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My own tribute to Frank Klepacki and the Tiberium Universe
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Feb 14, 2012 9:04 am    Post subject:  My own tribute to Frank Klepacki and the Tiberium Universe
Subject description: A new song
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I sent this song to Frank and he liked it a lot!!!! In fact, this was his answer:
Quote:
Nice work on that! Thoughtfully integrated the various themes in your arrangment there - very creative and flattering. Much appreciated and keep up the good work!

- Frank


So, please listen to it, it's very short and... I hope you like it!
BTW, it's still in beta phase, the next thing to add is a real guitar and better drums.
Sorry for the bad quality of the aud version, I'd like to improve it but I don't know how.
Comments, opinions, bashing etc are very welcomed Wink .



TiberFCSL - Frank & C&C Tribute Beta.mp3
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TRIBUTE.zip
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The song in lower quality, ready to be put it into TS.

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OmegaBolt
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Location: York, England

PostPosted: Tue Feb 14, 2012 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Well it's a good base but I feel like every sample should be replaced. I would go for proper synthesizer sounds instead of wannabe orchestral stuff, which just sounds dodgy unless you've got the real thing (also doesn't suit C&C at all IMO). Real guitar work would be neat, especially if you went for some power chords and soloing and not just rhythm as this suggests.

Good work so far though, just needs revamping and polish as I guess you know. Would be neat to expand it with more themes, rhythms, multiple 'acts' and create a proper C&C prog masterpiece.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Feb 14, 2012 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Well it's a good base but I feel like every sample should be replaced. I would go for proper synthesizer sounds instead of wannabe orchestral stuff, which just sounds dodgy unless you've got the real thing (also doesn't suit C&C at all IMO).


Personally, I don't like or I didn't think for this song, to use too artificial sounds, despite I don't have a real orchestra or good orchestra samples, plus, I'm just a noob on working with this kind of stuff #Tongue .
And about not suiting C&C, I think you're wrong, you see, some tracks from TD like Prepare For Battle, lots of tracks from RA, some tracks for TS (but just a few) and lots of track from Renegade actually use orchestral samples, so I think orchestral fits well into C&C.

OmegaBolt wrote:
Real guitar work would be neat, especially if you went for some power chords and soloing and not just rhythm as this suggests.

I didn't wanted soloing for this track because I didn't have a good guitar player at the moment I created it, now I have but it's too late, the song is already assembled. But I will change to a real guitar player, that of course it will improve a lot the quality. BTW, What do you mean by power chords, could you explain please?

OmegaBolt wrote:
Good work so far though, just needs revamping and polish as I guess you know. Would be neat to expand it with more themes, rhythms, multiple 'acts' and create a proper C&C prog masterpiece.

Thank you for the "Good work" compliment Smile. And yeah, I know it needs polish but just in the sounding part, not in the notes I wrote, I like them as they are. And more acts? I think it's a good idea, perhaps some more TS stuff... but right now, I want to keep it with the acts already has, because to me they're enough.

I really appreciate your opinion, but I don't think right now that it's as "bad" or "incomplete" as you say. But anyway, thanks a lot for giving me a well-founded constructive opinion Smile .

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Tue Feb 14, 2012 5:31 pm    Post subject:   Reply with quote  Mark this post and the followings unread

I don't like it

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Feb 14, 2012 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for you opinion, but could you please tell me why? Or it's just not for your personal taste?

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^Rampastein
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PostPosted: Tue Feb 14, 2012 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, but it sounds too orchestral for C&C games (more than the examples you mentioned). What OmegaBolt is suggesting sounds like how I'd improve it, I can't say much else since I don't know that much about making music.
TiberFCSL wrote:
plus, I'm just a noob on working with this kind of stuff #Tongue

Keep practising.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Feb 14, 2012 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wanna show you too a Valves remix that I'm working on. It's far from being completed, totally WIP, but I think it's a good idea to share it with ppl so they can help me by giving me constructive criticism Smile .



Valves Remix Demo.mp3
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Wed Feb 15, 2012 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

keep the orchestral stuff, was refreshing to hear it like that. orchestral music not fitting to an rts...???
Even for the tune to be orchestral it still rocks like a guitar, probably since it was originally using guitar sound. orchestral adds a feeling of "large scale" just like an actual orchestra. That together with the rock components turns out really well.

