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ARES ensuring
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Mon Jun 04, 2012 10:06 am    Post subject:  ARES ensuring Reply with quote  Mark this post and the followings unread

I am going to use ARES, but I want to make sure:
1) Does it affect any modded feature I made in INI?
2) Can I uninstall in and still keep things I created before?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jun 04, 2012 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Wat?

1) http://ares.strategy-x.com/documentation/intro.html#required-changes-for-mods-using-ares
Besides that: your mod can't have a building with UnitRepair=yes and FactoryType=Aircraft at the same time
Kennel hacks have to be set up differently, see https://bugs.launchpad.net/ares/+bug/895247/comments/40 for proper setup.

2) I don't know. Besides the above (which has no crying out loud change except maybe the BuiltAt setup) nothing affects your YR mod when you step up to Ares. If you steer away from Ares then of course none of your Ares features will work.

You can't install/uninstall Ares tho, just copying in a Syringe a dll, a mix and an inj... if you launch with Syringe, you have Ares, if not, you have YR.

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