it... It's just I have been an avionics mechanic for 3 years working on helicopters and I notice these things _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Nov 14, 2011 7:08 pm Post subject:
whoah. It's hard to believe it worked. Well I stand corrected I guess. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
I just remember about how a lot of early helicopters used thick wooden blades, maybe the extra rigidity from that helped (probably didn't help with the weight tho!). _________________
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