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G-MAX help
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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Dec 28, 2011 7:10 pm    Post subject:  G-MAX help
Subject description: my first time in g-max XD
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I made this modle in G-Max so after making it what should i do (Next step) ? Need help please...



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Deformat
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Joined: 17 Sep 2007

PostPosted: Wed Dec 28, 2011 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, you should texture it. There are those 2 buttons in the corner; one of them was the texture one. In the texture menu you will see some balls; select one of them. They might have some sort of folder called "maps". At maps go and select the first 2 at 100 and if you see a bitmap texture or something like that, click on the "none" box and then get one you want from whereever you want. To apply a texture, drag and drop on the object you want. Then you will have textures on your object.

Then you gotta get the position right. There are tuts on our wonderful site:

http://www.ppmsite.com/?go=shpwith3dapp&classic=true
http://www.ppmsite.com/?go=gmax2shp&classic=true

Next you gotta render all these things. This will be hard, since gmax doesn't have a renderer. Search some more on the forums "gmax" or "gmax renderer". I did answer this thing a while ago...
Cranium also did some more research.

If you don't find anything, search some more. Also, there's Kerkythea:

http://www.kerkythea.net/joomla/

Yet I didn't play with it, sadly. It's a third-party renderer, and it should help ya render stuff in gmax.

When you start rendering stuff, announce us so we may help you then. Until then, try doing these things.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 28, 2011 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

You might want to try and give your objects a little more depth, use the poly tool for that. It just looks a little to primitive "squarish,roundish" right now.
I also wouldnt texture it until all the modeling is done, that way if you need to move some polies or faces, it wont distort the texture. Cause then you'll have to redo it.

Depending on what version of gmax you have, I did find a working renderer for gmax, you can get it here

Some say it dosent work, but I showed that it works just fine.

Overall, pretty good job so far Bu7loos Smile

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Dec 28, 2011 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys ill try out what you said Smile

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Dec 28, 2011 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Deformet: I did what you said mostly i manged to learn how to render it Smile
@Cranium:Every time i click on the the Yafray Render a box shows and tells me that i have to choose a camera view port Confused

-About Texturing how is it done ?
-How can i make animations such as buildup and a rotating turret ?



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Deformat
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Joined: 17 Sep 2007

PostPosted: Thu Dec 29, 2011 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, my bad. The button in the top-right corner is the one which has the materials. Open it,and re follow my tips.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Dec 29, 2011 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Textured and rendered what's next ?



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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Dec 29, 2011 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, the grey looks white kinda looks weird, try a different color for the base

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Mon Jan 02, 2012 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

It sounds like you need to add UVW mapping, go to the modifier list and find UVW mapping and set it to "box" and the textures will look better.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
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Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Mon Jan 02, 2012 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Already done thanks anyways Smile

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Jan 03, 2012 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok guys know i swaped to 3DS-Max autoDesk 2010 , So ho can i make shadows for the damn modle i am already using Dount arnold templete can anyone help please ....



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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 03, 2012 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check that the planexx is visible to camera, renderable, and receives shadows (right click on the plane, go to properties, it should be on the right hand side of the pane, about half way down).
Next, I'd check that the model has all those same attributes (and casts shadows).

If neither of those work, then I really don't know what the problem could be. Donut's template has worked fine for me so far.

Last edited by Orac on Wed Jan 04, 2012 12:08 am; edited 1 time in total

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Jan 03, 2012 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Done every thing they are check and ready Well still no shadow's i also deleted the damn (Planxx) thing and even no shadows ill keep tampring till i find an answer

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 04, 2012 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Delete the camera, lights, and plane (everything except the model you're wanting to render), and then merge Donut's template scene into the current one. That should give you all the correct defaults.

But tbh, idk what you've changed. Shadows are still being cast on the model so it must be related to the plane...

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Jan 04, 2012 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

didn't work also...it's there another way to cast shadow ?
Edit : I found somthing called mental.ray preset it gave me the shadow i need somhow ill look into it

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 04, 2012 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread


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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Jan 04, 2012 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn it didnt work i did exactly what you did, may i have that script that you ran, maybe it will work...

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 04, 2012 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

It's located here in Media Hut up in one of the top sticky posts. But heres a link to it.

http://www.ppmsite.com/forum/download.php?id=9823

You didnt by any chance alter the properties of the object your rendering did you? like untick "cast Shadows"

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Jan 04, 2012 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope i didn't untick "cast Shadows"

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Jan 04, 2012 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks alot Cranium and flyby the script helped alot know it casts shadow's Smile.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Jan 05, 2012 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dose any one have 3DS2shp script could really use it ..

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jan 05, 2012 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not sure what you're asking....
You press render, then save it as a png, then import that into SHP builder. You'll want to disable anti-aliasing against the background.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Jan 06, 2012 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

oh ok thanks that was Exactly the problem.

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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Jan 06, 2012 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

when using flyby´s script be sure to uncheck the "cast shadows" options for the fill and camera lights.

and i see you try to convert cnc3 infantry? #Tongue

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Jan 06, 2012 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I need them for speical things cant't Tell sorry #Tongue,Also ill use them as base if i want to learn infantry animating..

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Fri Jan 06, 2012 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

there are some really good 3dsmax character rigging/animating tutorials out there.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Jan 06, 2012 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i know but CnC3 have all stuff ready i just need to learn how things go and then i can make my own stuff when i am ready..

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