Posted: Sat Mar 03, 2012 5:17 pm Post subject:
Tech Level 1: Units and Structures
In Tech Level 1, there are two classes, Deffensive and Offensive. The Deffensive class includes units and structures that work well for that purpose, just defend. The Offensive class includes, for example, fast and deadly units like the Pitbull and the Buggy, so, using them, perhaps you could destroy an enemy base in the 1st Tech Level. But you don't have the same defenses, so be careful!
PS: This is not like C&C4 in any way.
TLW Nod Tech Level 1.png
Description:
Notes: - The 5 first structures are buildable for both classes. - The light infantry from the Defensive Class is weaker than its counterpart. - When you reach the 2nd Tech Level, the classes are gone, so you can build the Laser, the Buggy and the Bike.
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TLW GDI Tech Level 1.png
Description:
Notes: - The 5 first structures are buildable for both classes. - The light infantry from the Defensive Class is weaker than its counterpart. - When you reach the 2nd Tech Level, you can build the Component Tower and its upgrade, the Wolverine and the Pit
Looks sweet although as I said in your topic it seems like the defensive player his literally no way to attack, meaning they can only lose eventually.
IMO GDI Defensive could be given the Pitbull as it is more of a hit and run unit, which the defensive idea supports IMO, while the Wolverine is a straight on attacker.
Also note that it seems neither sides have any anti-vehicle infantry (or units in the case of the defensive side), meaning it'll be especially difficult to crush an Offensive force. QUICK_EDIT
The defensive class has no way to crush an enemy in the first tech level. The goal with this is to hold on until the player reaches the 2nd Level Tech Center and then attack. That's why instead of having light vehicles, it has base defenses and a special infantry unit (Grenadier for GDI, very effective against vehicles and infantry, Cyborg Guardian for Nod, very effective against infantry). _________________ Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Mar 03, 2012 7:37 pm Post subject:
Well OmegaBolt, these are light vehicles. Grenadiers (and I guess, the Cyborg Guardian too) are traditionally effective against light vehicles.
I personally don't see Defensive as being competitive in early game with this sort of set-up:
1- Infantry are not flexible. You need groups of them dedicated to defense, offense, escort. It defeats the purpose of them having low prices.
2- Infantry are too slow and basic ones too fragile to put pressure on an enemy.
which means
1: Offensive players can use their more expensive but agile vehicles to play multiple roles- vehicles can quickly transition from scouting to escort to base defense.
2: Offensive players can freely expand their economy with little risk
3: Offensive players can cage in defensive players to their original base perimeters with little difficulty.
But that's just my opinion based on what I've seen. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
The defensive class has no way to crush an enemy in the first tech level. The goal with this is to hold on until the player reaches the 2nd Level Tech Center and then attack. That's why instead of having light vehicles, it has base defenses and a special infantry unit (Grenadier for GDI, very effective against vehicles and infantry, Cyborg Guardian for Nod, very effective against infantry).
Ah of course but it shouldn't be a rush to tech up IMO and if you're allowing people to choose tech levels in the menu then Tech 1 Defensive cannot win at all. QUICK_EDIT
In the first place thank you Omega and EVA for your opinions. I didn't want to get that deep into explaining my mod, I was more into get ppl trying it and see if it works. But now I think it's ok.
Grenadiers (defensive class) are strong against vehicles and not that much against infantry, as they throw grenades in groups of 3 but have too little strength, so because of infantry attacking in large groups, the grenades can't kill all of them as they get closer and closer and kill the grenadier in one shot.
I thought the grenadiers were over powered at first, so I raised their price to 900, that way it's very hard to have lots of them. Oh! and also the light infantry defends well against anti-armor vehicles, as they are very fragile.
The Nod defense against light vehicles are not Cyborg Guardians, but the Lasers. The Nod Lasers are very, perhaps too effective against light vehicles, but hardly ever kill a soldier. Oh! and the light infantry, but just for anti-armor vehicles.
The GDI defense against infantry are the light infantry in the first place, as they are very cheap, the basic unit. But they are weaker than regular Light Infantry from the offensive class. So, as the AI always chooses Offensive Class and attacks with large groups of lights, you are forced to build component towers with vulcan upgrade.
The Nod defense against infantry is somewhat similar, but replace the component towers by the Cyborg Guardians.
Buff Vulcans and Lasers so offensive has a painfully hard time breaking through. Let offensive have fast but weaker units in tech one, while defense has slower or static but more powerful units. Defensive should be able to have a stronger economy than offensive, forcing offensive to play offensively and expand else defensive could out tech them and win. Defensive should be naturally more powerful than offensive but only at higher tech levels; creating a game where offensive will have to destroy or cripple defensive players before they surpass the limits of the offensive tech. _________________ Some people prefer all forum members have signatures.
So here is mine.
Enjoy. QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Mon Jul 28, 2014 9:20 am Post subject:
Why does the reginery cameo say "OLD refinery" _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jul 28, 2014 9:39 am Post subject:
Parasite03: http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin - because it is the TibDawn refinery, indeed. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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