Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 23, 2024 11:49 pm
All times are UTC + 0
SW IE (Ares)
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
¥R_M0dd€r
Cyborg Soldier


Joined: 03 Jan 2011

PostPosted: Sun Jan 22, 2012 1:55 am    Post subject:  SW IE (Ares) Reply with quote  Mark this post and the followings unread

Crap, I forgot how to mod. help me refresh my memory. this SW cause IE as soon as I launch it. I am clue less on what it might be:

Code:
[ALIENUPGRADE14]
Name=Laser Bombardment
UIName=Name:ALIENUPGRADE14
Owner=Alien
Prerequisite=MATELAB
AIBuildThis=no
AIBasePlanningSide=0
Image=MAALGLOB
BuildCat=Combat
TechLevel=10
Cost=4000
Trainable=no
PowersUpBuilding=MATELAB
PowersUpToLevel=-1
SuperWeapon=LaserBombardmentSpecial

[LaserBombardmentSpecial]
UIName=Name:ALIENUPGRADE142
Name=Laser Bombardment
RechargeTime=20
SidebarImage=laserarticon
ShowTimer=no
DisableableFromShell=no
Type=LightningStorm
Action=None
IsPowered=true
AIDefendAgainst=no
Light.Enabled=no
SW.Deferment=1
SW.Damage=360
SW.Range=5
SW.Warhead=LBoabdmWH
SW.ActivationSound=Dummy
Money.Amount=-6700
Lightning.PrintText=no
Lightning.Duration=400
Lightning.RadarOutage=0
Lightning.HitDelay=10
Lightning.ScatterDelay=5
Lightning.Separation=2
Lightning.DebrisMin=0
Lightning.DebrisMax=0
Lightning.Sounds=SolarbeamEXP
Lightning.Clouds=DUMMY
Lightning.Bolts=lasrbmbrdmnt
Lightning.BoltExplosion=icering44
Cursor.Frame=53
Cursor.Count=5
Cursor.Interval=5
Cursor.MiniFrame=63
Cursor.MiniCount=4
NoCursor.Frame=41
NoCursor.Count=1
NoCursor.Interval=5
NoCursor.MiniFrame=52
NoCursor.MiniCount=1

[LBoabdmWH]
CellSpread=1.2
Wall=yes
Wood=yes
Verses=600%,600%,550%,200%,170%,400%,3%,3%,3%,100%,100%
InfDeath=3


Using Fat Man



debug + except.rar
 Description:

Download
 Filename:  debug + except.rar
 Filesize:  12.96 KB
 Downloaded:  58 Time(s)


Back to top
View user's profile Send private message
gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Sun Jan 22, 2012 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

If you are clueless then test it first

_________________

Back to top
View user's profile Send private message Yahoo Messenger Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 22, 2012 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Goddamnit, the except is in kernel range!

Just a question: is lasrbmbrdmnt Bouncer=yes? Then that's the reason.

If not then sorry, I can't figure it out. You must report it on the tracker (which you should have done on the first place).

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Jan 22, 2012 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

the Cloud or Bolt anim likely crashed, like that dummy, it should be a shp that is present even if blank frames of like 1-5 frames, do not point to non-existing one ever or this super will surely blow up and also no debris coding like bouncer in either of the anims and also no Tiled=yes in cloud anim or crash likely.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 22, 2012 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

For using bouncer anims, I'd say use a dummy 1x1x1 SHP anim, and give it debris trailer. That deals it.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Mon Jan 23, 2012 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Bouncer=yes would be unsupported for bolts.
I've never seen so many developer warnings Very Happy

Does the anim "lasrbmbrdmnt" have a valid image file?
You can check if that's the problem if you set the cloud height manually.

_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1661s ][ Queries: 13 (0.0092s) ][ Debug on ]