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Battle Bus bunker
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Tue Jul 17, 2012 1:51 pm    Post subject:  Battle Bus bunker Reply with quote  Mark this post and the followings unread

Can we make Battle Bus leave a bunker after it die, like in General?

Also, in Ares, do we have anyways to clear a garrison with some certain weapon (like Desolator can but GI cannot)?

Finally, Upgrade system still cannot give other fuctions for the building in Ares?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 17, 2012 2:10 pm    Post subject: Re: Battle Bus bunker Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
Can we make Battle Bus leave a bunker after it die, like in General?

Also, in Ares, do we have anyways to clear a garrison with some certain weapon (like Desolator can but GI cannot)?

Finally, Upgrade system still cannot give other fuctions for the building in Ares?


Assaulter Logic which is unused (Check the Tesla Trooper,SEAL & Brute) allows you to clear Buildings.

Can you explain more clearly the Battle Bus part?

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Tue Jul 17, 2012 2:20 pm    Post subject: Re: Battle Bus bunker Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Magicknight94 wrote:
Can we make Battle Bus leave a bunker after it die, like in General?

Also, in Ares, do we have anyways to clear a garrison with some certain weapon (like Desolator can but GI cannot)?

Finally, Upgrade system still cannot give other fuctions for the building in Ares?


Assaulter Logic which is unused (Check the Tesla Trooper,SEAL & Brute) allows you to clear Buildings.

Can you explain more clearly the Battle Bus part?

After vehicle Battle Bus is destroyed, it will become a garrisonable struture.

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Tue Jul 17, 2012 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

P/S: How can we make the infantries in transport also die if that transport die?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 17, 2012 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
Also, in Ares, do we have anyways to clear a garrison with some certain weapon (like Desolator can but GI cannot)?
This.

Magicknight94 wrote:
After vehicle Battle Bus is destroyed, it will become a garrisonable struture.
So when the unit dies, it becomes a BuildingType? If that's the case, no. That's not possible.

Magicknight94 wrote:
P/S: How can we make the infantries in transport also die if that transport die?
Explodes=yes maybe?

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 17, 2012 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Wed Jul 18, 2012 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

How about swawn an immobilized of its?

And if I recall correctly, there is a tag allow players gain money from the destroyed enemy unit. What is it?

P/S: Does ore of free slave have any fuction in game? If we send it to a grinder, will we gain money from those ore too?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 18, 2012 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
And if I recall correctly, there is a tag allow players gain money from the destroyed enemy unit. What is it?

P/S: Does ore of free slave have any fuction in game? If we send it to a grinder, will we gain money from those ore too?


Bounty exists only in NPatch and within some of my private Ares builds.

No, ore at the slaves are lost.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Jul 18, 2012 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
P/S: How can we make the infantries in transport also die if that transport die?


Isn't there a tag in the vehicle coding for this?

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Wed Jul 18, 2012 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

And do we have a weapon that make the targeted unit become stronger?

Last edited by Magicknight94 on Wed Jul 18, 2012 2:21 pm; edited 2 times in total

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Wed Jul 18, 2012 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

P/S: How can we make the infantries in transport also die if that transport die?

With ares, yes, look for the code in the guide, it's about survival chance.

Quote:

weapon that makes target unit become stronger

You mean like a crate upgrade?, in Npatch such a SW existed, Generic warheads in ares still need more options for this don't they?.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Wed Jul 18, 2012 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You mean like a crate upgrade?, in Npatch such a SW existed, Generic warheads in ares still need more options for this don't they?.


Yeah, I mean something like Chinese Frenzy or Japanese Emperor's Rage.


P/S: Can we change colour of some certain radiation weapons? To create a purple Anthrax Bomb?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 18, 2012 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mav.EricK wrote:
Quote:

weapon that makes target unit become stronger

You mean like a crate upgrade?, in Npatch such a SW existed, Generic warheads in ares still need more options for this don't they?.


As soon as the community proves me to be worthy of AttachEffect, I might share. Read: enough test of 0.2.

Radbeams can be varied, only NPatch has custom radiation IIRC.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Wed Jul 18, 2012 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Magickknight94 please read this to find all the answers and better questions:

http://ares.strategy-x.com/documentation/

Or try downloading ares and reading the manual included, not only will you have your answers, but it'll provide some examples and make your modding life easier.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 18, 2012 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Magicknight94
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Joined: 08 Dec 2010

PostPosted: Wed Jul 18, 2012 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did, but I am looking for some unexpected stuffs, beside some parts in that documents are too hard to understand, like Trench system.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 18, 2012 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's too hard to understand experiment with it a bit and you'll get it.

In fact, it is really clean as a doc.... and more exact than NPatch MDK ever was.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Wed Jul 18, 2012 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed. Like I said, it is "some", not "all".

BTW, can you explain the "IsTrench" system?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jul 18, 2012 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Using linked 1x1 buildings, you can move infantry from one into another.

What NEEDS to explained on this?

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Wed Jul 18, 2012 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Using linked 1x1 buildings, you can move infantry from one into another.

What NEEDS to explained on this?


What is "linked 1x1 buildings"? Can you give me an example?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 19, 2012 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
Graion Dilach wrote:
Using linked 1x1 buildings, you can move infantry from one into another.

What NEEDS to explained on this?


What is "linked 1x1 buildings"? Can you give me an example?


Think of them as Walls combined with Garrison Logic.

Select the Building with Garrisoned Troops then select a building that is still connected with the section that is also a "Trench" you will be able to garrison them from the old spot to the new spot.

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Thu Jul 19, 2012 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I almost get it. So basically, we can only move unit from this bunker to the bunker in very next cell? Too bad, I though we could create a tunnel network with this Sad

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 19, 2012 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
Ah, I almost get it. So basically, we can only move unit from this bunker to the bunker in very next cell? Too bad, I though we could create a tunnel network with this Sad


The Trench Buildings must be connected...

Rough Chart...

[ ] = Trench Buildings
X = Land

XXXXXXXXXXXXXXXXXXXXXX
[1][2][3][4][5][6]XXX[7][8][9]
XXXXXXXXXXXXXXXXXXXXXX

In this one, If you have troops garrisoned in 1, They can move from 2 up to 5, They cannot move to 7-9 since they are not linked together. Conversely, Troops garrisoned in 7 can only move to buildings 8 or 9.

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Thu Jul 19, 2012 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

That means they can directly move from 1 to 6? I tested in game and they have to move step-by-step, from 1 to 2 to 3 to 4 to 5 to 6./

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 19, 2012 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
That means they can directly move from 1 to 6? I tested in game and they have to move step-by-step, from 1 to 2 to 3 to 4 to 5 to 6./


Ahh I see.. Never really tried to use it myself but yeah that's pretty much it

"GarrisonableWalls"... Laughing

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