Posted: Wed Apr 18, 2012 4:44 pm Post subject:
W3x Scripts
Subject description: for 3dsmax 2012, where to find it?
as the title says, i have a 3dsmax 2012 edition but i can't get the w3x scripts to work on, i've tried to run the script manually but it didn't work at all, i've the older script but that was for w3d and it works fine.
i need to convert some stuff from TW... can someone tell me is there any other script that compatible with my 3dsmax version? _________________ Please, read the signature rules of the forum. QUICK_EDIT
I'm pretty much in the same boat. I have to use RenX as a go between to get anything done that requires W3d/w3x formats. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
you should be able to import .w3x into max2012, just cant re-export them back to .w3x
I use Max2010 and Max2011, with both i am able to import them in just fine. I assume it shouldnt be any different for Max2012.
Have you tried bibbers or jujins importing tools? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I'm pretty much in the same boat. I have to use RenX as a go between to get anything done that requires W3d/w3x formats.
what is that RenX? sorry i don't really familiar with it...
Cranium wrote:
you should be able to import .w3x into max2012, just cant re-export them back to .w3x
I use Max2010 and Max2011, with both i am able to import them in just fine. I assume it shouldnt be any different for Max2012.
Have you tried bibbers or jujins importing tools?
do you have a link for both of em'? i don't remember which author it is but if i weren't mistaken it was downloaded from CNCLabs or somewhere... _________________ Please, read the signature rules of the forum. QUICK_EDIT
RenX is a game module for Gmax that was released shortly after Renegade was. It allowed streamlined creation of W3d files. Importing, exporting, material editing, etc. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Well, if you have the older versions of 3D Max and 2012 you could import the item in the older version where it worked save it off and open that in 2012. I know I was able to open stuff that was created in older version in 3D Max 2010. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
@ azri_apoc, you can find all the updated scripts and tools here in the RA3 and C&C3 forums. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Well, if you have the older versions of 3D Max and 2012 you could import the item in the older version where it worked save it off and open that in 2012. I know I was able to open stuff that was created in older version in 3D Max 2010.
and that's the problem, i don't have the older version and of course even if the models was made from older version of 3dsmax i can still open it with 2012 version...
Cranium wrote:
@ azri_apoc, you can find all the updated scripts and tools here in the RA3 and C&C3 forums.
i'll go peep it out, thanks mate... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Mon Apr 23, 2012 4:57 pm Post subject:
If you have 3dsmax, best forget about RenX and get the BFME tools for 3dsmax; it's the same as RenX, only for 3dsmax (and much more superior in my opinion). QUICK_EDIT
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