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Allied Nations vehicles
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Apr 04, 2012 4:04 pm    Post subject:  Allied Nations vehicles
Subject description: Complete database of current vehicles
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Ground

Chrono Miner


Stats
Armament: None
Armor Class: Medium
Speed: Slow
Cost: $1400
Role: Resource gathering
Requires: Armor Facility, Ore Refinery

Information
Chrono Miners remain as the Allies' resource gatherer. Very little has changed since the previous model.

Phalanx Drone


Stats
Armament: Phalanx Security Loadout (sensor and autocannon)
Armor Class: Light
Speed: Fast
Cost: $400
Role: Recon
Requires: Armor Facility

Information
IFVs were once used for recon work but were rather ineffective in such role as there wasn't a recon variant. To fill up that role, FutureTech's Robotics Development Division (RDD) came up with the Field Intelligence Combat Bot (FICB or FiBot), a robot small and fast enough for scouting duties. Field tests were successful. Immediately, there was a need to weaponize them for security purposes. Thus, Roland Security developed the Phalanx Security Loadout for heightened recon capabilities and added firepower. Cheap to build and effective against infantry, the now affectionately known Phalanx Drone is a useful disposable scout robot.

Guardian Battle Tank


Stats
Armament: 105mm
Armor Class: Heavy
Speed: Moderate
Cost: $800
Role: Main battle tank
Requires: Armor Facility

Information
The Guardian Tank is the result of a joint venture between British and German weapons manufacturers. Sporting more armor while retaining the Grizzly Tank's impressive speed and it's reliable 105mm smoothbore gun, the Guardian Tank is a vast improvement needed to counter Soviet armor.

Pitbull IFV


Stats
Armament: Lance Missile System (standard)
Armor Class: Light
Speed: Fast
Cost: $600
Role: Infantry fighting vehicle
Requires: Armor Facility

Information
The Pitbull is very different compared to it's predecessor. While it lacks armor, this does gives it the advantage of being very agile. Primarily an anti-air vehicle, it can be used in conjunction with different types of infantry for different tasks. It's transformer panel does not recognize foreign modifications, making it impossible for enemies to use their own variants. There are plans for producing Talon variants though.

Mirage Tank


Stats
Armament: Heatwave Cannon
Armor Class: Heavy
Speed: Moderate
Cost: $1000
Role: Advanced tank
Requires: Armor Facility, Airforce Command HQ

Information
The Mirage Tank is very deadly against infantry and vehicles alike but was severely underarmored. The new design aims for better durability but is still rather frail in comparison to the Guardian Tank.  

Claymore Howitzer


Stats
Armament: Cluster Shell Gun
Armor Class: Heavy
Speed: Moderate
Cost: $800
Role: Siege
Requires: Armor Facility, Airforce Command HQ

Information
Unlike most artillery weapons, the Claymore Howitzer is definitely not slow. Built on an armored car chassis, it is capable of decent top speeds. This allows it to reposition quickly and shell the target with it's unique Cluster Shells. These shells split up in midair into bomblets which then hit the target. Inaccuracy isn't an issue as this weapon was designed to cover a large area in just one shot. They can be upgraded to split into more bomblets. Take note that the Claymore can't hit anything too close to it.

Prism Tank


Stats
Armament: "Comet" Laser Reflector
Armor Class: Heavy
Speed: Slow
Cost: $1400
Role: Laser-based artillery
Requires: Armor Facility, Technology Center

Information
Not much has changed for the Prism Tank except better armor and increased firing rate. The modifications have however made it much more expensive than before.

Mobile Gap Generator


Stats
Armament: None
Armor Class: Medium
Speed: Slow
Cost: $1400
Role: Radar interference
Requires: Armor Facility, Technology Center

Information
Field portable Gap Generators were used back in GWWI to great effectiveness. Now they've been brought back to grant Allied commanders guerrilla tactics. A change is that the MGG now has to deploy before the Gap Generator can be used. As expected, the MGG covers a small range compared to it's bigger static cousin.

Mobile Construction Vehicle


Stats
Armament: None
Armor Class: Medium
Speed: Slow
Cost: $3000
Role: Base construction
Requires: Armor Facility, Service Deport

Information
The most important component in a base, the MCV deploys into a Construction Yard in order to start building structures. Without it, building a base isn't possible.

Gladiator


Stats
Armament: "Riot" Rotary Spectrum Gun, Demolition Projector
Armor Class: Heavy
Speed: Very Slow
Cost: $2500
Role: Heavy assault mech, anti-structure
Requires: Armor Facility, Technology Center, Ore Purifier

Information
The Gladiator is the Allies' answer to Soviet armor and a display of their superior robotics technology over Imperial manned mecha. Development started out as the Future Tank Project, a project that aims to create unmanned, completely robotic land vehicles that would help decrease fatalities of vehicle crews. However, the Allies couldn't fund the rather costly project by FutureTech. Eventually, they settled down on scaling the project down to one specific vehicle and quickly started "Project Gladiator". The Gladiator is heavily armored but not as heavily armed as it's rival, the Apocalypse Tank. Its armed with a "Riot Gun" (it's right arm), simply a powerful gatling laser gun which can cut through most ground targets except structures. For that, it uses a Demolition Projector (it's left arm), a short range cannon that fires devastating high explosive shells which can damage building occupants. It's robotic nature allows it to survive in radiation as well. Take note that it is directly controlled via the Technology Center. It cannot function without it.