Some improvement here and there, making the different instruments sound more harmonic with each other and some better drums... yea some more work on this and I bet it would sound really fine.

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Team Black
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PostPosted: Wed Feb 15, 2012 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

good so far, looking forward to more.

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DaRTzO
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Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Feb 15, 2012 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds more like a RPG battle tune... Good job none the less.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Feb 15, 2012 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
orchestral music not fitting to an rts...???
Well exactly, every RTS uses orchestral and it's very average. It's like when FK plays HM2 with orchestra, it just completely ruins it and nulls the awesomeness.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Feb 16, 2012 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, that's just your opinion, because I love to hear Frank playing HM2 with orchestra.

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OrangeNero
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PostPosted: Thu Feb 16, 2012 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

opinions don't matter since you can choose the song that plays. Those who don't like can simply skip and be happy with another song. You can even turn off the sound completely and run a media player in the back.

I am about to include this song into my mod http://www.youtube.com/watch?v=PDeU42u2s2Y

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OmegaBolt
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PostPosted: Fri Feb 17, 2012 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
opinions don't matter since you can choose the song that plays. Those who don't like can simply skip and be happy with another song. You can even turn off the sound completely and run a media player in the back.
Well thank god you're not in game design cos that's the worst way to go about it. That's like "we'll include a bit of everything so people can pick and choose", no- doesn't work. Gotta make your choice, choose your style and stick to it, like Westwood did (no orchestral).

The Valves remix is pretty cool, has the same issues for me as the last but the drum track is a lot better.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sat Feb 18, 2012 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Orange, Team Black and dartzo, I'm very glad you liked it!!!! Very Happy
And Omega, I don't really know what do you actually mean with saying that Westwood didn't use orchestral, as they actually did it in TD, RA, a little bit of TS, a lot in Renegade and also in RA2... not to mention the Dune series...
Anyway, thanks for the compliment on my remix, it's a nice surprise to me, specially for your comment on the drum track Smile

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TiberFCSL
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Joined: 10 Nov 2006

PostPosted: Sat Feb 18, 2012 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Now that you say it, Omega, perhaps a more artificial strings, or a more not-orchestral sound for the chords in the remix could fit better, so thanks!

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sat Feb 18, 2012 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

@OmegaBolt Congratz on rising up more limitations, this truly will make any game better. Limit it and cut it wherever you can so that it whores out faster and the customer runs into the store and buys the next one.

This isn't a game, its a mod, its not even a product meant to be sold. What speaks against variety? If you don't like the variety then stay at the few original tracks. you mod a game to your liking limited only by the game/engines limitations. The appeal of the masses does not affect a mods accomplishment at all. If you try to sell it and want many people to play it then yes but thats when you become a whore or do an online mp thing which needs the masses.

Nothing speaks against having his own style, giving you the option to change does not kill the style at all, its a bonus. Everything you learn in Game Design aims for making it sell, remember that. Nowadays you would put them into a dlc and call it "NEW CUSTOM SOUNDTRACK".

I thought of us as artists, artists are free until they want to achieve a particular goal. Westwood and the c&c devs did no good at all, how many more remixes of the hell march will the community have to endure? C&C used to be Innovative, Creative, now it recycles itself into perverted oblivion.

Its Tibers mod and he has to like it in the first place, you cannot make a soundtrack appeal to everyone, trying to achieve that will get you nowhere. That orchestral is overused in rts is no argument, blame him for lack of innovation yet is that really bad and does he need to be innovative everywhere? No he needs to do what he likes, if he likes orchestral then so be it. Frank likes it, I like it. You don't, so its your individual problem and its up to you to solve it, Tiber can aid to that by giving you variety or you can turn off the sound and let your own play.

But that all is just IMO and it matters not for a mod. If I were in Game Design I'd... who knows? I am designing my own mod and with it the game. You want to see how I'd do in game design? http://www.moddb.com/mods/orange-touch-up/downloads

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sat Feb 18, 2012 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I want to clarify that the songs that I write or remix are not just for my mod, they are free for everyone to use in their own mod. If someone actually does it, I'd be very very proud!!!!!

EDIT: BTW, there's an excellent Scout remix around there in some mods, does anyone know who made it?

