you can resize them using "Full Resize" option in vxllseIII.It will double them in size. Then from there you'll have to downsize them "If they are too big" using OS HVA Builders voxel bounds tool.
Keep in mind you really dont want to make them bigger than a 1x1 cell other wise they'll over lap each other. But it's your choice I guess.
For the buildings, you can resize them using OS Shp Builder. But resizing them using os shp builder usually has bad results. You could export the images, then resize them in a photo editor and reimport them back into shp builder. Probably would be your best bet. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 28, 2011 9:10 am Post subject:
Voxel full resizes also has bad results. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Just use full resize, the results arent bad at all, especially since your gonna have to downsize them afterwards anyway, which, will then make them look better. It's either that or remake them entirely. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Posted: Wed Dec 28, 2011 6:30 pm Post subject:
Never tried to downsize a voxel
Cranium wrote:
Just use full resize, the results arent bad at all, especially since your gonna have to downsize them afterwards anyway, which, will then make them look better. It's either that or remake them entirely.
Use the HVA Viewer and go tools and then manger form manger click on voxel Bounds you will see ingame size here you can change the size of the Voxel... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 28, 2011 7:28 pm Post subject:
Cranium wrote:
Just use full resize, the results arent bad at all, especially since your gonna have to downsize them afterwards anyway, which, will then make them look better.
Well, Cranium, I had a Radar Jammer which I will redo from scratch because it accidentally got done with TS size and Full Resize messed up the texture and the edges enough to be easier to remake it from scratch than fix it. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Posted: Wed Dec 28, 2011 7:34 pm Post subject:
Numbers are confusing me how do I change the size?
Bu7loos wrote:
Use the HVA Viewer and go tools and then manger form manger click on voxel Bounds you will see ingame size here you can change the size of the Voxel...
What are these numbers or values?
is it really necessary to have these numbers accurate to 13 decimal places? QUICK_EDIT
Well, Cranium, I had a Radar Jammer which I will redo from scratch because it accidentally got done with TS size and Full Resize messed up the texture and the edges enough to be easier to remake it from scratch than fix it.
Sorry, I didnt mean for it to sound like I was saying your wrong or something, But yes, that issue does happen from time to time. But I've resized alot of vxls that have come out pretty decent too. It's pretty much his only option aside from redoing them from scratch.
@cyber snake, no, decimals arent really needed, but if it has them, i recommend to still use them. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
@cyber snake: their main (Current vauls) can be found in the voxel it's self just simply go to Sections and then click Resize cavens you will see the [Current Size] Please note this will only make the space bigger for your voxel and will not Size up the voxel.
Posted: Thu Dec 29, 2011 7:10 am Post subject:
How do I Make the actual Vehicle and all its parts bigger?
Bu7loos wrote:
@cyber snake: their main (Current vauls) can be found in the voxel it's self just simply go to Sections and then click Resize cavens you will see the [Current Size] Please note this will only make the space bigger for your voxel and will not Size up the voxel.
Ok so HVABuilder Resizes the space -the bounds, for the voxels
And Voxel Editor is where you can create them -where I am not very good at making them.
how do you make the Voxels themselves bigger?
HTNK.VXL
HTNKBARL.VXL -These files How do I make these just a bit bigger
HTNKTUR.VXL
So I have a bigger looking Rhino Tank in game
see I was thinking instead of making the infantry smaller to make the Voxels bigger and Some of the building bigger and others smaller.
but right now I just want to resize the in game voxels. QUICK_EDIT
sorry to apply a bit late, In the Voxeler programmer go to sections and then go To full Resize and click ok after that go to HVA and down size the voxel to your need. QUICK_EDIT
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