Posted: Mon Aug 13, 2012 10:52 pm Post subject:
IFV Logic Questions [Ares]
1) IFVs with different starting Weapons. Can it be done to make different versions of IFVs to start out with different weapons.
Example:
IFV Alice starts with Rockets
IFV Bob starts with Machine Guns
IFV Charlie starts with Lasers
Aside from this and the "unique 3" they all still share the same IFV Weapon Slots but also have unique Turrets.
2) WaterImage Style IFV (Just need confirmation...)
Can an IFV which uses WaterImage transition still work properly?
3) Mirage Tank IFV
As stated, can an IFV still properly use Mirage Logic? _________________ ~ Excelsior ~ QUICK_EDIT
1) Yes, possible.
2) It works, but the WaterImage voxels can't have turrets IIRC.
3) Ares fixes the turret barrel bug, so I think it'll work just fine. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
Well this one is a bit more related to Voxels... But is it possible to render the Turret underneath instead of on top? _________________ ~ Excelsior ~ QUICK_EDIT
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
MoveSound=MirageTankMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=8
DebrisTypes=TIRE
DebrisMaximums=4
Weight=3.5
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
Trainable=yes
Bunkerable=no
Well the harder IFV is done. Now I need help on the IFV names.. where do I go to tweak the names again with the TurretToolTips Thing... i'll have to use that method on some units due to their names.
(i.e: Magnet Cabalist Mirage IFV or Gamma Corp Albatross IFV) _________________ ~ Excelsior ~ QUICK_EDIT
where do I go to tweak the names again with the TurretToolTips Thing... i'll have to use that method on some units due to their names.
(i.e: Magnet Cabalist Mirage IFV or Gamma Corp Albatross IFV)
UseOwnName=yes on the infantries? _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
where do I go to tweak the names again with the TurretToolTips Thing... i'll have to use that method on some units due to their names.
(i.e: Magnet Cabalist Mirage IFV or Gamma Corp Albatross IFV)
Only the normal mode, repair mode and machine gun mode, or in other words the first three modes, have custom string table entries assigned to them in case HasTurretTooltips is set to 'yes' on the IFV unit and the respective infantry have UseOwnName set to 'no'. The string entries are tip:rocket, tip:repair and tip:machinegun respectively.
Unfortunately for everything else, if you want it to display something else than the same string as for the normal mode, you have to use actual infantry names via UseOwnName set to 'yes' on infantry just as Krow said. Another option is to disable mode tooltips entirely by setting HasTurretTooltips to 'no'. Then it'd just always display the UIName string for all modes instead. _________________ QUICK_EDIT
Thanks alot guys. I decided to go with consistency and less clutter with what Starkku suggested on just disabling UseOwnName & HasTurretToolTips. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Aug 18, 2012 6:38 pm Post subject:
Krow wrote:
2) It works, but the WaterImage voxels can't have turrets IIRC
Excuse me for joining late to the party... but Ares 0.2's WaterImage do support turrets (even works on SHP too). The above is only correct to 0.1's WaterVoxel. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Aug 19, 2012 9:09 am Post subject:
I did and I only had bad weather on a single night. Also, Krow... MO Marauder, you should've met with it already. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
My modem is acting like an arse, so no internet for me for this few weeks. I'm only posting through my phone atm. I'll get back on IRC for some games with the guys after everything's back up again.
Sorry for the off-topic Jem. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
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