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Zoom function?
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deepblue22
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Joined: 05 Dec 2011

PostPosted: Tue Dec 06, 2011 8:18 pm    Post subject:  Zoom function? Reply with quote  Mark this post and the followings unread

Is there a mod which adds a zoom function to Tiberian Sun?

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Mig Eater
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PostPosted: Tue Dec 06, 2011 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just run the game in a lower resolution.

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Allen
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PostPosted: Tue Dec 06, 2011 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Just run the game in a lower resolution.


dosen't run 800x600 unless you edit the sun.ini?

Maybe HyperPatch can add a nigame zoom. I know there was zoon in early TS.

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Mav.EricK
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PostPosted: Tue Dec 06, 2011 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zoom?, you mean like zoom out or in?, increasing the resolution does the trick in ra2/yr, but for TS I think it might work.

Open your TS.ini from your TS directory (FS.ini for maybe for firestorm) and find the resolution setting.

Set it to a higher one which is supported by your hardware and it zooms out (not really, but you should be capable of seeing more of your base and all).

If you mean zooming in and out like in 3d games such as c&c generals, that isn't possible.

I think Final sun has some trigger where it changes the zoom level (other than the visible map borders), not sure though.

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deepblue22
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PostPosted: Tue Dec 06, 2011 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Just run the game in a lower resolution.

Yeah, I know this, but then there are less details on the map and the area of the map is less. It would be better if I could zoom in when I want to see the objects bigger, for example when there is a lot of action I will zoom in and if there's no action I will zoom out. Smile

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OmegaBolt
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PostPosted: Tue Dec 06, 2011 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well for one you probably wouldnt want to zoom in as this would just scale everything up leaving it pixelated, like maginifying any 2D image.

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deepblue22
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PostPosted: Tue Dec 06, 2011 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I thought this wouldn't be easy. I guess for a proper zoom function we need the Westwood Studios again. They should build up the Westwood Studios building
(I mean if the Westwood Studios building has been torn off) and code Tiberian Sun with a zoom function included. Smile

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Allen
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PostPosted: Tue Dec 06, 2011 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Final sun has some trigger where it changes the zoom level too. Like I said maybe HyperPatch can make it work from the side bar.

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deepblue22
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PostPosted: Tue Dec 06, 2011 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

And then there won't be a "just scale everything up leaving it pixelated, like maginifying any 2D image" effect? Not that I will see everything pixelated then. If the objects would be pixelated then, then I will not have a zoom fuction. Very Happy
If CCHyper can make a non-pixelated zoom function, I would say – do it so, or perhaps – make it so!

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m7
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PostPosted: Tue Dec 06, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

What you want is not even remotely possible. There would have to be an entire set of all the existing assets completely redone at various sizes, and it's not going to happen in any pretty form.

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Orac
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PostPosted: Wed Dec 07, 2011 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

This topic is really strange.

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Team Black
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PostPosted: Wed Dec 07, 2011 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I've used the zoom triggers before.. It makes it pixelated and blurry.

Also, when the trigger zoomed it in, I couldn't get the camera to move, zoom out, or give battlefield control. It could have been an error on my pert but even if it worked perfectly, it really doesn't do anything to add to your playing experience. cons > pros

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deepblue22
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PostPosted: Wed Dec 07, 2011 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I would btw prefer a per-mouse-wheel zoom function (if cursor is on the map > if mouse wheel up > zoom in, if mouse wheel down > zoom out)

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m7
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PostPosted: Wed Dec 07, 2011 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Which, as said before in multiple posts, not possible.

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FurryQueen
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PostPosted: Wed Dec 07, 2011 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

It could be implemented but it would be shitty, stupid and useless.

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Volgin
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PostPosted: Wed Dec 07, 2011 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

enema porn is all of that, but it exists.

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SMIFFGIG
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PostPosted: Wed Dec 07, 2011 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Hyper got it partially working, as it was shown in some beta TS videos

However it messes up some of TS's calculations like leptons if I remember correctly.

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deepblue22
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PostPosted: Wed Dec 07, 2011 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Leptons... is this tasty?

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Lin Kuei Ominae
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PostPosted: Wed Dec 07, 2011 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

only if you know how to cook with them.

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Mig Eater
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PostPosted: Wed Dec 07, 2011 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

ROFL

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Crimsonum
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PostPosted: Wed Dec 07, 2011 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
This topic is really strange.

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djohe
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Joined: 07 May 2006
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PostPosted: Thu Dec 08, 2011 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

One of Deezire's test levels featured the zoom function, I can upload it if I find it on my "westwood" partition on the HDD in question and if there is a demand for it Razz

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FurryQueen
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PostPosted: Thu Dec 08, 2011 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a map script and not what we're talking about.

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CCHyper
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PostPosted: Thu Dec 08, 2011 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I wrote the zoom function in to the keyboard code, to allow key mapping. It works, but once zoomed in, coords and such as totally out of place.

