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PreRA2 Vlog thread
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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Feb 17, 2012 8:05 am    Post subject:  PreRA2 Vlog thread
Subject description: Detailing history, development, and production techniques
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This is going to be my new attempt at PR for PreRA2. I'm going to discuss the development of the mod, the various techniques I use to make things, and the overall gameplay and goals. In the vlogs I will also include gameplay footage, previews of current work, and answers to questions I've received. Please refer to the progress thread for screenshots and polished work.

PreRA2 Vlog Thread - Vlog #1
A bit of history, and what's been going on






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http://prera2.cncguild.net

This belongs in the Media Hut as I will be detailing my graphics techniques in future videos, and also showing off in-progress work.

Last edited by Symphonic on Fri Feb 17, 2012 8:14 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 17, 2012 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

It's propably just a matter of taste, but I feel awkward when the speaker is not facing the camera. It looks like as if you were talking to someone else other than the viewer. #Tongue

Other than that, it's cool to see a mod-related vlog. I'd make one for Twisted Insurrection (perhaps a mapping tutorial of sorts) if I had a better camera/mic equipment.

I do have one question that I just thought up. What drives you on to completing the mod? Like you said, it's been years, and technically, PreRA2 is actually downgrading the game. Although many of the buildings look better in the early beta, I don't always see the point in going backwards with every asset of the game.

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Last edited by Crimsonum on Fri Feb 17, 2012 8:17 am; edited 1 time in total

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Feb 17, 2012 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
It's propably just a matter of taste, but I feel awkward when the speaker is not facing the camera. It looks like as if you were talking to someone else other than the viewer. #Tongue

Other than that, it's cool to see a mod-related vlog. I'd make one for Twisted Insurrection (perhaps a mapping tutorial of sorts) if I had a better camera/mic equipment.


First of all, Limbo is my favorite indie game ever. Cool to see that you're a fan!

Second off, and more importantly, the cord on my webcam doesn't reach my desktop very easily so it's off to the side of my monitor. :p So to look at the webcam I'd be unable to look at the monitor, which is where my timer was (to keep it around 5 minutes) and where my list of stuff to cover was. But I'll do my best to look at the camera next time!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 17, 2012 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
First of all, Limbo is my favorite indie game ever. Cool to see that you're a fan!


It's cool, although I think Cave Story surpasses it on my list. It is unfortunate how short Limbo actually is.

Btw, ninja'd my previous post.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Feb 17, 2012 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Q) I do have one question that I just thought up. What drives you on to completing the mod? Like you said, it's been years, and technically, PreRA2 is actually downgrading the game. Although many of the buildings look better in the early beta, I don't always see the point in going backwards with every asset of the game.

A) Simple. I've worked on it for so long, I can't stop now! Besides, I want so badly to play it! :p I'm really doing this for me more than anything, and to release the assets to the public for future generations of modders. If there are any.

I wouldn't call it a downgrade. Really, it's just different. I'm making sure to keep it balanced as it was upon release, and also to innovate where I can to make it a fresh experience. For example, the unique roles that each of the soviet transports have - the HIND is a tank carrier, the Armored (corkscrew) Transport is a water-based troop carrier, and the Halftrack is a land-based troop carrier. That's something that was never explicitly detailed, so I used the legroom I had to playtest that and it worked surprisingly well. Soviet choppers bringing in heavy tanks and deploying V3s on clifftops to storm a base is really scary ingame, it's really quite an "ohshit!" moment!

But at the same time, the HIND can't carry mammoth tanks, halftracks, or demolition trucks, to keep things balanced.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Feb 17, 2012 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

But some of the beta assets look really halfassed - why don't you only remake the stuff which looked better?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Feb 17, 2012 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

what interviews have you conducted?
Edit: removed stuff about beta

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Last edited by SMIFFGIG on Fri Feb 17, 2012 1:39 pm; edited 2 times in total

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Feb 17, 2012 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Feb 17, 2012 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Q) But some of the [april] assets look really halfassed - why don't you only remake the stuff which looked better?

A) One of the issues with doing that would be the fact that the overall aesthetic was different between April 2000 and October 2000. If I hunt-and-pecked for what I wanted to include the mod, visually, but with a terrible mess.

Keep in mind that at that point in development, the factions had completely different "personalities." What looked allied then does not look allied now, and vice versa. Then again I'm so biased it's not funny - I'm *very* partial to the design of the April game.

I generally exclusively use stuff from April 2000, and merge in later changes or improve on it myself. Though, for example, I ended up remaking the underground battle lab from scratch to use instead of the shitty looking glass-tower battle lab, with some aesthetic changes (black onion dome, coloring) to fit it in with the older style.

But yeah I want everything to fit together seamlessly. Hope that clears things up!

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