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Apocalypse tank with active tracks
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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Fri Mar 02, 2012 1:33 am    Post subject:  Apocalypse tank with active tracks
Subject description: It could be used generally from now on.
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No more to say,just to see. Wink



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apoc_001.gif
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Mar 02, 2012 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

That must have been a pain to create... Surprised

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Mar 02, 2012 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

1) Is that actually visible ingame?
2) Does the separation of the sections cause any craptastic bugs ingame?

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Fri Mar 02, 2012 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

better yet...if it's ingame...then when the tank stops...do the tracks keep on spinnin' ? if so...then that's just ballin.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Mar 02, 2012 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I think its kinda pointless on a Treaded Vehicle that covers it up. Must be one of those things you'd do just for the art.

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Fri Mar 02, 2012 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

put it ingame to see the result!

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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Fri Mar 02, 2012 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Just like Mommth MK-2 ,it works ingame perfectly;)

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Mar 02, 2012 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

哦圣屎啊!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Mar 02, 2012 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixith wrote:
better yet...if it's ingame...then when the tank stops...do the tracks keep on spinnin' ? if so...then that's just ballin.


Nah, like he said, it works like the feet of MMKII.

I haven't tried this in ages, once I did years ago, and the wheels I animated went nuts and jumped all over the place.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Mar 02, 2012 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Can we get a ingame GIF animation?

I recall getting the idea to do the same thing in the past, but I didn't know how to use HVA editor.

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Mar 02, 2012 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, but needs ingame gif to see if it performs like it should

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Mar 02, 2012 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

do turrets work with animated multisection vxls? I am having trouble with that. =/

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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Sun Mar 04, 2012 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

yep,thought it dosen't cause any display bug.But seems to be not thing happen instead...

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