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Exley
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PostPosted: Thu Dec 08, 2011 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

it would be nice to see it in your hyper patch future releases
even if its half working feature #Tongue

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Iran
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PostPosted: Fri Dec 09, 2011 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to see a video of it Hyper, I could record it if you have a binary with that enabled laying around. Tongue

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Team Black
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PostPosted: Fri Dec 09, 2011 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

you can see the zoom in 3:57, and other parts of the video. That's about as much as you'll ever see with TS's abandoned zoom ability. You can even see a bit of a cursor glitch when it does that.

[youtube]http://www.youtube.com/watch?v=EP5OmdC5d2E&mode=related&search=[/youtube]
Even if Hyper busted his butt nonstop every day and got this working, it really isn't all that special. I hardly use zoom in RTS that DO support it.


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CCHyper
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PostPosted: Fri Dec 09, 2011 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

The cursor error appears in the vanilla TS release too, hence why the decided to hide the cursor on the zoom trigger Wink

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Exley
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PostPosted: Fri Dec 09, 2011 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I hardly use zoom in RTS that DO support it.


yeah but... this is TS Very Happy

also I never seen in any isometric game a zoom feature
hence why I think its sweet feature

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4StarGeneral
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PostPosted: Fri Dec 09, 2011 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
also I never seen in any isometric game a zoom feature
hence why I think its sweet feature


The reason you've never seen it done in any isometric game is that it isn't reasonable to use. Look at Classic Diablo, it does it, and it isn't useful at all, it makes everything so pixelated you can't tell what things are. The only reason it is in TS is for trigger events, and thats all it is good for, which is still pointless in my opinion.

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deepblue22
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PostPosted: Fri Dec 09, 2011 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
There would have to be an entire set of all the existing assets completely redone at various sizes, and it's not going to happen in any pretty form.

I don't know, but maybe the Westwood Studios Smile have all these assets.
Shouldn't TS originally have had a zoom fuction included? Hmm... ah yeah... http://members.fortunecity.com/yv001/tsinfo.htm
Only a non-pixelated zoom function is a good zoom function. Smile

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CCHyper
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PostPosted: Tue Dec 13, 2011 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Me and Joshy had a little mess around with this, and worked out you can not zoom out from the default view, but you can zoom in more than we thought...



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m7
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PostPosted: Tue Dec 13, 2011 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I don't know, but maybe the Westwood Studios Smile have all these assets.


Except for the fact Westwood Studios hasn't existed for almost a decade, everything including the source codes were lost. Please, stop. This is just ztyping annoying.

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CCHyper
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PostPosted: Tue Dec 13, 2011 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, everything was not lost.

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Exley
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PostPosted: Tue Dec 13, 2011 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

1st decade
and TS/FS re-release as free proves its not lost

EA probably has source code somewhere shelved

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Lin Kuei Ominae
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PostPosted: Tue Dec 13, 2011 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Hyper: please make the mega-zoom available. Especially when creating new voxels and shps, i often make a screenshot and then zoom in there to find wrong voxel/normals/pixel. With an ingame zoom like this, debugging of new assets would be surely a lot easier.

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Volgin
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PostPosted: Tue Dec 13, 2011 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
1st decade
and TS/FS re-release as free proves its not lost

EA probably has source code somewhere shelved


Who gives a ztype, we aren't getting it. Move on.

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CCHyper
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PostPosted: Tue Dec 13, 2011 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
@Hyper: please make the mega-zoom available. Especially when creating new voxels and shps, i often make a screenshot and then zoom in there to find wrong voxel/normals/pixel. With an ingame zoom like this, debugging of new assets would be surely a lot easier.


Sure, working on it already Wink


Exley wrote:
1st decade
and TS/FS re-release as free proves its not lost

EA probably has source code somewhere shelved


Lolwut, that proves nothing. EA has tones of Westwood stuff, some assets are questionable. End of story.

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DavyCrockett
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PostPosted: Tue Dec 13, 2011 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

This makes me think of an interesting thing...

Would it be possible to somehow change the resolution of the tiles itself (to have more detailed units and landscape) ?

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Lin Kuei Ominae
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PostPosted: Tue Dec 13, 2011 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

you mean the tiles of the map, which are for example 25% bigger in ra2 and which define the cells on which buildings, units and other objects are placed?

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DavyCrockett
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PostPosted: Tue Dec 13, 2011 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
you mean the tiles of the map, which are for example 25% bigger in ra2 and which define the cells on which buildings, units and other objects are placed?


Yes.

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deepblue22
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PostPosted: Tue Dec 13, 2011 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Except for the fact Westwood Studios hasn't existed for almost a decade...

Man.., don't destroy my dream. Rolling Eyes I say Westwood Studios, 1996, spirit of the 90s. Razz

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