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Orac
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PostPosted: Sat Feb 18, 2012 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
@OmegaBolt Congratz on rising up more limitations, this truly will make any game better. Limit it and cut it wherever you can so that it whores out faster and the customer runs into the store and buys the next one.

Name three games with an orchestra where the music wasn't mediocre.

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sat Feb 18, 2012 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Heroes 2, Soul Calibur 3, Soul Calibur 5. #Tongue

Even then, Bolt is correct, Nero. Music must fit to the atmosphere of the game, it can't be a mixup.

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OmegaBolt
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PostPosted: Sat Feb 18, 2012 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I assume that if Tiber wants orchestral he'll do it regardless of what I say, I'm just posting my opinion that without a real orchestra it's not gonna sound that great, so I would work with what he has.

TiberFCSL wrote:
And Omega, I don't really know what do you actually mean with saying that Westwood didn't use orchestral, as they actually did it in TD, RA, a little bit of TS, a lot in Renegade and also in RA2...
They really didn't. I've listened through several tracks from the games and cannot find any. Prepare for Battle, which you pointed out, clearly sounds like an imitated organ and isn't orchestral in the slightest IMO.

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daTS
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Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Feb 18, 2012 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
OrangeNero wrote:
@OmegaBolt Congratz on rising up more limitations, this truly will make any game better. Limit it and cut it wherever you can so that it whores out faster and the customer runs into the store and buys the next one.

Name three games with an orchestra where the music wasn't mediocre.


Mass Effect 3: Music composed by Clint Mansell
Modern Warfare 3: Music Composed by Brian Tyler
Ace Combat 6: Music played by Bulgarian Symphony Orchestra & Warsaw Philharmonic
Skyrim: Music composed by Jeremy Soule


These are all fantastic orchestral soundtracks.

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m7
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Joined: 17 Apr 2009

PostPosted: Sat Feb 18, 2012 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like Call of Duty and there's not a goddamn worthwhile piece of that game.

@OrangeNero: OmegaBolt is a pretty damn knowledgeable individual when it comes to understanding what it takes to really develop and set an environment for a product. Out of everything he's worked on, he's always preserved the original feel of the mod and has done well to also create a totally new vibe with his current project. He's expanded the audio in his project through the use of the proper themes as well, which fit because they match the tone and environment of the game series.

But then again, OrangeNero has only proven himself to know little to nothing on exactly why the game industry works the way it does. Nor does he understand putting pieces of a mod together by the quality of his own project.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Feb 19, 2012 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt, now everything you said makes sense, the fact is we were talking about different things, I was talking about orchestral music - regardless it's a real orchestra or a fake one - and you were talking about a real orchestra LOL!!!!!!!!!!!!

And about your opinion, of course a real orchestra is a lot better than a synth one, but to me it isn't that bad... just a matter of taste, I guess Smile

Thank you all for giving me your opinions Smile Now I've finished writing the Valves Remix, and made it sound with the sounds that I have, so it's not great quality... What is left, is better strings, better drums and a real guitar, being that last 2 things done when I contact the musician that helps me.



Valves Metal Remix Demo 2.mp3
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TiberFCSL
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Joined: 10 Nov 2006

PostPosted: Sun Feb 19, 2012 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I've got a question, is the word "remix" well used here like a new "version" of the same song? or does it mean another thing?

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 19, 2012 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

@m7 you telling me I lost the dick comparision and am therefore now forbidden to screw any vags? I have no doubt that he got a longer dick, and that his knowledge and capabilities are great.
But you, don't you dare tell me that I am forbidden to voice my opinion just because there's a "BOSS" in the room.

"But then again, OrangeNero has only proven himself to know little to nothing on exactly why the game industry works the way it does. Nor does he understand putting pieces of a mod together by the quality of his own project." the only thing I don't understand is what you are trying to tell there, wtf does the game industries ways got to do with making a mod, especially for the kind of mod Tiber is doing? The game industry would cancel the development right away because it wouldn't make any profit.

@Orac Headhunter http://www.youtube.com/watch?v=SGrN_RD86C4 that game was above mediocre and had its own orchestra, the final breath of the Dreamcast was so good that it got continued on the Playstation 2.

