Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 3:23 am
All times are UTC + 0
<question>
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Fri Jun 29, 2012 9:54 am    Post subject:  <question> Reply with quote  Mark this post and the followings unread

guys, how can i add damage to a anim with cell spread?could it be done? cause' my anim only damages units/building in its core center. help pls

here's my code

[VACUM]
Normalized=yes
Layer=ground
Translucent=yes
UseNormalLight=yes
Report=Vacum
Damage=10
DamageRadius=80
Warhead=GrandEMPWH2
Rate=200
ForceBigCraters=yes

[GrandEMPWH2]
CellSpread=4
PercentAtMax=.5
Wall=yes
Wood=yes
Sparky=no
InfDeath=1
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOLRG
ProneDamage=30%

Back to top
View user's profile Send private message Twitter Channel URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jun 29, 2012 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

If you don't use NPatch/Ares or SHP debris then your warhead setup is ignored and Warhead is set to FlameDamage2.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jun 29, 2012 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

You have to go into art.ini and add Damage=XXX on whatever anim you specified. Be warned though that the damage on Animations needs to be tweaked carefully via the amount of damage as well as the rate of animation.

And as Graion stated... its limited to flame damage...

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jun 29, 2012 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Now wait, his IE is NPatch IE.

Damage is set.

I'd say then go with SHP debrisanims. Maybe you just found an NPatch bug.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Jun 29, 2012 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Now wait, his IE is NPatch IE.

Damage is set.

I'd say then go with SHP debrisanims. Maybe you just found an NPatch bug.


It's standard NPatch Special Edition. Not NPatch Extended.

Standard NPatch does not support customized animation warheads.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Fri Jun 29, 2012 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhmm.. but i don't have any ie here. it's just that, the damage does not encompass the whole animation, only the center part of the animation, the DamageRadius=[int] don't work. maybe it's the problem of the warhead just like starku said

_________________

Back to top
View user's profile Send private message Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1847s ][ Queries: 11 (0.0076s) ][ Debug on ]