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 Forum index » Other Projects » Pre-Alpha Projects » Colony Wars » Alliance » Infantry
Tengu Battlesuit
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 09, 2012 1:12 pm    Post subject:  Tengu Battlesuit
Subject description: T2 Assault Infantry
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*Credits to Machine for Model & MedalMonkey for Cameo


Tengu Battlesuit
Affiliation: Eastern Front *Replaces Rocketeer
Weapon: Cryo-storm Assault Rifle
Role: Heavy Airborne Infantry
Cost: 800
Speed: Average
Armor: Plate Armor
Movement: Air
Requirements: Boot Camp & Airforce Command HQ

With the Eastern Nations spearheading the Rocketeer Program. They decided to further improve on the Rocketeer system as well as integrating their own Cryo Technology. Using a much more powerful Jet Engine, the Eastern Front were able to improve the Jet Packs to be able to carry a much heavier load allowing them to reinforce their Airborne Soldiers with heavier armor and specialized suits. The Tengu Battlesuits is the result. These Soldiers are armed with the Cryo-Storm Assault Rifle which is able to perforate enemy targets with chemical-bullets which instantly dampen the temperature on which it hits. Continues contact will eventually freeze the target until eventually it shatters from tension.
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Last edited by Atomic_Noodles on Sun Nov 11, 2012 12:19 am; edited 7 times in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 09, 2012 2:25 pm    Post subject: Reply with quote

Strapping powerful jet engines to people? That is awesome. #Tongue It feels kinda OP btw. Is it fast and heavily armoured?
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interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 09, 2012 2:59 pm    Post subject: Reply with quote

They are slower but have more health. As with their weapons... they shoot slower. They can also slightly weaken the defense & slow enemy units under fire. In most ways its just a Souped Up Rocketeer. Laughing
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Aug 09, 2012 3:24 pm    Post subject: Reply with quote

Wow, that's a cool recolor, I didn't notice it was based on one of my infantry units. Actually I probably wouldn't have, if you had not credited me.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Aug 09, 2012 3:46 pm    Post subject: Reply with quote

I hope you atleast halved the amount of frames. The original had way too many, which resulted in unusually slow movements.

Pretty cool, altough the whole Japanese having a jumpjet infantry with cryo weapon seems all too familiar.
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Aug 09, 2012 3:47 pm    Post subject: Reply with quote

Do you remember the original post for it Machine? I can't seem to find. Confused Jem said it was for a contest.

off-topic: Starkku, would you mind posting the pavement edit that you tweeted on ModDB? I don't have a Twitter account.
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 09, 2012 3:59 pm    Post subject: Reply with quote

Well it being slower is appropriate anyway coupled with a slight slower speed as well So I didn't change the amount of frames.

I just removed the unnecessary ones such as duplicate versions of the die,idle,broken hover frames.

Well the Cryo Effect is pretty minimal. The Cryo effect just helps them keep the units they are currently attacking from escaping/fight them off effectively.
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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Aug 09, 2012 4:59 pm    Post subject: Reply with quote

Here it is "Best Infantry Contest 2008".
It took me a while to reply, sorry about that, I went to the lab as soon as I posted my previous reply #Tongue.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Aug 09, 2012 5:13 pm    Post subject: Reply with quote

Nice job, Jem.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 10, 2012 3:59 am    Post subject: Reply with quote

The Amount of Frames don't matter on Jumpjets also... Only matters on Ground Frames if you want the walk speed to matter.

Also put up a link to my fixed version (Original GDI Scheme) in the SHP Section. Smile

http://www.ppmsite.com/forum/viewtopic.php?t=33016
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Sep 27, 2012 6:55 am    Post subject: Reply with quote

Minor Bump...

Tengu's finally have a Cameo... Thanks to MedalMonkey's Cyborg Rebel Cameo.
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BrowserTravel
Medic


Joined: 19 Oct 2020

PostPosted: Thu Nov 19, 2020 4:18 am    Post subject: Reply with quote

Is this model public or not?
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Nov 19, 2020 8:44 am    Post subject: Reply with quote

Here, though color's different: https://ppmforums.com/topic-33016/machines-heavy-jumpjet/

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Posts: N/A

PostPosted: Thu Nov 19, 2020 9:07 pm    Post subject: Reply with quote

BrowserTravel wrote:
Is this model public or not?

Ugh, it's pretty much obvious, it's private.
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If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

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BrowserTravel
Medic


Joined: 19 Oct 2020

PostPosted: Sat Nov 21, 2020 1:25 pm    Post subject: Reply with quote

PussyPus wrote:
BrowserTravel wrote:
Is this model public or not?

Ugh, it's pretty much obvious, it's private.


Yeah, although I see it in many mods.
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