@TiberFCSL that new Valves Metal Remix Demo 2 sounds great man, I have left it play while playing your mod and it sure did work out great. At least for me it did. Tough I dunno if I like what you did at 02:33, it sounds annoying.

@OmegaBolt If you think orchestral is bad just because its orchestral or not a real one, well then you can think so I don't mind you thinking that. Since when do you need an orchestra to produce orchestral music? Of course it would come out better, the real thing is always better than synthetic stuff but you expect him to hire an orchestra? Hey Tiber if you can afford an orchestra or can get one than sure do it that will turn out a lot better. Can you, can you lol. What about this Ola Strandh who made music for Massive Entertainment? http://www.last.fm/music/Ola+Strandh? As far as I could find out he didn't use an orchestra to produce http://www.youtube.com/watch?v=ir74RSi-5Gs&feature=BFa&list=PLACAC35E29E3AF725&lf=rellist but I must say its difficult to find out who used a real orchestra and who didn't. His orchestral music worked out great in strategy games, there is no denial to that. You know what was the best about the Age of empires? It was its orchestral music. The Halo theme???? Anyone??? http://www.youtube.com/watch?v=Sjvo0SPAOiQ

Last edited by OrangeNero on Sun Feb 19, 2012 7:24 am; edited 1 time in total

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 19, 2012 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

@Graion Dilach Timesplitters, MGS franchise also got a mixture of music. NFS HP (new one) got orchestral music when cops chase you otherwise the NFS franchise used a huge mix of music. I am more about some saying that Orchestra does not fit into strategy games or that it has to be a real orchestra or just not liking it because its orchestra. And what Orac asks for... There are PLENTY of games using orchestral music and they are among the most successfull games ever.

And yes its depending on the game's style the music must fit to the game. As in here the kind of music that has to be used is quite dictated by the game http://www.youtube.com/watch?v=Xljupu9ktf4 oh was that orchestral as well? One more for you Orac. I missread Orac at first, thought he ment Games with orchestral music where the game was mediocre, but that he means games where the orchestral music was mediocre omg come to your senses open your ears play a great game and listen, the chances are high its orchestral and above mediocre.

Last edited by OrangeNero on Sun Feb 19, 2012 7:18 am; edited 2 times in total

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TiberFCSL
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Joined: 10 Nov 2006

PostPosted: Sun Feb 19, 2012 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you my friend for giving me your opinion and for defending my stuff Smile . I guess you didn't like 2:33 because of the violins that sound too dissonant?
I need your answer, please.

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OrangeNero
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PostPosted: Sun Feb 19, 2012 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

no not the violins, dunno how the instrument is called but it enters at 02:33 and is there until the end of the song. electro piano maybe?

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m7
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PostPosted: Sun Feb 19, 2012 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
you telling me I lost the dick comparision and am therefore now forbidden to screw any vags? I have no doubt that he got a longer dick, and that his knowledge and capabilities are great.
But you, don't you dare tell me that I am forbidden to voice my opinion just because there's a "BOSS" in the room.


Never did I say anything about you being forbidden to voice your opinion. I just will voice my opinion of you, and that you're a ztyping retard and don't understand how things go together. I also never claimed OmegaBolt to be a "BOSS" only that he's willing to take time to understand and match the product he's working on.

Quote:
the only thing I don't understand is what you are trying to tell there, wtf does the game industries ways got to do with making a mod, especially for the kind of mod Tiber is doing? The game industry would cancel the development right away because it wouldn't make any profit.

Because making a video game is the same as making a mod. You're trying to make a stand-out, successful project with a fanbase and seeking out the reward for your hard work. You want to create a project worth playing and getting feedback on. Just because modders are looking for community success and game developers are looking for commercial success does not change the fact the development system is pretty much the exact same ztyping process. -_-

Next time you bother posting attacking my viewpoints, please re-read what I type and do some research on what I'm saying instead of flying off the handle like some butthurt 12 year old.

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TiberFCSL
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Joined: 10 Nov 2006

PostPosted: Sun Feb 19, 2012 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW, can you connect to MSN please?

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FurryQueen
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PostPosted: Sun Feb 19, 2012 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

OrangeNero wrote:
@m7 you telling me I lost the dick comparision and am therefore now forbidden to screw any vags? I have no doubt that he got a longer dick, and that his knowledge and capabilities are great.
But you, don't you dare tell me that I am forbidden to voice my opinion just because there's a "BOSS" in the room.

