Zoom?, you mean like zoom out or in?, increasing the resolution does the trick in ra2/yr, but for TS I think it might work.
Open your TS.ini from your TS directory (FS.ini for maybe for firestorm) and find the resolution setting.
Set it to a higher one which is supported by your hardware and it zooms out (not really, but you should be capable of seeing more of your base and all).
If you mean zooming in and out like in 3d games such as c&c generals, that isn't possible.
Yeah, I know this, but then there are less details on the map and the area of the map is less. It would be better if I could zoom in when I want to see the objects bigger, for example when there is a lot of action I will zoom in and if there's no action I will zoom out. QUICK_EDIT
Well for one you probably wouldnt want to zoom in as this would just scale everything up leaving it pixelated, like maginifying any 2D image. QUICK_EDIT
Yeah I thought this wouldn't be easy. I guess for a proper zoom function we need the Westwood Studios again. They should build up the Westwood Studios building
(I mean if the Westwood Studios building has been torn off) and code Tiberian Sun with a zoom function included. QUICK_EDIT
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Tue Dec 06, 2011 11:20 pm Post subject:
I think Final sun has some trigger where it changes the zoom level too. Like I said maybe HyperPatch can make it work from the side bar. _________________
And then there won't be a "just scale everything up leaving it pixelated, like maginifying any 2D image" effect? Not that I will see everything pixelated then. If the objects would be pixelated then, then I will not have a zoom fuction.
If CCHyper can make a non-pixelated zoom function, I would say – do it so, or perhaps – make it so! QUICK_EDIT
What you want is not even remotely possible. There would have to be an entire set of all the existing assets completely redone at various sizes, and it's not going to happen in any pretty form. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Wed Dec 07, 2011 12:19 am Post subject:
I've used the zoom triggers before.. It makes it pixelated and blurry.
Also, when the trigger zoomed it in, I couldn't get the camera to move, zoom out, or give battlefield control. It could have been an error on my pert but even if it worked perfectly, it really doesn't do anything to add to your playing experience. cons > pros _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
I think Hyper got it partially working, as it was shown in some beta TS videos
However it messes up some of TS's calculations like leptons if I remember correctly. _________________ Last edited by SMIFFGIG on Wed Dec 07, 2011 5:11 pm; edited 1 time in total QUICK_EDIT
One of Deezire's test levels featured the zoom function, I can upload it if I find it on my "westwood" partition on the HDD in question and if there is a demand for it QUICK_EDIT
I wrote the zoom function in to the keyboard code, to allow key mapping. It works, but once zoomed in, coords and such as totally out of place. QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Fri Dec 09, 2011 7:37 am Post subject:
you can see the zoom in 3:57, and other parts of the video. That's about as much as you'll ever see with TS's abandoned zoom ability. You can even see a bit of a cursor glitch when it does that.
[youtube]http://www.youtube.com/watch?v=EP5OmdC5d2E&mode=related&search=[/youtube]
Even if Hyper busted his butt nonstop every day and got this working, it really isn't all that special. I hardly use zoom in RTS that DO support it.
also I never seen in any isometric game a zoom feature
hence why I think its sweet feature
The reason you've never seen it done in any isometric game is that it isn't reasonable to use. Look at Classic Diablo, it does it, and it isn't useful at all, it makes everything so pixelated you can't tell what things are. The only reason it is in TS is for trigger events, and thats all it is good for, which is still pointless in my opinion. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
There would have to be an entire set of all the existing assets completely redone at various sizes, and it's not going to happen in any pretty form.
I don't know, but maybe the Westwood Studios have all these assets.
Shouldn't TS originally have had a zoom fuction included? Hmm... ah yeah... http://members.fortunecity.com/yv001/tsinfo.htm
Only a non-pixelated zoom function is a good zoom function. QUICK_EDIT
Me and Joshy had a little mess around with this, and worked out you can not zoom out from the default view, but you can zoom in more than we thought...
I don't know, but maybe the Westwood Studios have all these assets.
Except for the fact Westwood Studios hasn't existed for almost a decade, everything including the source codes were lost. Please, stop. This is just ztyping annoying. QUICK_EDIT
@Hyper: please make the mega-zoom available. Especially when creating new voxels and shps, i often make a screenshot and then zoom in there to find wrong voxel/normals/pixel. With an ingame zoom like this, debugging of new assets would be surely a lot easier. _________________ SHP Artist of Twisted Insurrection: Nod buildings
@Hyper: please make the mega-zoom available. Especially when creating new voxels and shps, i often make a screenshot and then zoom in there to find wrong voxel/normals/pixel. With an ingame zoom like this, debugging of new assets would be surely a lot easier.
Sure, working on it already
Exley wrote:
1st decade
and TS/FS re-release as free proves its not lost
EA probably has source code somewhere shelved
Lolwut, that proves nothing. EA has tones of Westwood stuff, some assets are questionable. End of story. QUICK_EDIT
you mean the tiles of the map, which are for example 25% bigger in ra2 and which define the cells on which buildings, units and other objects are placed? _________________ SHP Artist of Twisted Insurrection: Nod buildings
you mean the tiles of the map, which are for example 25% bigger in ra2 and which define the cells on which buildings, units and other objects are placed?
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum