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TS² Pure 2012
Moderators: blubb
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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Jan 11, 2012 3:15 pm    Post subject:  TS² Pure 2012 Reply with quote  Mark this post and the followings unread

This Tiberian Sun² is the most pure and clean version up to date and polishes Vanilla TS into a nearly Bug-Free and campaign playable and stable exprience.

This version is build up on Aro's UMP.

All you need is Tiberian Sun 2.03
Compatible with Firestorm.

Download:
https://www.ppmsite.com/download/TiberianSun2Setup.exe/

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jan 11, 2012 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

change log, readme? #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Jan 11, 2012 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
change log, readme? #Tongue


meh i wrappet it up rather fast, yeah , i thought the last changelogs were enough....well i've rebuilt it and a changelog would be assload of work....i think i will include it later as seperate file then Smile

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Wed Jan 11, 2012 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to see this mod still alive Smile

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Folio.


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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Jan 18, 2012 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

does anyone have the correct art ini values at hand so the laser turret voxel won't pop off and looks all buggy?

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Yowza
Vehicle Driver


Joined: 11 Aug 2006
Location: Sweden

PostPosted: Fri Feb 03, 2012 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sigh. Norton says its a virus/network threat (WS.Reputation.1).
I take it you've incorperated the same type of auto-download system as Dawn of the Tiberium age?

Edit:
Or I dont know what I'm talking about. Apparantly its just because the file is uncommon or something.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Feb 04, 2012 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

don't know, the file was clean for me :/

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sat Feb 04, 2012 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps the problem is that crappy anti-virus.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Yowza
Vehicle Driver


Joined: 11 Aug 2006
Location: Sweden

PostPosted: Sun Feb 05, 2012 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed. Its not actually removed because Norton detects any malicious code in it,
its actually removed because Norton don't know if its "safe" due to the file having "low reputation".

I dont really know how it works, but from what I understand; if the file can be downloaded,
is relatively new and Norton finds no previous information on it, Norton puts it in quarantine.

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Yowza
Vehicle Driver


Joined: 11 Aug 2006
Location: Sweden

PostPosted: Tue Feb 07, 2012 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I've played this for the last few days (Firestorm was installed) and I have only noticed a few things.

- The speechbubbles used during missions seems to stick to the unit and never goes away unless there is another speechbubble event later.

- The tiberium floaters seems to just sit around and moves, attacks or defends very rarely (this includes when fired upon).

- The Juggernaut artillery seems very inaccurate and does very little damage.

- The nod artillery, when used by the computer, always hit its target (unless it goes airborne), even when it moves out of range/out of the projectiles way (this might be limited to the Firestorm campaing).

- The ticktank seems to have longer range than the Titan and its own turret mode, aswell as the ability to fire over walls when in tank mode but not in turret mode.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Tue Feb 07, 2012 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm never noticed that since i left all these factors you mentioned untouched, i might have to have a look into it then.
on the other hand for a newer version i id a few cosmetical changes, for example the nod warfactory has now "ground" behind the door, aswell as the mobile warfactories.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 13, 2020 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread


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