Oh look everyone, it's an idiot. Wait, this is /ppm/, that's sort of a given.

Quote:
the only thing I don't understand is what you are trying to tell there, wtf does the game industries ways got to do with making a mod, especially for the kind of mod Tiber is doing? The game industry would cancel the development right away because it wouldn't make any profit.

You really don't have a clue, do you? I mean, it's pretty damned obvious.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Feb 19, 2012 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Dudes, I think we need to clarify the difference of a serious mod and a "just for fun" mod. The serious mods are Twisted Insurrection, Tiberian Odyssey, The Forgotten for CNC3, that kind of stuff. I think you can compare them to real games.
But, for example, my mod, Tech Level War, it's a "just for fun" mod. And I can do anything I want, in fact, that's my way of making it and I think it's enjoyable by more people than just me - but I can be wrong. If people download it and like it, well, it's good, but if they don't, it's also good, in the meantime, I'm learning how to make campaign missions, rules.ini coding, AI coding, etc etc etc. And I enjoy it a lot.

Let's see Orange Touch Up, by OrangeNero. Can you take it as a serious mod? Look at the name of the mod. Look at the orange tiberium. Look at that funny song when the Construction Yard is destroyed or captured. He started to mod TS just this year, and he plans to finish his mod in less than a month. He knows his mod won't be as popular as, let's say, Twisted Insurrection. BUT, it's not worse because of that. He's learning a lot, and very quickly, and having lots of fun by making it. And some people seem to like it, even if they are not hundreds.

So, m7, before saying "your project has bad quality", please, play the mod and give feedback, constructive criticism, and in a polite way.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 19, 2012 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 you don't say it but you mean it. You show me off as a Know-nothing-never-achieved-anything-butthurt-12year-old-telling-a-owsogreat-person-how-things-work-dude. Pretty long word isn't it? That is saying whatever I say is stupid and not worth reading, how gentle from you not to forbid me to speak its just that you accuse everything I said to be unworthy which in the end is the same thing. On the opposite you praise Omega greatly thats what I mean with BOSS.

If you meassure a mod by these points than I feel pity for you. Theres a certain type of mod for which these points apply however there are many kinds of mods and surely Tibers mod does not fit into that category. Fame popularity and a shitload of feedback and profit will not be his price. only a few like Counter Strike achieved that and I doubt that masterpieces like TI will get anywhere near that while Tibers mod is out of any competition meassured by those points.

Artistic worth does not come from being a crowd-whore it ruins it, the c&c franchise is the best example.

If those points are what a modder should seek for than most mods can stop right now and throw their stuff away. Tiber or me and probably many others make mods not because of those goals and surely modding is not like making a game, you got deadlines and a publisher and a payment and plenty more of differences. LOL I just have to look at me or Tiber or other modders and what they are doing to prove you wrong.

I find this discussion highly motivating, I think I will dedicate this day to continue working on my mod by including the sound files. This is going to be plain fun.

BTW I am a butthurt when I started modding TS I was sitting so long that my butt started hurting. I find you amusing m7 please continue your feeding my joy.

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m7
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PostPosted: Sun Feb 19, 2012 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Fame popularity and a shitload of feedback and profit will not be his price. only a few like Counter Strike achieved that and I doubt that masterpieces like TI will get anywhere near that while Tibers mod is out of any competition meassured by those points.


Hahahaha, hahahaha, hahahaha, oh ztyping wow, really? I don't even have to respond to you anymore, you're just plain stupid. God, I hope some other veteran modders come look at this and get a kick out of your obvious failure to understand how things work.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 19, 2012 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

funny I think the same way about you. apart from other modders coming they can say what they want my own mod and reasons and goals proves you wrong. Wanna call my mod not being a mod would be your only option and then you'd make yourself really pathetic

so
so
so
so
so
so
so
so
so
wanna do it?
Wanna call my mod not being a mod?

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Last edited by OrangeNero on Sun Feb 19, 2012 8:22 am; edited 1 time in total

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OrangeNero
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PostPosted: Sun Feb 19, 2012 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

by the way whats a ztype, must be some ppm language?

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TiberFCSL
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PostPosted: Sun Feb 19, 2012 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Hahahahahaha you laugh and laugh, well, he's the Cornholiooooooo!!!

