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Unused Conyard from my mod
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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sun Dec 11, 2011 12:32 pm    Post subject:  Unused Conyard from my mod Reply with quote  Mark this post and the followings unread

Just enjoy it, it has many errors, the borders of the building are chopped everywhere but it'll do the job.

Enjoy, and nearly a happy new year ppm.

If you want me to, I can also spare the infantry seen in the pic (15 frames for every anim though).



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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
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http://www.ppmsite.com/forum/download.php?id=43817

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Dec 11, 2011 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Conyard hmm may be can be used as a warhouse or Tech Structer, Nice job overall i'd ignor the lines on it can be easily fixed....

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sun Dec 11, 2011 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah well, the anims count with the worst I've ever done though, the carriage in the production anim is very huge, hence why it was all dumped.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Dec 11, 2011 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite nice, but needs some sharpening. Looks kinda blurry.

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interesting seeing your voxel work. They're still better than Aro's!

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