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Slave Camp Building?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jun 12, 2012 9:48 am    Post subject:  Slave Camp Building? Reply with quote  Mark this post and the followings unread

Well i've been planning this but i'm totally not sure if it'll work right...

It's a Slave Building that also spawns Ore.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Jun 12, 2012 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Salve building?Easy.
Spawn ore?Easy.
Just a combine of the two functions.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 12, 2012 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use SlaveBuildingSpawnsOre=yes

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The enemy shall be injected with toxic poison - Venom

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 12, 2012 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yet again, Cranium, you can come up with a tag I never heard about... neither ModEnc, neither YR++, neither gamemd itself.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Jun 12, 2012 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Less booze, more sense.
Maybe.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jun 12, 2012 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Obviousjoke is obvious.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 12, 2012 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh come on Graion, dont tell me you took that seriously. Razz

and what do you mean Again? If you read a tag i posted that dont exist it pretty much means i was being sarcastic. Laughing

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 12, 2012 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jun 13, 2012 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing oh god, i remember that. Still to this day have no clue where those came from. Laughing It's a good thing I quit drinking.

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The enemy shall be injected with toxic poison - Venom

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Wed Jun 13, 2012 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah Graion, have you fixed the bug in Ares?

- If a TechnoType is armed with a Primary= weapon whose warhead's Verses= is set to zero versus both Medium and Wood armor then that TechnoType won't automatically attack anything but InfantryTypes.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jun 13, 2012 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that an Ares bug or vanilla YR bug?

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interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jun 13, 2012 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jun 14, 2012 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

well, i git one, correct m if i'm wrong. there's mod i think it's mental omega or zero hour, i'm not sure, one of yuri's building is spawning ore, just add that to the slaveminer logic minus the undeploying deploying part

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