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hijack a car for battle or just Take a Ride
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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Fri Dec 23, 2011 1:05 am    Post subject:  hijack a car for battle or just Take a Ride
Subject description: I Would Like to give my infantry units Driving Logic Please Help
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Does anyone know how to create Driving logic for infantry units

Heres what I'm trying to do

get a Gi hijack the vehicle load it with troops. Deploy the vehicle and everyone will get out including the driver causing the vehicle to be no longer controlled unless an infantry unit get in it


Longer Explanation

Load a map that has civilian vehicles
Train a GI then send him over to the cars pick a vehicle send him to that Vehicle. he captures that vehicle the vehicle has 2-4 passenger seats
fill in all the seats go to the battle or just for a drive LOL
Deploy and all 4 infantry units get out
1 the Driver
2 passenger 1
3 passenger 2
4 passenger 3

The vehicle is no longer selectable
send the 4 infantry units in to the car -first one that goes in the car has control of the car in other words is the driver others just passengers

and the vehicle is selectable again Yay! LOL

Note when they are in the car they can fire out of it if they are fighters if they are dogs they can just laze around in the back seat


if you don't know what I'm talking about reply or PM me and I will try to explain this clearer

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Fri Dec 23, 2011 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Not with plain ra2. You need a hack or dll expansion like ARES.

It sounds like you want this for a map. Well you might be able to make it look like that, but introducing a new logic into a map file is impossible.

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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Fri Dec 23, 2011 3:27 am    Post subject: I'm Using Ares Dll file Reply with quote  Mark this post and the followings unread

EricAnimeFreak wrote:
Not with plain ra2. You need a hack or dll expansion like ARES.

It sounds like you want this for a map. Well you might be able to make it look like that, but introducing a new logic into a map file is impossible.


Ive got Ares

just don't know what code I need to achieve this any help is much appreciated thanx

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Dec 23, 2011 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

i remember making a vehicle thief, i just changed the tag of the car jacker to VehicleThief=yes. i know the car jacker cant leave the car, its yours till its destroyed, but i don't know about passengers

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Dec 23, 2011 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Read the Operator logic in the manual.

What you want is only possible within Ares and called as Operator logic.

And yes, there should be a documentation folder and within there a html manual.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Sun Jan 01, 2012 12:23 pm    Post subject:  tested it didn't get anywere Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Read the Operator logic in the manual.

What you want is only possible within Ares and called as Operator logic.

And yes, there should be a documentation folder and within there a html manual.


OK you've helped me sort of figure this out but ive tried it out and that's not what I wanted to happen. don't want to have the car act like robot tank.

the Black 4 door SUV [SUVB]

select GI you hover mouse over the car and it gives you one of those enter transport signs send the gi he enters it the car is now and movable

Gi exits vehicle car is no longer movable.

So how do I make this is it possible to make? please help if it's possible

Reply or PM please thanx

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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Sun Jan 01, 2012 1:21 pm    Post subject:  Would This be possible using Ares Hijacker Enhancements? Reply with quote  Mark this post and the followings unread

I think this could be achived by giving the infantry unit Hijacker Enhancements




please help reply or PM thanx [your Ideas Always Welcome]

what do you think is this possible or not?

This Idea came to me from ARES Expansion DLL Trailer 2

Last edited by cyber snake on Sun Jan 01, 2012 4:39 pm; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 01, 2012 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK.

I need a n00b-to-English translator... cus I don't get your issue.

Ah, and lrn2mod, kthx. There are no such stuff as enhanced hijacker... or if there is, I never ever heard of that. I gave you a STEP-BY-STEP how-to about Operator, if your mind can't understand that, what else do you expect?

You're worthless to aid because you don't understand what we tell you... then why you bug us, IF what we'd say is just too high for you?

Learn the basics, and EXPERIMENT. And figure out your own answers for a while.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Jan 01, 2012 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
OK.

I need a n00b-to-English translator... cus I don't get your issue.

Ah, and lrn2mod, kthx. There are no such stuff as enhanced hijacker... or if there is, I never ever heard of that. I gave you a STEP-BY-STEP how-to about Operator, if your mind can't understand that, what else do you expect?

You're worthless to aid because you don't understand what we tell you... then why you bug us, IF what we'd say is just too high for you?

Learn the basics, and EXPERIMENT. And figure out your own answers for a while.
Graion's right. He might sound a bit harsh, but I agree with him. If you want help from us, you have to listen to what we might have to say to you. If not, you could always do it on your own.

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interesting seeing your voxel work. They're still better than Aro's!

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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Sun Jan 01, 2012 4:22 pm    Post subject:  I'm sorry not enhanced hijacker its hijacker enhancments Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
OK.
Quote:
There are no such stuff as enhanced hijacker... or if there is, I never ever heard of that.


the only reason this is a important thread is because I messed the last one up I'm so pathetic at explaining thing sorry

I got this name watching the Second trailer for Ares Expansion DLL on MentalOmegaAPYR Youtube channel. one of the enhancements was called Hijacker enhancements I got my words mixed up very sorry

this is what I watched
http://www.youtube.com/watch?v=PNsK3-Putz0&list=UU7EYkEWwbL_uxVEB3lqDGUw&index=3&feature=plcp

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 01, 2012 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's VehicleThief.Allowed, will be included in Ares 0.2.

It isn't even close to what you want, because hijacker can't be deployed out of vehicles, you can't define it per hijackers and you can't even make the unit disable without hijacked without Operators.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Sun Jan 01, 2012 5:06 pm    Post subject:  Back to using Operator logic then Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
That's VehicleThief.Allowed, will be included in Ares 0.2.

It isn't even close to what you want, because hijacker can't be deployed out of vehicles, you can't define it per hijackers and you can't even make the unit disable without hijacked without Operators.


Oh ok so in other words this is not possible
unless you use Operator logic?

Iv'e read your message and code and have not gave up on it I'm still trying to get it to work.

Does this car have to be owned by me or can it be a civilian one?

because right now I'm trying to get it to work with a civilian vehicle

that's what I was trying to do in the first place.

this is what is happening to me in game I train the [E1] then send him over to operate this particular civilian vehicle the Black Suv UIname [SUVB]

I soon find out that the car is powered down like a robot tank and if I try to send my [E1] to enter the vehicle instead of a entering cursor I get a attack cursor.

have I messed up this code as well?

the code I have probably messed up yes?

; Black Sport Utility Vehicle
[SUVB]
UIName=Name:CAR
Name=SUV Black
Prerequisite=NAWEAP
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=2
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Operator=E1
Cost=50
Soylent=50
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=1
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=2
SizeLimit=1
Insignificant=yes
Trainable=no

Also if you do not understand what I'm am saying here Reply or PM me and I will explain it more clearer.

[Always looking for new ideas] mastermind saying LOL

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 01, 2012 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm. Yeah, Operator logic only works with own units.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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cyber snake
Vehicle Drone


Joined: 30 Oct 2009

PostPosted: Sun Jan 01, 2012 7:37 pm    Post subject: Own units huh? Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Hm. Yeah, Operator logic only works with own units.


Oh well this was just one of my ideas I didn't think it could be done really but wanted to see if it could

thanks anyway I should be able to give this to a different unit and vehicle that way the code is not wasted

um just one other thing is it possible to get rid of the animation for the robot tank operator logic? that way I don't have a unit that looks like it's sparking all the time.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jan 02, 2012 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

SHP units don't dim ATM but IMO that's a bug, not a feature.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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