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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Thu Jul 11, 2013 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Its a Hover Miner.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jul 11, 2013 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Miner? I never though that it could be Miner, which is that your mission is accomplished Very Happy (as Aliens vehicles are undefined anyway and confuses at first look).
But very amazing shape!

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jul 11, 2013 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's not alien. It's Yuri.

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interesting seeing your voxel work. They're still better than Aro's!

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jul 11, 2013 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which is same in some cases. (UFO, MasterMInd etc.)

Atomic_Noodles, how much time did you need to create this voxel?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 11, 2013 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

About 5-6 Hours.

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Jul 11, 2013 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Hover Miner you got right there.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jul 11, 2013 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:


Edit:

Black Dots aside the Voxel is almost done. Just need to plug up the holes.


That is sexy as ztype.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Jul 12, 2013 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread


Barring the Spy Sat Cameo. I've pretty much removed the glass and text off the Allied Cameos. Oh and they're hipster blue like how most people recolor them into.

Also... EXCELSIOR!!!

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Fri Jul 12, 2013 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice engineer.

I found much useful those recolored allied vehicles. Mirage, Prism Tank, Tank Destroyer, MCV, Grizzly, IFV...Much better than stock ones

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FurryQueen
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Joined: 24 Jul 2010
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PostPosted: Sat Jul 13, 2013 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Still not sure why the blue Allied vehicles is so weird. It looks nice but somehow off to me. Might just be me though.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Sat Jul 13, 2013 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job on redoing the Allied Cameos, They looks much cleaner and better.

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OmegaBolt
President


Joined: 21 Mar 2005
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PostPosted: Sat Jul 13, 2013 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some nice work there Atomic Noodles.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 18, 2013 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread



Then gotta finish up WetDie2...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 21, 2013 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Thu Jul 25, 2013 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread



Berserker Tanks in Colony Wars - Unique MBT of the Chaos Cell. Basically its the new Autoloader Tank now.

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jul 25, 2013 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

If that's a camo, that is one ztyping amazing camo. And what's an Autoloader?

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Thu Jul 25, 2013 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

My term for the Autoloader is basically Gatling Logic. Once the Unit fires long enough he switches to a faster firing Gun. The Berserker Tank also has a gimmick aside from that which increases its own Firepower but lowers its Armor when it reaches the Autoloader Mode.

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Fri Jul 26, 2013 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed the Machine Gun Attack which wasn't unlit like their Machine Pistol.


And the Initiate also suffered from a muzzle flash which didn't use unlit colors.


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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Mon Aug 05, 2013 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Minor new building I made to replace the soviet Service Depot

How do I fix the tilt btw? It's a cloned version of the Sentry Gun... Nothing edited on the HVA's, its just standing vertically.

Hey. I like that veteran pip on Boris. Did u make it? Can you PM it to me?

EDIT
P.S. I know it's very old.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 06, 2013 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Its in the Cameo Template Pack I posted here somewhere... I think in SHP Forum.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Tue Aug 06, 2013 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread


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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 06, 2013 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that one. You'll need photoshop or Gimp(?) to open it though.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Tue Aug 06, 2013 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

It works fine with GIMP

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 06, 2013 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread



WIP of Yuri's Pandora Vault.

Still adjusting how high/low the Logo should be. (Its a hologram projection thingy)

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Aug 06, 2013 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

An interesting Test you have there... Will there be Cake?

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Aug 06, 2013 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

By "Cake" you mean unlock that Faction's Support Powers then yes. Twisted Evil

It's actually the Droid Control Program Object in Galactic Battlegrounds. I intentionally extracted the graphics of it since it looked like the companion cube.  Laughing

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Tue Aug 06, 2013 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah yes I vaguely remember that mission. Talk about clingy Battle Droids huh they can't even function without their beloved Companion Cube. Laughing

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Last edited by ErastusMercy on Tue Aug 06, 2013 8:20 am; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Aug 06, 2013 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

The rotating Yuri logo is just a tiny bit wobbly if you look closely. Nice cube. I'd be disappointed if it doesn't unlock a GLaDOS-type SW. #Tongue

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Aug 06, 2013 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The Rotating Yuri Logo was actually a Voxel that I imported into a PNG though. HVA & VXL Viewer always get messed up for me so I can't seem to get a gif from there.

