Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Jan 22, 2012 2:47 am Post subject:
Goddamnit, the except is in kernel range!
Just a question: is lasrbmbrdmnt Bouncer=yes? Then that's the reason.
If not then sorry, I can't figure it out. You must report it on the tracker (which you should have done on the first place). _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
the Cloud or Bolt anim likely crashed, like that dummy, it should be a shp that is present even if blank frames of like 1-5 frames, do not point to non-existing one ever or this super will surely blow up and also no debris coding like bouncer in either of the anims and also no Tiled=yes in cloud anim or crash likely. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Jan 22, 2012 9:55 am Post subject:
For using bouncer anims, I'd say use a dummy 1x1x1 SHP anim, and give it debris trailer. That deals it. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Bouncer=yes would be unsupported for bolts.
I've never seen so many developer warnings
Does the anim "lasrbmbrdmnt" have a valid image file?
You can check if that's the problem if you set the cloud height manually. _________________ QUICK_EDIT
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