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 Forum index » Other Projects » Inactive Projects » Tiberian Sun Revelations » Screenshots
Forgotten Campaign ScrnShot
Moderators: Death Cultist, LordCesare
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Jan 24, 2012 12:33 pm    Post subject:  Forgotten Campaign ScrnShot
Subject description: just examples.
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i made this mission on snow temperate, few triggers at the moment.







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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Jan 24, 2012 2:28 pm    Post subject: Reply with quote

But what are the objectives, what units do you have at the beginning? Anyway, it's great to know you're making missions for Revelations.
BTW, when do we start the beta testing? (as I'm a beta tester #Tongue)
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Tue Jan 24, 2012 4:14 pm    Post subject: Reply with quote

I see so much tiled lighting. What happened to the TS legend of tileless lighting?

Totally offtopic to a degree, this is more general criticism to the engine than it is your light posts or maps in general.
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Jan 24, 2012 4:47 pm    Post subject: Reply with quote

At Snowy maps, this is the effect of the light on maps.
@Tiber: you have a few mutant recruits and 2 hijacker, you have to steal at least, 1 Mammoth Mk. II, then CABAL Cyborgs will come at your orders, and you have to destroy GDI from the Area. This is the only biggest Tiberium area in Alaska.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jan 24, 2012 5:06 pm    Post subject: Reply with quote

m7 wrote:
I see so much tiled lighting. What happened to the TS legend of tileless lighting?


Lack of experienced mappers can do wonders.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 24, 2012 7:39 pm    Post subject: Reply with quote

Also, the snow theatre is just harder to light well.

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Wed Jan 25, 2012 3:03 am    Post subject: Reply with quote

Mods should do away with snow theater, it's always terrible looking. :p
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Jan 25, 2012 11:23 am    Post subject: Reply with quote

me like it Very Happy
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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Jan 25, 2012 12:46 pm    Post subject: Reply with quote

It looks to me that there are too many tiberium trees. Depending on the speed that they spawn tiberium.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jan 25, 2012 1:00 pm    Post subject: Reply with quote

Tib can't be on slopes, so some of them has a small radius. It's fine.

And nevel'll understand why people hates Arctic. In fact, I love TS's snow theater better than it's temperate theater.
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Wed Jan 25, 2012 1:08 pm    Post subject: Reply with quote

Artic theater always has been bright and subject to harder-to-perfect lighting. Snow buildings is another argument altogether, but it probably boils down to people not wanting to look at lots of detail-lacking white as opposed as more detailed other theaters.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 25, 2012 1:51 pm    Post subject: Reply with quote

It depends on what global and light post lighting values you use. You can achieve just as good results as with temperate maps. For example, here we see that the ambient lighting changes too much with each elevation level, hence the ugly rectangular shape is visible. With this lighting, default light posts could also use a bigger LightVisibility value.

Graion Dilach wrote:
Tib can't be on slopes, so some of them has a small radius. It's fine.


Wrong. Tiberium spreads on slopes just fine, and it can be placed on slopes in maps as well (as opposed to the common misconception). However, it causes an IE if you use the wrong overlay.
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Jan 25, 2012 2:19 pm    Post subject: Reply with quote

0.400000 Ambient
1.000000 Level / Colors.
any solutions?
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sun Feb 05, 2012 2:03 pm    Post subject: Reply with quote


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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Feb 07, 2012 8:50 pm    Post subject: Reply with quote








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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Tue Feb 07, 2012 8:58 pm    Post subject: Reply with quote

Am I the only one who questions the lighting? I feel as if I should be drugged.. The overly saturated colors are just.. Why? D:

It's a game.. not a rainbow..

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Feb 07, 2012 9:05 pm    Post subject: Reply with quote

its just for scenery.
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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Tue Feb 07, 2012 9:42 pm    Post subject: Reply with quote

LordCesare wrote:
its just for scenery.

I love staring at brightly colored terrain that looks like a chemical spill has affected the whole terrain. :3

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Wed Feb 22, 2012 7:56 pm    Post subject: Reply with quote








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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Feb 23, 2012 12:46 am    Post subject: Reply with quote

Ignoring the straight cliffs, I like how your maps resemble those of classic Tiberian Sun. Kudos.

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