Edit:



Here's a new one, just used the one from Voxel Viewer .Its smaller than the In-Game one which I did with the first attempt... but oh well. At least it looks less OTT now and its constantly a single color in all frames.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 10, 2013 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

animation transparency=50%?

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Aug 10, 2013 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

How is it going to look like a hologram without transparency which isn't possible in this engine as far as I know?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 10, 2013 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

SPAMSPAMSPAMSPAMSPAM

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Last edited by Krow on Sun Aug 11, 2013 5:05 am; edited 1 time in total

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sun Aug 11, 2013 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
How is it going to look like a hologram without transparency which isn't possible in this engine as far as I know?


Translucent=yes

And iirc Gangster also does it in Rewire with his "Nod Billboards".

And it was possible back in TS (Heck TI uses it on the Globotech "Globe" Fountains.

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Krow
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Joined: 30 Jan 2010
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PostPosted: Sun Aug 11, 2013 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest you that you use Translucency=* since you can control how translucent they are.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Aug 11, 2013 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Translucent=yes is a gradual fade-out effect that almost invariably looks odd on looping animations. Just like Krow said, use Translucency=25|50|75, whichever value works best in your case.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Wed Aug 14, 2013 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Jem, you don't mind if we use those cameos would ya?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Aug 14, 2013 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah go ahead. They're originally by Westwood anyhow...  Razz The reason I decided to make them was because I needed to redo all the Cameos to make them all uniform anyway.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 22, 2013 5:40 pm    Post subject: OLD SCHOOL BABEH! Reply with quote  Mark this post and the followings unread



APC's hull is still a work in progress. Figured I'd post a group shot of the RA1 Remakes (Abrams Tank is obviously Azri's though) I have in Colony Wars so far.

APC & Ranger are campaign only (and will probably be only used in the Missions for the Colony)

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 27, 2013 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread




WIP of my redone Psychic Sensor Cameo for Yuri... Still not sure if I should just try and recolor the trees into cliffs or continue with the new desert one I'm currently working on.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Aug 27, 2013 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

(from the bottom)

i like 2 & 5, they seem bit shiny...but i still like them

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 27, 2013 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go with the PDommed, that looks cooler.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Apr 25, 2014 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

is this thread is dead? O_o

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Apr 25, 2014 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread



"Yuri Prime" Cameo...



Shinobi Cameo...



New Flags for the Allies in Colony Wars
Left to Right...
Eagle Command,GDI,Talon Ops

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Apr 25, 2014 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn that Shinobi!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon May 12, 2014 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

WIPs for Colony Wars...

Pathfinder GI Idle Sequence 1


Deployed Sequence for the Enforcer GI


Is the Camo Version noticably different enough?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jun 01, 2014 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remade my Gunboat to be smaller (RA2 Scale) Same size as the Sea Scorpion now.



gunb_000.gif
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gunb_000.gif



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Jun 01, 2014 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow!

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Sun Jun 01, 2014 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:

Is the Camo Version noticably different enough?




Maybe recolor the camo Pillbox or add/remove some things? I see that one version has the roof raised a bit, but other than that I can't tell which is which.

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Sun Jun 01, 2014 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

camo pillbox = needs actual camouflage

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jun 01, 2014 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
camo pillbox = needs actual camouflage


Camo Pillbox is cloaked in the game actually and it has a Cameo which looks like its translucent too. Figured I thought to just add in another graphical tweak to it (By making it more dug in/flatter to the ground)

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