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Code for gas cloud eject on deploy/destruction
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M
Civilian


Joined: 28 Jul 2012

PostPosted: Fri Aug 10, 2012 4:23 am    Post subject:  Code for gas cloud eject on deploy/destruction
Subject description: Unit I would like help with
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Could I please have a code for a unit that ejects a few tiberium clouds on deploy (even if it destroys the unit), or releases tiberium clouds when it dies?

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Fri Aug 10, 2012 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

im also searching for this, method to spawn Chemicalclouds when an GASilo,PROC, HARV =/ is destoyed

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Sat Aug 11, 2012 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

If DestroyParticleSystems works, use that. However, I don't think it works, but you could give it a run.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 11, 2012 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, it doesn't AFAIK.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Aug 11, 2012 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

And now a complicated but could work method.

Since TS has no DeathWeapon (lol), I could think about spawning a voxel debris (Every Vel as zero, to not jump it away) and put the particle on it's Warhead or AttachedSystem(if that thing exists).

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Sat Aug 11, 2012 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
If DestroyParticleSystems works, use that. However, I don't think it works, but you could give it a run.


Twisted Insurection uses also an Method to spawn chemclouds after a destroyed "PROC"

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Sat Aug 11, 2012 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

its based on a debris which spawns a gascloud on the impact, IIRC

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Aug 13, 2012 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nordos wrote:
its based on a debris which spawns a gascloud on the impact, IIRC


it seems we must ask Aro for its OK, to use this method =/

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Aug 13, 2012 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

MrTweek wrote:
it seems we must ask Aro for its OK, to use this method =/

Nah, you can't patent the already limited ideas for utilizing the TS engine. Also, something like this is fairly basic (for example Graion was talking about the same thing AFAIK) so it'd be extremely lame if it was tied to a specific mod.

In other words, just use the method if you want to.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 13, 2012 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't need to ask me if you're allowed to code something so simple just because it's used in TI, that would be like saying "I need to ask Aro if it's okay to give a unit a new weapon". #Tongue

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Aug 13, 2012 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay.. hmm im plan to ask aro for allowing to use his terain-remake maybe Aro can any things allowing to Use, i doesnt want to use all only the temperat-theme Smile

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Aug 13, 2012 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

...TI only has temperate to begin with, meaning you do want to use everything Razz

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Aug 13, 2012 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
...TI only has temperate to begin with, meaning you do want to use everything Razz


im meaned the terain not buildings cars etc :/

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Aug 13, 2012 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, I'm afraid not.

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MrTweek
Cyborg Soldier


Joined: 18 Jul 2012
Location: Germany

PostPosted: Mon Aug 13, 2012 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

it seems i doesnt get the permissions Smile

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