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T-55 with rolling tracks & wheels
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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Mon Mar 26, 2012 7:31 am    Post subject:  T-55 with rolling tracks & wheels
Subject description: but it doesn't move now
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because of the display logic of RA2,half of tracks and wheels been hided by the body,ingame...it can only been viewed in viewer.Embarassed



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 26, 2012 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

i guess you made the left and right wheel in the same section to reduce the amount of work/sections. If that's the case, then this is often a reason for wrong rendering.

If you put each single moving part in a separate section and then place them in hva builder, they should also work fine ingame.

for example my hexapod works fine with its 6 legs with each leg consisting of 2 parts.



None the less a really cool tank you've made there.
I still wonder how you animated the tracks, as i doubt they consist of hundreds of small track-links and each link having its own animated section.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Mar 26, 2012 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

there seems to be something weird going on with the shadow on your hexapod

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Mar 26, 2012 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would guess the tracks are separate voxel sections that alternate/swap their position from each other to give the effect that they are moving. Each track link represented by colour (not a separate object) differs from each other by one link. Its something I have tried as well. Hope that is correct and also makes sense:P

Not sure about this but would the animations continue if the unit stopped moving?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Mar 26, 2012 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO's hexapod works fine because the legs are at some distance from the main body. the tracks on this tank tho are within the same space as the hull so the game has problems knowing what order to render them in. Cutting the fenders off the hull & making them two separate sections might fix the problem.

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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Tue Apr 24, 2012 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

a new versio one has been updated,now it could work fine ingame.



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T-55AM[ingame].png
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Apr 24, 2012 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow nice voxel i I can see evey detail nice work Smile ,do you have a formal mod anyways ?

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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Thu Apr 26, 2012 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
i guess you made the left and right wheel in the same section to reduce the amount of work/sections. If that's the case, then this is often a reason for wrong rendering.

If you put each single moving part in a separate section and then place them in hva builder, they should also work fine ingame.

for example my hexapod works fine with its 6 legs with each leg consisting of 2 parts.



None the less a really cool tank you've made there.
I still wonder how you animated the tracks, as i doubt they consist of hundreds of small track-links and each link having its own animated section.


thx LKO,but this is not the point that can fix my proplem. Confused

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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Thu Apr 26, 2012 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mortecha wrote:
I would guess the tracks are separate voxel sections that alternate/swap their position from each other to give the effect that they are moving. Each track link represented by colour (not a separate object) differs from each other by one link. Its something I have tried as well. Hope that is correct and also makes sense:P

Not sure about this but would the animations continue if the unit stopped moving?

correct! Very Happy

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shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Thu Apr 26, 2012 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
Wow nice voxel i I can see evey detail nice work Smile ,do you have a formal mod anyways ?


thx but no,just some stuffs fixed for self recreation Smile

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