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Allied AA (RA1)
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Dec 19, 2011 5:43 pm    Post subject:  Allied AA (RA1)
Subject description: Image heavy!
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Defensive series 1 of 3

Based on a model by Black_Drakon & Wanderer.

The objective was to texture the model in the style of the original Westwood render.

I was also trying out some new texturing techniques.

Thoughts?



gunfire.jpg
 Description:
Based on this Westwood© render!
 Filesize:  63.14 KB
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gunfire.jpg



AA_Max.jpg
 Description:
Max shows more detail than the C&C3 sage renderer can, but does not display the reflection channel of the specular map. *WARNING!* I made some texture changes after taking this screenshot!
 Filesize:  447.74 KB
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AA_Max.jpg



AA_Main.jpg
 Description:
Main image, closest zoom.
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AA_Main.jpg



AA_RTSView.jpg
 Description:
'RTS' (default height) view.
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AA_RTSView.jpg



AA_GIF.gif
 Description:
5 Stage GIF, showing the AA in various lighting.
 Filesize:  1.58 MB
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AA_GIF.gif



Last edited by Madin on Wed Dec 21, 2011 9:48 pm; edited 1 time in total

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Dec 19, 2011 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice I like it, very true to the original

Now you just need to do the rest of the RA1 buildings how they appear in the cutscenes #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Dec 19, 2011 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why's there an allied logo between the guns? That makes no bloody sense. Aside from that, the building looks purdy.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Dec 19, 2011 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the model, nice texture and overall quality. It's true to the original but makes me wonder...

How in earth does it fire?
Supports on the side hold the elevating mechanism for the weapons system
Weapons system is self-contained in a small box with enough room for the cannons
Base consists of the traverse mechanism
No ammo, guidance system, gunner's position


Not that this is your fault. Westwood genius just shining through again.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Dec 20, 2011 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments!

I'll decide on the front logo at a later date after testing. It represents me not having any idea how to detail the front of the AA.
It started out has blue paint, then moved on to a contrasting blue paint and bare metal.
But I decided that it was still to plain so I added the logo.

------------------------------------------

Has for the defence being nonsensical, sure, most C&C static defences are!

A realistic AA would require a ton more model detail, so I quite like C&C simplistic nonsensical designs has it means less work for me!

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 20, 2011 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course! I wasn't criticizing your design or choice.

Was more wondering what Westwood was thinking. #Tongue

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Fri Feb 10, 2012 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

[youtube]http://www.youtube.com/watch?v=VNMyWzuKQwI&hd=1[/youtube]

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 11, 2012 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I love it. Reminds me of good ol' times.

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Feb 11, 2012 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

model looks good

a few things id suggest for ingame

1. Stop that silly fidgeting idle motion
2. Have the turret facing towards the sky at an angle, like in RA1 ingame and renders, instead of facing ahead as if it were a AT gun
3. Have the fire animation/shells different so its less like a machine gun and more like the slower flak burst in RA1 (with flak clouds too)

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Feb 11, 2012 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
model looks good

a few things id suggest for ingame

1. Stop that silly fidgeting idle motion
2. Have the turret facing towards the sky at an angle, like in RA1 ingame and renders, instead of facing ahead as if it were a AT gun
3. Have the fire animation/shells different so its less like a machine gun and more like the slower flak burst in RA1 (with flak clouds too)


1. I probably will turn that off.
2. I agree with this too
3. Slower burst sure, flak clouds, any reference videos?

Good suggestions anyway.

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