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Graion Dilach
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PostPosted: Sun Feb 19, 2012 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

TiberFCSL, Nero doesn't learn stuff. He still uses TibEd. TIBED. I'm not a veteran but sometimes I do fire up MSVC to think up something for my mod. (I acknowledge, I'm a cheater, but still, that's the main point. #Tongue)

Yeah, there are just-for-fun mods, but after you mod for a while, you soon realize that there are just too many of those jff mods and all your attempts for one more is just worthless. I thought I'll create a just-for-fun mod featuring all of the new Ares stuff... and after I did that, I realized it's no fun. So currently I already took a year with a five-sided partial conversion of YR with new voxel schemes, reusing that Ares code I originally wrote for MO and such... because I find that more interesting.

Mods should aim for something new, something catchy, that's what makes them successive, including quality, and my aim is bring that. And that should be the aim for all of us.

Nero... you act like a child. You consider that using TibEd is just plain awesome, you know everything, and you are certain that you are successful. Hell, you are so full of yourself that's annoying. Especially when you are so wrong that even Captain Obvious ain't enough to emphatize. I won't try your mod, because I never liked TS, and for me, there are only two TS mods that count... Mech Wars and RoTD. Yeah, I acknowledge TI for it's quality, but I dislike when animations are so big that the units can hide behind them.... but still, all your words ensured me to not even try your mod, because for you modding is just plain adding new stuff, ignoring environments, styles, everything. You see something you find good and you put that in... modding itself can work that way, but you have to see that successful modding doesn't. It involves planning, designing, fine-tuning and stuff like that.

"I have TibEd, I can mod, I am awesome." You can't believe how plainly wrong this assumption of yours is.

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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 19, 2012 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

you missunderstand me greatly. you shouldn't bring tibed in when its about music. yea so I mod with tibed blame me for that but tibed got nothing to do with the music you add. I wouldn't mod at all if not with tibed, for a newbie to TS code its a great tool.

"It involves planning, designing, fine-tuning and stuff like that. Mods should aim for something new, something catchy, that's what makes them successive, including quality, and my aim is bring that. And that should be the aim for all of us."
Totally agree there.

My mod ain't a shitty crappy just for fun do stupid unbalanced stuff for the lulz mod. That you accuse it of that without having it tried out makes me sad. But honestly I don't give a damn if people like it or not, I will do it, if someone likes it fine if someone doesn't than skip it and live happily ever after. Because I use tibed every non modder can open the .tib file and modify the mod to his own liking.

My mod is done involving planning, designing, fine-tuning and stuff like that. Its exactly what I do. Its still in demo stage so don't expect it to be perfect.

You got good aims i like them furthermore they are very similar with mine. Too bad you missunderstood me and wont even try to see for yourself. You hear Tibed and think its bad. I feel pity for you.

Me acting like a child, yes m7 is not worth any more than my childish self. You not being able to see through my acting, again I feel pity for you.

You made me wondering, I will look up the mods you did or worked with and give them a try Smile If you ever change your mind and give a tibed.TIBED. mod a try and see what I pulled out then there you go http://www.moddb.com/mods/orange-touch-up/downloads . Just for the unlikely case. Not that I would bother.

You say, using code for ares which you originally wrote. Well with you being capable of that I don't say you should use tibed at all neither should anyone else do that got no need for it. I need it however because for my case its perfect and others who got no clue can finally mod their TS too.

I hope we can continue about Tibers tracks and close the tibed topic.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Sun Feb 19, 2012 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Lisa appeals to them that it is just the same doll with a new hat, but they all prefer to stick with Malibu Stacy, largely due to the encouragement of Smithers, except for one little girl, who leaves with a Lisa Lionheart doll. Despite the fact that the doll is a failure, Lisa takes heart that her message was able to get through to at least one little girl.

Consider this my last reply on this matter, until Tiber comes up with another track.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 19, 2012 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Well Tiber this last version sounds pretty rocking. As it's playing with Quicktime in the browser I can't see the track length but I really like the "dissonant" bit in in the middle, which I guess is what Nero was talking about earlier. Hope you find that guitar player though, will make all the difference.

EDIT: Hey it's got me humming the tune so it must be decent.

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