Air

Comanche


Stats
Armament: Hellfire Missiles, 30mm Chaingun
Armor Class: Light
Speed: Fast
Cost: $1300
Role: Anti-ground support
Requires: Armor Facility, Airforce Command HQ

Information
The successor to the Longbow used in GWWI, the Comanche is very effective at it's role. It can easily destroy vehicles with it's Hellfire Missiles and infantry with it's chin-mounted 30mm Chaingun. Other than that, it's not good against structures so watch out for anti-air emplacements. Comanche pilots can be ordered to land in order for them to receive repairs from Engineering Pitbulls. And just like all Allied aircrafts, it is radar invisible.

Albatross Transport


Stats
Armament: 20mm Autocannon
Armor Class: Light
Speed: Moderate
Cost: $1000
Role: Infantry transport
Requires: Armor Facility, Airforce Command HQ

Information
Replacing the Nighthawk is the Albatross. Much more well armored than the Nighthawk and able to transport a six man squad while also being radar invisible, the Albatross is just as effective.

Apollo Fighter


Stats
Armament: Sidewinder Missiles
Armor Class: Light
Speed: Very Fast
Cost: $1300
Role: Air superiority fighter
Requires: Airforce Command HQ

Information
The icon of the Allied Airforce, the Apollo reigns supreme in the air. Only better, experimental Allied fightercrafts can outmatch it. Otherwise, most aircrafts are easy prey for this fast bird's Sidewinders. Radar invisibility and later upgraded laser-assisted Sidewinders only make it more much dangerous. It is primarily an air superiority fighter. It cannot engage ground targets.

Black Eagle II


Stats
Armament: Maverick II Missiles, Gau-9 Ripper Gatling Gun
Armor Class: Light
Speed: Fast
Cost: $1300
Role: Ground attacker
Requires: Airforce Command HQ

Information
While the US end further development of the Widower, South Korea adopted it in a deal. They've now turned it into a fightercraft that would continue the Black Eagle's legacy. The Black Eagle II is a radar invisible ground attacker which is much more agile than it's predecessor. Its still armed with the Maverick II Missiles which can now be upgraded with laser targeting. In addition to that, the new Gau-9 Ripper can easily make short work of grouped infantry. It has zero effectiveness against air superiority fighters so watch out for them.

Garuda Bomber


Stats
Armament: Gravity Bombs
Armor Class: Light
Speed: Fast
Cost: $1500
Role: Bomber
Requires: Airforce Command HQ, Technology Center

Information
A combination of speed and stealth makes this an unpredictable threat. The Garuda bombards targets with it's many free fall Gravity Bombs deadly against nearly all ground targets. It also flies at a higher altitude, making it harder for anti-air defenses to hit it. Beware of other fightercraft though.  

Sea

LCAC


Stats
Armament: None
Armor Class: Medium
Speed: Slow
Cost: $800
Role: Heavy transport
Requires: Naval Shipyard

Information
The LCAC is among a few Allied hardware that has yet to undergo any changes. It is still vital for transporting heavy vehicles across seas.

Destroyer


Stats
Armament: 155mm, ASW Chopper
Armor Class: Heavy
Speed: Slow
Cost: $1000
Role: Main assault vessel, anti-submersible
Requires: Seaport

Information
Nothing much has changed for the Destroyer. It has been reported that it now has improved armor and sonar which allows it to detect submersible sooner.

Aegis Cruiser


Stats
Armament: Medusa SAM, CIWS
Armor Class: Heavy
Speed: Slow
Cost: $1400
Role: Anti-air support
Requires: Seaport, Airforce Command HQ

Information
The Aegis-Class Cruiser is now armed with vertical launched Medusa SAMs which are launched rapidly to take down any and all aircrafts within range and a CIWS system to keep ballistic missiles at bay. It is useless against anything else.

Aircraft Carrier


Stats
Armament: Hornet Fighter Wing, Anti-air Battery
Armor Class: Heavy
Speed: Very Slow
Cost: $2500
Role: Sea-base siege
Requires: Seaport, Technology Center, Ore Purifier

Information
The pride of the Allied Navy. Aircraft Carrier crews can further improve themselves via experience. The ship is also armed with countless anti-air guns which, while still rather weak, does gives it some defense. Aegis Cruiser escorts are still needed to fully protect it though.

_________________
The future belongs to The Forgotten!

Last edited by freedom fighter on Wed Apr 04, 2012 4:42 pm; edited 3 times in total

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Apr 04, 2012 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

credit:

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I've decided to ditch the voxel.vpl. It ain't giving me style that I want :/

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