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Gatling Logic?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 08, 2012 1:02 am    Post subject:  Gatling Logic? Reply with quote  Mark this post and the followings unread

Wondering about this... if anybody else has tried it out, Can you emulate multiple turret forms via Gatling Logic?

I.E:

1st Weapon/Turret have the Turret aimed at the ground
2nd Weapon/Turret have the Turret aimed at the Air

My question is namely is if the Unit will keep using that first weapon indefinitely until it find an Air Unit, at which point it switches to Air Turret.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Jul 08, 2012 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You can set the TurretCount to more than 1, but I'm not sure how you would make the turret change when it changes the weapon.

EDIT: Did a quick test by changing TurretCount to 6 and inserted ytnktur2-6. ytnktur2, 4 and 6 uses ifv's rocket turret as the AA turret.
ytnktur3 and 5 uses the original turret. Fired upon a floating disk and the turret didn't change. Tested this using the gatt tank.

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