Posted: Wed Apr 18, 2012 8:26 pm Post subject:
best pc system for ts
What is the most powerfull computer i could build for playing ts, i want a high end computer that can play ts without the lag issus of any sort?
I dont care if it has to be single core, built in graphics or what ever.
I just really want to know as the computer im using for ts is very out dated and slow and my main computer just will not play it with out the lag.
Price i don't care, size i don't care, i have no limits i would just like to know, if any of you have your own builds that do play the game what are they ? QUICK_EDIT
It doesn't differ much from what you usually need, except that you don't need a powerful GPU and even a smaller amount of RAM would be enough.
A "best possible" system would have some fast Intel Core i7 CPU (its single-core performance beats all old single-core CPUs anyway) with the rest of the specs being fast enough for it to run the OS and other things smoothly. TS seems to have a tendency of working slowly with some GPUs, I've mostly read about problems with Intel's integrated graphics and Nvidia's Geforce GTX 5xx series so I'd avoid those if you really want to play TS (I personally haven't used those GPUs, but have been trying to solve various problems with those GPUs at DTA's forums).
An older Nvidia GPU (I have no information if the GTX 6xx series have similar problems) or pretty much any AMD GPU should be alright. Also, from my experience TS runs faster on XP than on Vista and 7 (although it should run more than fast enough under Vista and 7 anyway).
I personally have two systems that have zero problems with TS:
1) Intel Core 2 Duo E6600, 4 GB RAM, Radeon X1950 XT
2) AMD Phenom II X4 955, 4 GB RAM, Radeon HD 4850
So I have to say that running TS doesn't require anything special and the "best possible" Core i7 would be completely overkill for TS. Your Phenom II X6 should be able to run TS perfectly; you could test if changing your GPU would make a difference though. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
hmmmm well im planing to buy the new hd 7870 to replace the evil unless gtx 560 ti, i'll try that first, thanks for the fast reply ^Rampastein QUICK_EDIT
If money doesn't matters, buy the best system you can get.
Test if TS works on Win7
If not, set up a virtual WinXP machine. Use ddraw.dll and you have a fast TS.
Or install WinXP as a secondary OS. Though you'll have trouble finding drivers for WinXP for modern hardware. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You can't say TS works or does not work on Win7/Vista/XP or any specific hardware component.
It seems to be a combination of the components and the OS which causes trouble and since now, afaik no one has found the exact reason for the problems.
I have a Win7 laptop on which TS works quite well too.
And i have (just broken now) a WinXP desktop PC on which TS works perfect as well (with ddraw.dll usage).
The only quite valid statement is, that under WinXP you can use the ddraw.dll which fixes the problem in 90-99% of the cases. Under Win7 you can only hope that it works, since there is no such fix available yet. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It seems to be a combination of the components and the OS which causes trouble and since now, afaik no one has found the exact reason for the problems.
True, although with newer components it doesn't really matter as no one wants to use XP with a modern DX11 GPU. In this case, changing the GPU sounds a better solution than changing the OS. A virtual machine is also a possibility, although I personally think it'd be a bit clumsy (I doubt many people want to setup and boot a VM just for playing a single game).
Lin Kuei Ominae wrote:
The only quite valid statement is, that under WinXP you can use the ddraw.dll which fixes the problem in 90-99% of the cases.
although I personally think it'd be a bit clumsy (I doubt many people want to setup and boot a VM just for playing a single game).
They can also help you setting up a quite secure system to test online stuff, without having to fear damage on the main system.
Especially for those who don't have 2 separate PC's, one for internet and one for secure offline working.
Restoring a messed up VM is also a lot easier than installing a new OS. Just copy the VM-image from a backup and you're done.
^Rampastein wrote:
And causes reconnection errors almost as often.
I had peer2peer disabled on my cncnet, because it said to do this when i first launched ver4. Thus we have to test this again, which is most likely an issue of cncnet and not of winXP.
I had several very long online matches with winXP in the past without reconn-errors. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Apr 19, 2012 1:27 pm Post subject:
I am pretty sure DDraw does NOT cause recons. I base this upon YR tho... when Ares detects a DDraw-compatible OS, it jumps into DDraw mode. And all of a sudden, I don't remember a single recon in Ares, which was caused by DirectDraw conflict.
CnCNet v4 acts a bit clumsy, I agree with that. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I never said anything about involving CnCNet; I was talking about real LAN matches (although it most likely affects CnCNet aswell). Once with a friend I played 5 games with DirectDraw hardware acceleration and 5 games without it, of the 5 games with the ddraw.dll (without acceleration) 4 ended with reconnection errors, while none of the 5 games with hardware acceleration ended with a recon error.
Disabling DDraw hardware acceleration on the systems used made TS run about 200% faster, but the main reason why I was using it at the time was that it fixed the WaveClass crashes (Hyper's patch wasn't around then). However after I applied it I started noticing most of our LAN games ending with RE's, and after the test I decided to ditch it.
I know that disabling DDraw hardware acceleration doesn't cause sync errors on all systems, but on some it will (I've later used the DLL myself too without REs, since a Radeon HD 4850 running on XP didn't seem to run TS well without it). I'd use the DLL only when TS is really unplayable without it, not for all, smaller performance issues. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
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Posted: Sun Apr 22, 2012 9:48 am Post subject:
Waveclass errors are the defining factor
I have a desktop with NVIDIA GTX 250 6 gig RAM quad core and running Vista, it gets waveclass errors and ddraw makes the screen blank
I have a netbook running XP on 1 gig RAM, no waveclass errors and still runs TS just as well, if not better.
I think the advanced graphics cards are more centered around rendering 3D stuff, so TS 2D graphics aren't really influenced as much even though your card packs extra juice. That's just what I found, others might disagree _________________ The Fall of Hammerfest - Epic Tiberian chain story
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The best PC for Tiberian Sun is a Windows 98 junker with onboard video. Seriously, I've never had TS run better than on my old Compaq that has W98SE... _________________ KGR | AT
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