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What is the best, crash free-est way to play TS?
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Semtis
Civilian


Joined: 07 Nov 2009

PostPosted: Sun May 27, 2012 12:23 am    Post subject:  What is the best, crash free-est way to play TS? Reply with quote  Mark this post and the followings unread

Basically, I've played a LOT of Tiberian Sun a pretty long time ago, but everytime I try to play it now, I get some kind of crash along the way. I'd just like to play some skirmish vs the AI, to see if I got any better since I was around 12.

Which release do I need to have? What kind of patches? Do I need to enable some other options I don't know about?
I haven't been in the loop of TS modding since, well, never, really (I downloaded some mods a while ago, but never really was active or anything).

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 27, 2012 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

When does TS crash for you?

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun May 27, 2012 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say patch 2.03
mod: UMP
OS: win 98 SE or Win ME or Win XP

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Sun May 27, 2012 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

95% of the crashes ive gotten was when a laser was fired in the corner of the screen. I remedied this by changing all lazer effects to be like the ghoststalker railgun. The laser effect isnt as spectacular but it works.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 27, 2012 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, Waveclass.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 27, 2012 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

If you get Internal Errors or IEs, upload the except.txt (generated into your SUN folder) here.

WaveClass errors are crashes caused by the laser effect and disruptor sonic waves, like Aydra mentioned. ddraw.dll fixes these for some computers, while causing a black screen for others (but most of the time these computers don't get any errors). You can get Hyper's WaveClass fix from here.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun May 27, 2012 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
You can get Hyper's WaveClass fix from here.

Get this one and you most likely won't be seeing many IEs anymore. WaveClass crashes are the most common crashes encountered in original TS.

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Semtis
Civilian


Joined: 07 Nov 2009

PostPosted: Sun May 27, 2012 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, most crashes I get on seemingly random moments - for example, I just did a Skirmish with Nod vs GDI, with me as Nod.
Game went on fine for a while, but then GDI attacked me with some infrantry. I sent my Cyborgs, Attack Buggy and Infantry on them, and the game crashed. I haven't build any base defenses yet, so I don't think it can be the laser.
No EXCEPT.TXT was created.
I used this version of Tiberian Sun:
http://cnc-comm.com/community/index.php?action=downloads;sa=view;down=41

And I am running Windows 7 64 bit.
No patches yet, since I the Waveclass fix for FreeTS gave a 404 error.

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Hippox77
Civilian


Joined: 28 Jun 2012

PostPosted: Sun Jul 01, 2012 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Semtis wrote:
Alright, most crashes I get on seemingly random moments - for example, I just did a Skirmish with Nod vs GDI, with me as Nod.
Game went on fine for a while, but then GDI attacked me with some infrantry. I sent my Cyborgs, Attack Buggy and Infantry on them, and the game crashed. I haven't build any base defenses yet, so I don't think it can be the laser.
No EXCEPT.TXT was created.
I used this version of Tiberian Sun:
http://cnc-comm.com/community/index.php?action=downloads;sa=view;down=41

And I am running Windows 7 64 bit.
No patches yet, since I the Waveclass fix for FreeTS gave a 404 error.


It's probably the fog internal crash then. You can disable it but that sucks big time, though.

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Tue Jul 24, 2012 9:27 am    Post subject: missplaced tiberian on slopes / ramps also causing a IE O.o Reply with quote  Mark this post and the followings unread

1. Set the visual details to medium and use the cchyper-patch

The cchyper-patch fixes the wavclass-Bug and adds performance
medium-Details: fixes the Laserdrawclass-Bug... (the differents between medium and high are little!


2. Crashes on Custom-Maps


if you want to play custom maps and the game is crashing while exploring hidden places near tiberian fields. This crash will occour on some custom-Maps (i have found some) when Tiberian is drawed on slopes or cliffs (look at atachment) with FINAL SUN In this case you should remove the missplaced field in final-sun, save the Map (then restart the game)

in addition, you should send a friendly Bug-report with bug-Description) these Bug to the Person, who create the Map (via E-Mail or pm)!



tiberian-IE.png
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this tiberiann-field throws an Internal Error in Tiberian Sun
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tiberian-IE.png



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jul 24, 2012 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The second one can be explained simply: there are special slope versions of Tiberium crystals that must be used on slopes. If the (lazy) mapper uses the generic Tiberium painter to put Tiberium on slopes, the game crashes as soon as you see them (whether covered by Fog of War or not). The solution is either remove the Tiberium from the slopes, or manually put the sloped version of Tiberium on the slopes (which can be an annoying task).

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Jul 24, 2012 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

There are sloped versions of Tiberium? I demand evidence. Seriously, I've never seen it or I completely missed it if I did.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Jul 24, 2012 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Night of the Mutants uses some...



slopetib.png
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slopetib.png



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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Tue Jul 24, 2012 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is new to me... but in my list these Variants of tiles are listed but i cant use these =(...

Last edited by MrTweek on Tue Jul 24, 2012 8:27 pm; edited 1 time in total

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Jul 24, 2012 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's under Special / Overlay > All overlay. Mind that All overlay won't be listed if Beginner mode is enabled (you can disable it under Options).

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Tue Jul 24, 2012 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have found them but these are not useable =/ finalSun shows nothing and the beginner-Mode is disabled

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Jul 24, 2012 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberium can be hard to see when you place only 1 patch of it; try placing 2 or more of them next to each other.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Jul 25, 2012 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Night of the Mutants uses some...

Well fancy that.

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Discord: theastronomer1836
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jul 25, 2012 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Bittah Commander wrote:
Night of the Mutants uses some...

Well fancy that.

I knew something you didn't? Now that is a rare event #Tongue

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Jul 25, 2012 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't do that much with Tiberian Sun. I thought this was common knowledge. #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 26, 2012 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always thought RA2 had a similar bug Confused

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Jul 27, 2012 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It might but I don't think it does.

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